Commit graph

23 commits

Author SHA1 Message Date
Bill Currie
7cd398d4a7 [gamecodee] Add tests for move and memset 2022-01-15 13:20:33 +09:00
Bill Currie
6f1f56aea7 [gamecode] Make commented braces match
They annoyed me
2022-01-14 22:51:18 +09:00
Bill Currie
c8362c28fe [gamecode] Add tests for string ops
Does not include string concatenation because I don't feel like messing
with zone init, but all the other operators are tested (currently
failing due to bool convention)
2022-01-14 22:42:56 +09:00
Bill Currie
f4eeed36b7 [gamecode] Add tests for the scale instructions 2022-01-14 19:46:35 +09:00
Bill Currie
1a2ac24d8d [gamecode] Make num_globals() calculate actual globals
It calculating only the size of the array (which was often 4 or 8
globals per element) proved to be a pain when I forgot to alter the size
for the new scale tests. Fixing the size calculation even found a bug in
the shiftop tests.
2022-01-14 19:45:51 +09:00
Bill Currie
a81067603c [gamecode] Mention possibly undefined behavior
It seems casting from float/double to [unsigned] int/long when the value
doesn't fit is undefined (which would explain the inconsistent results).
Mentioning the possibility seems like a good idea should the results for
such casts change and cause the tests to fail.
2022-01-14 16:52:44 +09:00
Bill Currie
a1c1c9fcf0 [gamecode] Add test for conversions to double
And fix an incorrect base index in the bool64 tests.
2022-01-14 15:51:49 +09:00
Bill Currie
1f73b26d24 [gamecode] Correct incorrect bool32-bool64 conversion
And add tests for long, ulong and bool64 conversions.
2022-01-14 14:54:35 +09:00
Bill Currie
4bf934e6b9 [gamecode] Correct incorrect bool64-bool32 conversion
And add tests for float, uint and bool32 conversions.
2022-01-14 13:54:03 +09:00
Bill Currie
cd68455e46 [gamecode] Add tests for converting to int
They currently fail because for vector values, gcc casts the view, not
the value, so vec4 cast to ivec4 simply views the bits as int rather
than doing the actual conversion.
2022-01-14 12:11:22 +09:00
Bill Currie
f7181a09b4 [gamecode] Add tests for shiftops
They're in test-unsigned because 2/3 of them are unsigned.
2022-01-12 10:24:59 +09:00
Bill Currie
6229ae8ecc [gamecode] Add tests for unsigned comparisons
And fix the implementation: I had used the wrong macro.
2022-01-11 13:00:54 +09:00
Bill Currie
e7d7ec1989 [gamecode] Add tests for signed comparison ops
Fortunately, they all pass without issues.
2022-01-11 09:37:38 +09:00
Bill Currie
ba29be3f82 [gamecode] Rename ifnot and if to be less confusing
I think :) anyway, now they're ifz and ifnz, making them consistent with
the rest of the if instructions.
2022-01-10 11:27:57 +09:00
Bill Currie
d9d37fda47 [gamecode] Implement ruamoko opcode lookup
And get the debugger working with the new instruction set.
2022-01-06 11:47:05 +09:00
Bill Currie
0b674f5ed4 [gamecode] Clean up some opcode names
While working on the new opcode table, I decided a lot of the names were
not to my liking.  Part of the problem was the earlier clash with the
v6p opcode names, but that has been resolved via the v6p tag.
2022-01-05 19:04:43 +09:00
Bill Currie
9d74fcc181 [gamecode] Add tests for the basic math ops
* / % %% + -

As a bonus, includes partial tests for a few extra operators. Several
things are broken at this stage, but uncommitted code is already
working.
2022-01-04 17:50:49 +09:00
Bill Currie
4777f44ba1 [gamecode] Rename test-math to test-vector
I decided to stick with the minimal tests per test program rather than
try to cram all the math operator tests into the one program.
2022-01-03 23:50:38 +09:00
Bill Currie
a6badaa05d [gamecode] Complete the vector instruction tests
Finish up the float tests and add double tests.
2022-01-03 23:27:01 +09:00
Bill Currie
b8d04874c3 [gamecode] Add some math tests
Hit a show stopper when it came to swizzle (not implemented yet). I
guess I know what I need to do next :P.
2022-01-03 23:27:01 +09:00
Bill Currie
ffbb6122b9 [gamecode] Add tests for push and pop 2022-01-03 23:27:01 +09:00
Bill Currie
c86f1f671b [gamecode] Add tests for load instructions
This needed the test struct declaration to be moved out to a head file
so it can be shared with other tests.
2022-01-03 23:27:01 +09:00
Bill Currie
bf604b99b3 [gamecode] Add automated tests for store ops
They even found a bug in the addressing mode functions :) (I'd forgotten
that I wanted signed offsets from the pointer and thus forgot to cast
st->b to short in order to get the sign extension)
2022-01-03 23:27:01 +09:00