Commit graph

1652 commits

Author SHA1 Message Date
Bill Currie
6a9e5f4970 [input] Fix incorrect placement of pure attribute
Should be on the prototype, not definition (for public functions).
2021-11-14 10:10:39 +09:00
Bill Currie
08bf3a6b8e [gamecode] Fix incorrect return in PR_RESRESET
I think it's a holdover from before switching the resmap macros to be
usable in larger functions. I'm surprised it took this long to run into.
2021-11-14 10:09:10 +09:00
Bill Currie
adaa3c5485 [input] Get bindings actually working
The mouse bound to movement axes works (though signs are all over the
place, so movement direction is a little off), and binding F10 (key 68)
to quit works :)
2021-11-12 00:24:04 +09:00
Bill Currie
5557bf0b09 [input] Implement axis binding
Each axis binding has its own recipe (meaning the same input axis can be
interpreted differently for each binding)

Recipes are specified with field=value pairs after the axis name.
Valid fields are minzone, maxzone, deadzone, curve and scale, with
deadzone doubling as a balanced/unbalanced flag.

The default recipe has no zones, is balanced, and curve and scale are 1.
2021-11-11 15:51:47 +09:00
Bill Currie
f77b4199c4 Fix some optimization warnings 2021-11-11 15:43:07 +09:00
Bill Currie
9172e76107 [input] Move name and description into in_axis_t
Like with in_button_t, it makes creating static axes a little easier.
2021-11-10 15:48:22 +09:00
Bill Currie
b231b63413 [input] Implement hot-plug support for bindings
Hot-plug support is done via "connections" (not sure I'm happy with the
name) that provide a user specifiable name to input devices.  The
connections record the device name (eg, "6d spacemouse") and id (usually
usb path for evdev devices, but may be the device unique id if
available) and whether automatic reconnection should match just the
device name or both device name and id (prevents problems with changing
the device connected to the one usb port).
2021-11-10 13:22:44 +09:00
Bill Currie
b95c749438 [input] Add a per-device event data pointer
This might pose a problem with multiple event targets (we'll see), but
it will make connecting input devices to bindings much easier.
2021-11-10 13:22:10 +09:00
Bill Currie
f5ccf46ae3 [input] Correct some comments
Not much worse than incorrect comments.
2021-11-09 22:28:56 +09:00
Bill Currie
5328c06fbf [input] Clean up imt.h a little
Unnecessary enum removed, and the imt block struct moved to imt.c
(doesn't need to be public). Also, remove device name from the imt block
(and thus the parameter to the functions) as it turns out not to be
needed.
2021-11-09 22:23:57 +09:00
Bill Currie
925ca8081c [input] Implement imt creation, binding, etc
Much testing is needed, but the bulk of imt management is implemented.
Axis bindings are not properly implemented yet, though.
2021-11-08 16:54:52 +09:00
Bill Currie
839808e659 [input] Implement several binding commands
in_bind is only partially implemented (waiting on imt), but device
listing, device naming, and input identification are working. The event
handling system made for a fairly clean implementation for input
identification thanks to the focused event handling.
2021-11-08 15:38:26 +09:00
Bill Currie
4898a44263 [console] Hook up new input system
This has smashed the keydest handling for many things, and bindings, but
seems to be a good start with the new input system: the console in
qw-client-x11 is usable (keyboard-only).

The button and axis values have been removed from the knum_t enum as
mouse events are separate from key events, and other button and axis
inputs will be handled separately.

keys.c has been disabled in the build as it is obsolute (thus much of
the breakage).
2021-11-08 11:20:04 +09:00
Bill Currie
63f5c738ca [x11] Send cooked keyboard and mouse events
For the mouse in x11, I'm not sure which is more cooked: deltas or
window-relative coordinates, but I don't imagine that really matters too
much. However, keyboard and mouse events suitable for 2D user interfaces
are sent at the same time as the more game oriented button and axis events.
2021-11-05 13:26:44 +09:00
Bill Currie
825d8b7a49 [input] Make a start on the new binding system
Input Mapping Tables are still at the core as they are a good concept,
however they include both axis and button mappings, and the size is not
hard-coded, but dependent on the known devices. Not much actually works
yet (nq segfaults when a key is pressed).
2021-11-03 19:02:39 +09:00
Bill Currie
14a5ec7b41 [input] Make device add/remove events broadcast
It proved necessary to support broadcasting events to all event
handlers, with device add/remove being the first such events.
2021-11-03 14:08:41 +09:00
Bill Currie
fae9e043df [input] Move button name and description
This puts the name and description into the button itself, making it much
easier to look them up.
2021-11-01 13:54:16 +09:00
Bill Currie
09e3e62a0a [input] Move in_event.h and binding defs
They now live in the include QF/input directory. This cleans up include/QF
a little, and input.h as well.
2021-11-01 13:05:05 +09:00
Bill Currie
4406be8de3 [input] Move last button declarations
This puts all the client button declarations in the right place (for now:
eventually there will be just the one client input header).
2021-11-01 12:13:28 +09:00
Bill Currie
36f6dcc65e [input] Add logical axes
Like logical buttons, logical axes are engine-defined destinations to
which input ("physical") axes can be bound.
2021-10-01 15:38:48 +09:00
Bill Currie
fed8f66824 [input] Rework logical buttons
kbutton_t is now in_button_t and has been moved to input.h. Also, a
button registration function has been added to take care of +button and
-button command creation and, eventually, direct binding of "physical"
buttons to logical buttons. "Physical" buttons are those coming in from
the OS (keyboard, mouse, joystick...), logical buttons are what the code
looks at for button state.

Additionally, the button edge detection code has been cleaned up such
that it no longer uses magic numbers, and the conversion to a float is
cleaner. Interestingly, I found that the handling is extremely
frame-rate dependent (eg, +forward will accelerate the player to full
speed much faster at 72fps than it does at 20fps). This may be a factor
in why gamers are frame rate obsessed: other games doing the same thing
would certainly feel different under varying frame rates.
2021-10-01 09:16:31 +09:00
Bill Currie
cacf0be7f6 [util] Wrap fd_set
While select itself is reasonably portable, it turns out that including
the declaration for fd_set makes a bit of a mess for QF's clean headers.
2021-09-28 10:53:51 +09:00
Bill Currie
7f408351b9 [input] Use a single select call for all drivers
For drivers that support it. Polling is still supported and forces the
select timeout to 0 if any driver requires polling. For now, the default
timeout when all drivers use select is 10ms.
2021-09-26 15:11:07 +09:00
Bill Currie
940d824be0 [util] Split out the select code to Sys_Select
While select itself is fairly portable, it's not super convenient.
2021-09-26 14:54:24 +09:00
Bill Currie
13bc38a55b [input,ruamoko,qwaq] Fix incorrect use of PR_RESMAP
I had forgotten that _size was the number of rows in the map, not the
number of objects (1024 objects per row). This fixes the missed device
removal messages. And probably a slew of other bugs I'd yet to encounter
:P
2021-09-25 15:50:16 +09:00
Bill Currie
cc730c90b4 [input] Rework device registration
And provide functions for collecting axis and button information from a
device id.
2021-09-20 15:21:11 +09:00
Bill Currie
70812b3c49 [input] Hook up low level input to events
This includes device add and remove events, and axis and buttons for
evdev. Will need to sort out X11 input later, but next is getting qwaq
responding.
2021-08-30 14:40:19 +09:00
Bill Currie
065d0f3818 [gamecode] Make PR_RESMAP macros usable in void functions 2021-08-30 13:07:50 +09:00
Bill Currie
b39b6031e8 [input] Give input drivers a private data pointer
The pointer can be updated at any time using the driver handle (returned
by IN_RegisterData).
2021-08-30 09:54:36 +09:00
Bill Currie
05215e0295 [util] Add functions to help convert external times 2021-08-27 12:10:05 +09:00
Bill Currie
a91dac60d9 [input] Start work on improved input system
The common input code (input outer loop and event handling) has been
moved into libQFinput, and modified to have the concept of input drivers
that are registered by the appropriate system-level code (x11, win,
etc).

As well, my evdev input library code (with hotplug support) has been
added, but is not yet fully functional. However, the idea is that it
will be available on all systems that support evdev (Linux, and from
what I've read, FreeBSD).
2021-08-27 09:10:21 +09:00
Bill Currie
8a5c3c1ac1 [util] Add sys function to get cpu count
And use it in qfvis.
2021-08-13 21:26:48 +09:00
Bill Currie
a01cafe972 [util] Minimize set growth
At the low level, only unions can cause a set to grow. Of course, things
get interesting at the higher level when infinite (inverted) sets are
mixed in.
2021-08-11 12:31:03 +09:00
Bill Currie
37a5b475c0 [util] Minimize the string for infinite sets
Instead of printing every representable member of an infinite set (ie,
up to element 63 in a set that can hold 64 elements), only those
elements up to one after the last non-member are listed. For example,

    {...} - {2 3} -> {0 1 4 ...}

This makes reading (and testing!) infinite sets much easier.
2021-08-11 12:31:03 +09:00
Bill Currie
b320c3352f [util] Make set_t endian-agnostic
Most of the set ops were always endian-agnostic since they were simply
operating on multiple bits in parallel, but individual element
add/remove/test was very endian-dependent. For the most part, this
didn't matter, but it does matter very much when loading external data
into a set or writing the data out (eg, for PVS).
2021-08-08 12:34:18 +09:00
Bill Currie
d99fb01b65 [build] Fix some distcheck bitrot 2021-08-02 13:47:00 +09:00
Bill Currie
f76964b86b [util] Add an priority queue implementation
Done via macros (like darray and ringbuffer). Might prove useful for
qfvis and maybe dynamic lights.
2021-08-02 13:29:55 +09:00
Bill Currie
e4984aad17 [util] Add functions for binary heaps
Sink, swim, build and sort, both "simple" and with a data parameter for
the compare function.
2021-08-02 12:44:08 +09:00
Bill Currie
674ffa0941 [util] Make bsp_t counts size_t
and other bsp data counts unsigned, and clean up the resulting mess.
2021-08-01 21:54:05 +09:00
Bill Currie
fe98a513bc [util] Add a function to check hunk pointers
Its only real utility is to check that a pointer is not pointing into
freed space.
2021-07-29 15:27:48 +09:00
Bill Currie
8f376a48f8 [util] Add raw versions of hunk alloc and free
They do not clear memory and thus are good for situations where speed is
more critical.
2021-07-29 11:44:10 +09:00
Bill Currie
54604d9aa2 [util] Make hunk (optionally) thread-safe
For now, the functions check for a null hunk pointer and use the global
hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is
available (and used by Memory_Init) to create a hunk from any arbitrary
memory block. So long as that block is 64-byte aligned, allocations
within the hunk will remain 64-byte aligned.
2021-07-29 11:43:27 +09:00
Bill Currie
b9d2882e02 [qfvis] Write out the fat-pvs file
The output fat-pvs data is the *difference* between the base pvs and fat
pvs. This currently makes for about 64kB savings for marcher.bsp, and
about 233MB savings for ad_tears.bsp (or about 50% (470.7MB->237.1MB)).
I expect using utf-8 encoding for the run lengths to make for even
bigger savings (the second output fat-pvs leaf of marcher.bsp is all 0s,
or 6 bytes in the file, which would reduce to 3 bytes using utf-8).
2021-07-27 20:04:19 +09:00
Bill Currie
50740c1014 [model] Remove the confusion about numleafs
The fact that numleafs did not include leaf 0 actually caused in many
places due to never being sure whether to add 1. Hopefully this fixes
some of the confusion. (and that comment in sv_init didn't last long :P)
2021-07-27 12:38:08 +09:00
Bill Currie
49c3dacbbc [util] Rename set_size to set_count
After seeing set_size and thinking it redundant (thought it returned the
capacity of the set until I checked), I realized set_count would be a
much better name (set_count (node->successors) in qfcc does make much
more sense).
2021-07-27 11:52:21 +09:00
Bill Currie
c02fcee58a [util] Make zone functions 64-bit clean
This allows nq and qw clients/servers to use over 2GB of memory if
necessary.
2021-07-26 15:43:57 +09:00
Bill Currie
5fc1a36d92 [gamecode] Be more forgiving of unresolved builtins
If the progs code never calls the functions, then there is no problem.
Thus unresolved builtin references get pointed to the bad function
builtin.
2021-07-26 13:35:35 +09:00
Bill Currie
60d23bdc8f [qfbsp] Remove all arbitrary bsp limits
Planes, verts, etc can now all get crazy big.
2021-07-26 13:10:06 +09:00
Bill Currie
f47e03e606 [model] Remove 64k limit on visible leafs
Modern maps can have many more leafs (eg, ad_tears has 98983 leafs).
Using set_t makes dynamic leaf counts easy to support and the code much
easier to read (though set_is_member and the iterators are a little
slower). The main thing to watch out for is the novis set and the set
returned by Mod_LeafPVS never shrink, and may have excess elements (ie,
indicate that nonexistent leafs are visible).
2021-07-26 11:32:05 +09:00
Bill Currie
03921c03c5 [util] Expose set_expand and fix an out-by-one bug
Having set_expand exposed is useful for loading data into a set.

However, it turns out there was a bug in its size calculation in that
when the requested set size was a multiple of SET_BITS (and greater than
the current set size), the new set size one be SET_BITS larger than
requested. There's now some tests for this :)
2021-07-26 09:54:03 +09:00
Bill Currie
56c2fa380b [vulkan] Implement view model rendering
Quake just looked wrong without the view model. I can't say I like the
way the depth range is hacked, but it was necessary because the view
model needs to be processed along with the rest of the alias models
(didn't feel like adding more command buffers, which I imagine would be
expensive with the pipeline switching).
2021-07-25 14:03:25 +09:00
Bill Currie
81f73e4524 [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
Bill Currie
40a26e4bc8 [scene] Rename libQFentity to libQFscene
And start working on scene management.
2021-07-24 14:20:59 +09:00
Bill Currie
c134e9d348 [renderer] Remove R_EnqueueEntity from the plugin funcs
Forgot about this when fixing the ctf flags.
2021-07-23 12:46:53 +09:00
Bill Currie
3b586fc0a6 [console] Untangle console and menu toggling
The recent changes to key handling broke using escape to get out of the
console (escape would toggle between console and menu). Thus take care
of the menu (escape) part of the coupling FIXME by implementing a
callback for the escape key (and removing key_togglemenu) and sorting
out the escape key handling in console. Seems to work nicely
2021-07-23 02:28:37 +09:00
Bill Currie
f1ac8f2460 [renderer] Remove currententity from non-sw renderers
Really needed only for vulkan, but removing currententity from gl and
glsl made testing easier.
2021-07-22 16:15:14 +09:00
Bill Currie
8369a2206a [glstub] Add functions needed to get glsl working
Pity vulkan won't be so easy.
2021-07-22 10:12:41 +09:00
Bill Currie
3351b62318 [renderer] Move driver specific texture chain defs
The GL/GLSL/Vulklan texture chaining defs never should have been in
r_internal.h in the first place. They still need a better name, though.
2021-07-21 16:36:51 +09:00
Bill Currie
6962c5948a [vulkan] Clean up some more unused bsp data
Since vulkan supports 32-bit indexes, there's no need for the
shenanigans the EGL-based glsl renderer had to go through to render bsp
models (maps often had quite a bit more than 65536 vertices), though the
reduced GPU memory requirements of 16-bit indices does have its
advantages.
2021-07-19 23:38:09 +09:00
Bill Currie
924c970868 [vulkan] Pre-compute the sun's PVS
Any sun (a directional light) is in the outside node, which due to not
having its own PVS data is visible to all nodes, but that's a tad
excessive. However, any leaf node with sky surfaces will potentially see
any suns, and leaf nodes with no sky surfaces will see the sun only if
they can see a leaf that does have sky surfaces. This can be quite
expensive to calculate (already known to be moderately expensive for
just the camera leaf node (singular!) when checking for in-map lights)
2021-07-19 22:36:51 +09:00
Bill Currie
f7efcde7ab [vulkan] Clean up and document some of the bsp code
Getting close to understanding (again) how it all works. I only just
barely understood when I got vulkan's renderer running, but I really
need to understand for when I modify things for shadows. The main thing
hurdle was tinst, but that was dealt with in the previous commit, and
now it's just sorting out the mess of elechains and elementss.
2021-07-13 22:59:51 +09:00
Bill Currie
c8e6f71a30 [renderer] Remove tinst from msurface_t
Its sole purpose was to pass the newly allocated instsurf when chaining
an instance model (ammo box, etc) surface, but using expresion
statements removes the need for such shenanigans, and even makes
msurface_t that little bit smaller (though a separate array would be
much better for cache coherence).

More importantly, the relevant code is actually easier to understand: I
spent way too long working out what tinst was for and why it was never
cleared.
2021-07-13 16:02:47 +09:00
Bill Currie
1078bd9efa [util] Implement Sys_Free for windows
And get the tests so they can (sort of) be run.
2021-07-12 18:55:16 +09:00
Bill Currie
0a847f92f1 [util] Use mmap/munmap for cmem internal alloc/free
This reduces the overhead needed to manage the memory blocks as the
blocks are guaranteed to be page-aligned. Also, the superblock is now
alllocated from within one of the memory blocks it manages. While this
does slightly reduce the available cachelines within the first block (by
one or two depending on 32 vs 64 bit pointers), it removes the need for
an extra memory allocation (probably via malloc) for the superblock.
2021-07-12 16:33:47 +09:00
Bill Currie
12450fe6b8 [vid] Remove redundant direct, conbuffer and conrowbytes 2021-07-11 13:44:00 +09:00
Bill Currie
c636f7413d [util] Fix yet another suggested const warning
I keep forgetting to do an optimized build test
2021-07-11 13:29:05 +09:00
Bill Currie
91eeae5186 [qw] Clean up netgraph somewhat
The renderer's LineGraph now takes a height parameter, and netgraph now
uses cl_* cvars instead of r_* (which never really made sense),
including it's own height cvar (the render graphs still use
r_graphheight).
2021-07-11 10:59:27 +09:00
Bill Currie
3c0ad2ca71 [qw] Fix some server status output issues
The uptime display had not been updated for the offset Sys_DoubleTime,
so add Sys_DoubleTimeBase to make it easy to use Sys_DoubleTime as
uptime.

Line up the layout of the client list was not consistent for drop and
qport.
2021-07-11 08:18:02 +09:00
Bill Currie
755ef524e4 [video] Use views instead of conwidth and conheight
conwidth and conheight have been moved into vid.conview (probably change
the name at some time), and scr_vrect has been replaced by a view as
well. This makes it much easier to create 2d elements that follow the
screen size (taking advantage of a view's gravity) which will, in the
end, make changing the window size easier.
2021-07-10 18:04:34 +09:00
Bill Currie
a75c027b7f [ui] Add two view manipulation functions
One moves and resizes the view in one operation as a bit of an
optimization as moving and resizing both update any child views, and
this does only one update.

The other sets the gravity and updates any child views as their
absolute positions would change as well as the updated view's absolute
position.
2021-07-10 17:57:59 +09:00
Bill Currie
490cf966f9 [vulkan] Fix compiling on 32-bit systems
Casting between ints and pointers can be awkward.
2021-07-06 11:54:12 +09:00
Bill Currie
e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00
Bill Currie
789ef6be63
Merge pull request #18 from digitall/avx-fix
[simd] fix build when avx2 is not available, but avx is.
2021-06-28 10:12:32 +09:00
Bill Currie
0be609e0fd [util] Make PI_LoadPlugin always call general init function
As the root cause for #16 was something else, this fixes only the basic
cvar initialization, but does fix #19 (for now, at least).
2021-06-26 16:18:05 +09:00
Bill Currie
a1a89bdb7e [audio] Clean up a few minor style issues 2021-06-25 16:52:09 +09:00
Bill Currie
02ff875cd6 [audio] Add optional on_update output function
on_update is for pull-model outpput targets to do periodic synchronous
checks (eg, checking that the connection to the actual output device is
still alive and reviving it if necessary)
2021-06-25 13:52:50 +09:00
Bill Currie
db7e99d842 [audio] Allow output plugins to specify model
Output plugins can use either a push model (synchronous) or a pull
model (asynchronous). The ALSA plugin now uses the pull model. This
paves the way for making jack output a simple output plugin rather than
the combined render/output plugin it currently is (for #16) as now
snd_dma works with both models.
2021-06-25 11:41:42 +09:00
Bill Currie
ec66db399e [audio] Fix broken cd plugin struct
The plugin struct cleanup accidentaly added unwanted fields to the cd
plugin functions.
2021-06-24 16:34:47 +09:00
Bill Currie
fc907e232f [audio] Rework alsa to use a pull model
This brings the alsa driver in line with the jack render (progress
towards #16), but breaks most of the other drivers (for now: one step at
a time). The idea is that once the pull model is working for at least
one other target, the jack renderer can become just another target like
it should have been in the first place (but I needed to get the pull
model working first, then forgot about it).

Correct state checking is not done yet, but testsound does produce what
seems to be fairly good sound when it starts up correctly (part of the
state checking (or lack thereof), I imagine).
2021-06-24 00:08:05 +09:00
D G Turner
b799d48ccb [simd] fix build when avx2 is not available, but avx is.
This failed with errors such as:
                 from ./include/QF/simd/vec4d.h:32,
                 from libs/util/simd.c:37:
./include/QF/simd/vec4d.h: In function ‘qmuld’:
/usr/lib/gcc/x86_64-pc-linux-gnu/10.3.0/include/avx2intrin.h:1049:1: error: inlining failed in call to ‘always_inline’ ‘_mm256_permute4x64_pd’: target specific option mismatch
 1049 | _mm256_permute4x64_pd (__m256d __X, const int __M)
2021-06-23 01:10:42 +01:00
Bill Currie
c9319966ce [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
Bill Currie
db322ce88b [audio] Clean up snd_render.h namespace polution
There's no need for the function typedefs and the warts on the member
names were... warty.

Also, group the members logically.
2021-06-22 16:38:17 +09:00
Bill Currie
93167279fc Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00
Bill Currie
813497a1aa [ui] Create library for UI support code
Currently this has text buffer, input line, vrect and view code.
2021-06-12 22:50:51 +09:00
Bill Currie
d23c9582f1 [qwaq] Implement execute-to-cursor
Support for finding the first address associated with a source line was
added to the engine, returning 0 if not found.

A temporary breakpoint is set and the progs allowed to run free.
However, better handling of temporary breakpoitns is needed as currently
a "permanent" breakpoint will be cleared without clearing the temporary
breakpoing if the permanent breakpoing is hit while execut-to-cursor is
running.
2021-06-08 16:54:04 +09:00
Bill Currie
bcc5686606 [util] Add fuzzy and reentrant bsearch
Fuzzy bsearch is useful for finding an entry in a prefix sum array
(value is >= ele[0], < ele[1]), and the reentrant version is good when
data needs to be passed to the compare function. Adapted from the code
used in pr_resolve.
2021-06-01 18:53:53 +09:00
Bill Currie
778c07e91f [util] Get vectors working for non-SSE archs
GCC does a fairly nice job of producing code for vector types when the
hardware doesn't support SIMD, but it seems to break certain math
optimization rules due to excess precision (?). Still, it works well
enough for the core engine, but may not be well suited to the tools.
However, so far, only qfvis uses vector types (and it's not tested yet),
and tools should probably be used on suitable machines anyway (not
forces, of course).
2021-06-01 18:53:53 +09:00
Bill Currie
a461c09586 [util] Make cmem consistent on 32 and 64 bit systems
I don't know that the cache line size is 64 bytes on 32 bit systems, but
it should be ok to assume that 64-byte alignment behaves well on systems
with smaller cache lines so long as they are powers of two. This does
mean there is some waste on 32-bit systems, but it should be fairly
minimal (32 bytes per memblock, which manages page sized regions).
2021-06-01 18:53:52 +09:00
Bill Currie
1cf40be484 [vulkan] Create shadow maps and basic data
I will definitely need to look into sparse images later (2.3GB for
marcher) but the shadow map images, views and matrices are created.
2021-04-29 20:54:38 +09:00
Bill Currie
562f3c2fe2 [vulkan] Add tan and cos perspective projection
The tan and cos versions allow specifying the fov directly from the tan
or cos of the half angle, useful for dealing with lights.
2021-04-29 19:27:01 +09:00
Bill Currie
cb7d2671d8 [simd] Make mmulf safe for src=dst
I guess I'd forgotten that the parameters are actually pointers.
2021-04-29 19:25:31 +09:00
Bill Currie
c86f0c9449 [vulkan] Move projection matrix code to its own file
And move more stuff over to simd.
2021-04-25 15:48:21 +09:00
Bill Currie
8b6136e6f5 [mathlib] Add Blend macro
The Blend macro supports any non-integral type supporting * and +
(float, double, vec4f_t, etc), so it is essentially a scalar VectorBlend
or QuatBlend.
2021-04-25 15:02:30 +09:00
Bill Currie
e6bc5e3e11 [simd] Add qexpf function 2021-04-25 15:02:08 +09:00
Bill Currie
590f0f18bc [vulkan] Check leaf sky visibility for suns
And fix some out-by-one errors for leaf visibility (pvs index 0 is
actually leaf index 1)
2021-04-25 12:27:07 +09:00
Bill Currie
ae231319ea [vulkan] Implement all the extended light models
Standard quake has just linear, but the modding community added inverse,
inverse-square (raw and offset (1/(r^2+1)), infinite (sun), and
ambient (minlight). Other than the lack of shadows, marcher now looks
really good.
2021-04-25 12:27:07 +09:00
Bill Currie
40aa629ef8 [image] Add function to get image memory size 2021-04-25 08:38:13 +09:00
Bill Currie
785be9d340 [vulkan] Clean up buffer barriers a bit
This even fixes a couple of minor issues that snuck past validation.
2021-04-24 15:47:31 +09:00
Bill Currie
dc9b64fadd [vulkan] Clean up image barriers a bit
Mostly, this gets the stage flags in with the barrier, but also adds a
couple more barrier templates. It should make for slightly less verbose
code, and one less opportunity for error (mismatched barrier/stages).
2021-04-24 12:42:29 +09:00
Bill Currie
8c03ed8be5 [vulkan] Start work on shadows
This gets the shaders needed for creating shadow maps, and the changes
to the lighting pipeline for binding the shadow maps, but no generation
or reading is done yet. It feels like parts of various systems are
getting a little big for their britches and I need to do an audit of
various things.
2021-04-24 10:40:39 +09:00