Commit graph

532 commits

Author SHA1 Message Date
Bill Currie
82809eb856 Simplify the call to PR_LoadProgsFile.
I've decided that setting pr.max_edicts and pr.zone_size as part of the
local progs initialization rather than in PR_LoadProgsFile makes more
sense. For one, it is unlikely for the limits to change every time progs is
reloaded. Also, they seem to be a property of the VM rather than the progs.
However, there is nothing stopping the caller from updating max_edicts and
zone_size every call.
2018-10-11 10:06:48 +09:00
Bill Currie
34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
59e85b7d5e Fix a pile of dead assignments.
Some were actual bugs!
2018-09-08 22:23:57 +09:00
Bill Currie
8fd5be0ee0 Fix a pile of sizeof goofs.
While scan-build wasn't what I was looking for, it has proven useful
anyway: many of the sizeof errors were just noise, but a few were actual
bugs (allocating too much or too little memory).
2018-09-07 20:00:57 +09:00
Bill Currie
0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie
546e333a3c Allow Sys_Error to be hooked.
This makes debugging builtins that wrap normal functions a little easier by
giving a progs dump when such an error occurs.
2016-01-03 23:04:00 +09:00
Bill Currie
7b350b2a1b Indicate calls to builtins when tracing.
This makes following progs traces a little easier.
2016-01-03 16:13:59 +09:00
Bill Currie
3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie
4c6478c77f Strip trailing spaces from field names.
A certain mod (glare at rogue) has a space at the end of a field name in
the bsp entity data causing a crash. Thanks to ccr for the report.
2013-11-26 14:27:49 +09:00
Bill Currie
f5501fbf24 Fix a pile of automake deprecation warnings.
s/INCLUDES/AM_CPPFLAGS/g

I <3 sed :)
2013-11-24 13:11:50 +09:00
Bill Currie
99a8e8f228 Fix the jump instruction.
The offset to compensate for st++ was missing.

Obviously, the code has never been tested.  Found while looking at the
jump code and thinking about using 32-bit addresses for the jump tables.
2013-06-26 09:59:19 +09:00
Bill Currie
7c1d9d2b84 Make the angle and light hacks optional.
I'd forgotten that ED_ConvertToPlist mangled light into light_lev and
single component angle values into a vector. This fixes much of the
breakage in qflight (but not the light levels)
2013-03-07 09:11:23 +09:00
Bill Currie
675db274a6 Use Sys_Error instead of PR_Error in ED_ConvertToPlist.
ED_ConvertToPlist is now independent of the progs engine as its only use
for the progs_t * param was for PR_Error.
2013-03-07 09:11:22 +09:00
Bill Currie
7d2e938d37 Correct some error messages.
ED_ParseEntity has been ED_ConvertToPlist for a long time now.
2013-03-07 09:11:22 +09:00
Bill Currie
e27d7cbd2d Handle alloca "correctly".
Use AC_FUNC_ALLOCA and the #ifdef mess suggested by the autoconf docs
(hidden in qfalloca.h).
2013-01-22 21:02:50 +09:00
Bill Currie
6b05a7e964 Add (%Ec) to OP_ADDRESS's format specifier.
This makes OP_ADDRESS and OP_LOAD_* consistent.
2013-01-17 16:43:54 +09:00
Bill Currie
c25e68ecaf Use hex output for %E opcode format specifier.
This makes %E's addresses consistent with other address output.
2013-01-17 16:42:28 +09:00
Bill Currie
3c67e8f020 Fix the vector/quaternion scaling instructions.
It was pointed out by Blub\w (gmqcc) that OP_MUL_FV and friends were buggy
when the operands overlapped (eg, x = x.x * x) as the result would become
'x.x*x.x x.y*x.x*x.x x.z*x.x*x.x' (note the x.x squared for y and z). On
testing, sure enough the bug was present (and is a nice demonstration that
QF's VM does NOT have strict-aliasing bugs). As a very nice benefit: the
code produced by the fixes is actually faster than the broken version :).

The ruamoko code used for testing:
void (string fmt, ...) printf = #0;

vector foo (vector x)
{
    x = x * x.x;
    return x;
}

vector bar (vector x)
{
    x = x.x * x;
    return x;
}

int main ()
{
    vector x = '2 3 4';
    vector y = foo (x);
    vector z = bar (x);
    printf ("x=%v y=%v z=%v 2*x=%v\n", x, y, z, 2*x);
    return 0;
}
2013-01-17 10:23:02 +09:00
Bill Currie
6b97967a68 Use g instead of e for the fp values.
Need to up the precision by one due to the difference between g and e, but
much prettier. Might need to rename that function :P I wish I'd thought to
check if g would work, but thanks to divVerent for the suggestion.
2013-01-08 20:15:24 +09:00
Bill Currie
b096a0242e Write fp values to saved games with enough precision.
That is, enough precision to uniquely identify the fp values. No drifts!
2013-01-08 18:50:44 +09:00
Bill Currie
9155338404 Add support for int and quaternion values in saved games. 2013-01-08 18:09:22 +09:00
Bill Currie
3e2a40684c Use dstring in PR_UglyValueString().
I should have done this a long time ago:P. This removes the really silly
255 char limit from strings in saved games (and thus fixes books in ITS).
2013-01-08 17:20:58 +09:00
Bill Currie
e0e69ac71a Fix some signed/unsigned comparison warnings.
It seems mingw's gcc treats pointer subtraction differently to how linux's
gcc does.
2013-01-05 17:52:48 +09:00
Bill Currie
3b63c31b5d Use pr_return for the null pointer check.
The params come after the return slot :P. Getting a null pointer exception
for movep from .return wasn't very funny.
2012-12-26 11:47:53 +09:00
Bill Currie
1fdc32bb39 Check for null VM pointer accesses.
Currently only four words of "null pointer protection" are available, but
it's a start.
2012-12-22 14:24:11 +09:00
Bill Currie
6eb6b6c0ba Change pointer_t to unsigned and clean up the mess.
It doesn't make sense to have negative pointers. The size of the commit is
from enabling gcc's -Wtype-limits warning and cleaning up that mess too.
2012-12-21 21:53:13 +09:00
Bill Currie
11b991cf9d Print the error message before the state dump.
Normally, the order doesn't matter, but when tracing code, it becomes very
difficult to tell where the trace ends and the dump begins. Printing the
message first puts the message between the trace and the dump: much easier
:)
2012-12-16 12:27:15 +09:00
Bill Currie
34e3ac1468 Fix jumpb's operand types.
Aliasing the jump table to an integer broke statement_get_targetlist with
the new alias def handling, and was really wrong anyway. I probably did
that due to being fed up with things and wanting to get qfcc working again
rather than spending time getting jumpb right.
2012-12-05 22:20:55 +09:00
Bill Currie
49ad301d3d Add improved memory checking to progs.
With pr_boundscheck >= 2, pointer access will be checked against allocated
blocks (qfvalgrind?:). Currently extremely basic, but it seems to work.
2012-11-19 20:03:21 +09:00
Bill Currie
b8b626ee81 Change the int<->float conversion opcode string.
Using "=" was rather confusing, so changing it to "<CONV>" seems to be a
good idea. As the string is used only for selecting opcodes at compile
time, only qfcc is affected.
2012-11-16 14:45:11 +09:00
Bill Currie
1f9735d0cb Correct the dump format for conj.q. 2012-10-27 11:45:10 +09:00
Bill Currie
ec42bde527 Make hash tables more const correct.
And clean up the resulting mess :/
2012-10-27 11:44:31 +09:00
Bill Currie
cc35209f86 Yet more char index issues :P 2012-08-18 12:20:08 +09:00
Bill Currie
106257d6e9 Allow reconstructed builtins to be found by name.
Certain versions of qcc (fteqcc comes to mind :P) strip the names from
builtin functions. This breaks saved games that happen to have a builtin
function in a saved function variable. The earlier builtin name
reconstruction patch happened to fix the writing of save games for such
progs, and this one fixes the reading.
2012-07-20 16:17:26 +09:00
Bill Currie
d73b5045d8 Do not do any contents evaluation if not printing contents.
Fixes a segfault when tracing progs caused by the recent entity number
change.
2012-07-18 10:46:59 +09:00
Bill Currie
8691a2fbd1 Dump a stack trace when running out of edicts. 2012-07-18 10:30:58 +09:00
Bill Currie
a9adc94aa8 Force builtin function descriptors to have a name.
That is, the descriptors loaded from the progs file. Some compilers (eg,
fteqcc :P) strip builtin names from the progs, which makes debugging
difficult.
2012-07-13 10:22:25 +09:00
Bill Currie
6e0907a6b1 Delay the "too many entities" check.
Rather than checking the raw edict count in the entities file against the
progs' max_edicts, check the allocated entity's number. This allows loading
of sophisticated maps (eg, digs04) that prune many of their entities.
2012-07-09 15:07:34 +09:00
Bill Currie
ce16750b04 Cache the max_edicts value in the progs struct.
Makes checks a little easier.
2012-07-09 15:06:42 +09:00
Bill Currie
e91b06a144 Better name for the edict count parameter to PR_LoadProgsFile. 2012-07-09 15:02:49 +09:00
Bill Currie
ac1bf2a158 Don't save unnamed fields.
There will normally be only one unnamed field (if any), and it's always the
null field. This will put an eventual end to the "'' is not a field"
messages.
2012-06-10 20:56:22 +09:00
Bill Currie
23a38738fc Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
0036a5e113 Ensure edict_size is never 0.
Avoids division by / in NUM_FOR_EDICT
2012-05-06 21:35:42 +09:00
Bill Currie
1a0ccf6a92 Add vec = quat * vec to the progs engine. 2012-04-26 11:58:20 +09:00
Bill Currie
0a22a98b60 Fix some mis-versioned opcodes.
Many of the quaternion opcodes were marked as being available for id progs.
oops
2012-04-26 10:26:43 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
3cb4cb59b5 Link QFgamecode directly into QFruamoko.
First step in the library "merge down".

QFgamecode is now a convenience library. The only things that mention it
directly now are ruamoko and qfcc.
2012-02-13 15:05:31 +09:00
Bill Currie
9fbff2f4d5 Do an audit of the Makefile.am files.
o All instances of LIBADD/LDADD have a corresponding DEPENDENCIES
    specificatiion.
  o libraries now use a lib_ldflags macro to keep things consistent
  o duplication of source/lib names has been minimized (particularly in
    the libraries; more work needs to be done for the executables)
  o automake spec blocks have been organized (again, more work needs to be
    done for the executables)
2012-02-07 16:04:19 +09:00
Bill Currie
b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Bill Currie
be9f05ea14 Catch progs zone errors and give a stack dump. 2012-02-06 12:48:22 +09:00