Bill Currie
3cad0f978b
Revamp entity class loading for blender integration.
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Slightly cleaner EntityClass building, and now the directory scanner is
part of the EntityClassDict class, which also supports reading/writing
plists (for persistent storage in blender).
2012-09-03 13:35:18 +09:00
Bill Currie
b3e5083f60
Add a symlink to io_mesh_qfmdl's qfplist.py
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The map editor addon needs to use it too, but I don't want to duplicate the
file in git.
2012-09-03 13:33:59 +09:00
Bill Currie
2b55687aa5
Correct a missed function rename.
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Serves me right for not testing properly :P
2012-08-31 15:54:26 +09:00
Bill Currie
ffcd78bc28
Add other entities as empties.
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For now until I get entity class data importing sorted out. The empties are
set to display as size 8 cubes (+/-8bu).
2012-08-30 19:56:08 +09:00
Bill Currie
4b5242104a
Add lights from the map to the scene.
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Only the very basics are done at this stage, but things look reasonable.
The lamp energy might need tweaking.
2012-08-30 17:34:05 +09:00
Bill Currie
5d2b2639d0
Generate geometry for entities with brushes.
2012-08-30 14:50:19 +09:00
Bill Currie
15a906aadb
Get map parsing pretty much working.
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No geometry is created yet.
Both id and quest formats are supported.
e1m1.map parses in less than two seconds on my system.
2012-08-30 13:19:30 +09:00
Bill Currie
97c99de581
Create the entity class scanner.
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It recursivly scans the QC source tree looking for QUAKED comments and
builds a dictionary of the found entity classes.
2012-08-29 15:43:53 +09:00
Bill Currie
08d7131c1b
Create a python version of QF's script parser.
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It's error handling is bogus, but it works for good input :)
2012-08-29 14:55:11 +09:00