quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
add a crc field to aliashdr_t
model_alias.c:
set it for all models
cl_parse.c:
set the pmodel and emodel info keys to the crcs of the player and eye
models
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
get to VID_UpdateGamma when it is set except for when the cvar is
initially created, and we /want/ the code to execute in that case.
vid.h:
add initialized to viddef_t
vid_common_gl.c:
actually /use/ gammatable (it tends to help)
vid_*.c:
clean up rendundant decls of gammatable, vid_initialized (now
vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
remove gammatable decls
out into r_graph.c (Time and Z graph), cl_ngraph.c (Net graph), and
{gl,sw}_graph.c (R_LineGraph). gl_ngraph.c is gone. Unfortunatly, something
is rather wrong with NetGraph in gl (probably R_LineGraph).
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.
Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit. I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
glquake.h to mathlib.h (along with the declaration for frustum) and the
extern inline keyworws protected by an ifndef so that mathlib.c can cause
R_CullBox to be compiled publicly. The definition of frustrum has been moved
from its verious locations into mathlib.c.
gl_draw.c: Fixing gl_lightmode 1.
gl_dyn_part.c:
Fixing gl_lightmode 1.
Fixed word wrapping on comments.
Switched to using the new vertex array setup.
gl_rmisc.c: New vertex array setup.
varrays.h: New vertex array setup.