Commit Graph

2138 Commits

Author SHA1 Message Date
Bill Currie 7cad26038e fix the getting stuck on corners bug 2001-11-23 06:27:32 +00:00
Jeff Teunissen 83a778467c Preferences.m: function scoping fixes (static is your friend).
rest: bundle loading. It's alive! Alive, I tell you! Mwahahahaha!
...
uhh...

* Deek hides the bodies
2001-11-22 07:28:01 +00:00
Bill Currie bd0ac4a38a merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Jeff Teunissen 84bb78abe4 Nuke some stuff from .gitignore 2001-11-21 22:30:32 +00:00
Jeff Teunissen acddb949e3 Nuking the configure stuff. There's no need for it yet, maybe not ever.
Add some flags (-Wall -Werror) to GNUmakefile.preamble.
Fix some stuff -Wall found.
2001-11-21 22:22:14 +00:00
Bill Currie 0060c9cc91 disable denormal exceptions on alpha 2001-11-21 21:47:00 +00:00
Bill Currie 8826bdd9dc nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit 2001-11-21 19:24:57 +00:00
Bill Currie 0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Jeff Teunissen 9c92717c15 The beginnings of bundle-loading support Scary, but it seems to work! 2001-11-21 18:47:08 +00:00
Bill Currie 61382f4967 make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie 7d14013041 fix many, many bugs in the alias skin loading, transforming and rendering
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison 3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie d991feb2d0 fix some compile issues 2001-11-21 02:07:55 +00:00
Bill Currie bc95116825 fix a defined but not used warning 2001-11-20 23:22:19 +00:00
Chris Ison 5e05df417d fix \n order in alias expansion 2001-11-20 20:07:15 +00:00
Bill Currie 712aecb1a2 use the Hash_*Element functions for opcodes to avoid the silliness of trying
to use strings for numeric keys
2001-11-20 18:54:15 +00:00
Ragnvald Maartmann-Moe IV 3f79367865 Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
Bill Currie ec75b71711 don't bother with fullbright skins for models that are allways fullbright and
clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Ragnvald Maartmann-Moe IV b836566a3d Fix particle physics bug with blob2 particles.
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie 5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV b69e372589 Whitespace. 2001-11-20 06:57:31 +00:00
Bill Currie 2e97cfddac freebsd compile fix 2001-11-20 06:27:48 +00:00
Bill Currie 60289d86e4 new option: --enable-strict-aliasing which adds -fstrict-aliasing to the
gcc CFLAGS when optimizing. This does /very/ nice things to the progs code
and seems to work in general (which means gcc 2.96 shouldsn't be such a cow),
but I am not yet confident enough to enable it by default (would probably
need gcc version chedking for it anyway).
2001-11-20 04:50:21 +00:00
Bill Currie 025d520522 remove some dead code 2001-11-20 04:48:04 +00:00
Bill Currie 4c628d0c04 fbdev stuff is now warnings clean, so all -Werror for it 2001-11-20 03:40:57 +00:00
Bill Currie 4dfc6b1285 don't bother speed cheat checking spectators (does it /really/ matter?) and
don't use va for SV_BroadcastPrintf.
2001-11-20 01:13:30 +00:00
Bill Currie 8d208ac3aa make float != 0 tests work on alpha for when the value is actually an integer
(works fine on intel, but on alpha the denormals either produce an exception
or true zero: not quite desirable:)
2001-11-19 17:51:31 +00:00
Bill Currie 9d0320cc89 various portability improvements 2001-11-18 23:40:01 +00:00
Bill Currie f0c03f8331 minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie 46835e79fe more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
Bill Currie cda6923ffa this seems to be all that's needed to make progs 64 bit clean (minus issues
with sizeof (int) != 4, but that's not the case on alpha)
2001-11-17 04:32:00 +00:00
Bill Currie 1a99fe74ab fix one of who knows how many issues with gcc 2.96 (at least I don't have to
worry about not being able to reproduce them on a non-intel box:)
2001-11-17 04:30:51 +00:00
Bill Currie fade981a40 spelling and grammar corrections to the spead cheat message 2001-11-16 04:41:39 +00:00
Bill Currie cc66577f1c fixes for building on alpha (linux) 2001-11-16 01:09:17 +00:00
Chris Ison 5c26b54697 remove smoke I added thismorning 2001-11-15 23:36:14 +00:00
Chris Ison 0e5262c2ea colored explosion smoke 2001-11-15 20:53:23 +00:00
Bill Currie 288ec4251c various fractional speedups 2001-11-15 19:37:29 +00:00
Bill Currie 598c82352f fix printing of op_c for storeb 2001-11-15 19:36:40 +00:00
Bill Currie 3f7c4f146e allocate space for field arrays and report entity size 2001-11-15 05:31:15 +00:00
Bill Currie e45bb62f23 ok, correct code seems to be getting generated for both array access and
entity field access
2001-11-15 04:32:50 +00:00
Bill Currie 40d47e91cb win32 portability fixes 2001-11-15 03:54:35 +00:00
Bill Currie 267e51eaaf while cute, cl_surprise is just way too expensive when gains are measured in
fractions of a percent, and a loss is 3%.

I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Bill Currie 7d9266a3f0 beginnings of array support. no array initialization yet and foo[i] = bar is
broken.
2001-11-15 00:46:36 +00:00
Bill Currie 8aa83d04f3 oops, that's not how that works :) 2001-11-15 00:25:15 +00:00
Bill Currie cf37275def add -g option (shortcut for --code=debug) 2001-11-14 23:17:20 +00:00
Bill Currie ed331517b3 more grammar re-work preparing for arrays and structs 2001-11-14 22:31:57 +00:00
Chris Ison 8d50c8ea47 added cl_surprise cvar for easter eggs 2001-11-14 21:46:50 +00:00
Chris Ison c72e2ef324 re-enable 8bit textures 2001-11-14 21:01:10 +00:00
Bill Currie 06622fa164 -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
(server) and cl_mem_size (client), in megabytes (ie, same as -mem). I haven't
done nq yet as I'm uncertain what to /call/ it :)
2001-11-14 20:18:37 +00:00
Bill Currie 39401592d4 use malloc/free instead of Hunk_TempAlloc in Cmd_Exec_File so it can be called before Memory_Init 2001-11-14 20:16:57 +00:00