Commit Graph

5042 Commits

Author SHA1 Message Date
Bill Currie 77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie fa6916cedd *sigh*, got a little too eager. 2004-01-19 02:54:31 +00:00
Bill Currie de7a4e326e nq blood particle hack from Grievre 2004-01-19 02:43:55 +00:00
Chris Ison 1d8cb8614c add snd_bits/rate/stereo cvars to win and dx sound targets 2004-01-18 09:18:45 +00:00
Bill Currie ba8e959cf2 when clearing the return strings, it's a good idea to clear them completely 2004-01-18 07:50:50 +00:00
Bill Currie 0abe875ca0 refer to the correct program 2004-01-18 06:55:47 +00:00
Ragnvald Maartmann-Moe IV 25a8748dc9 Bring back alsa 0.9 support as a separate module. 2004-01-17 22:41:53 +00:00
Ragnvald Maartmann-Moe IV a42a0aa974 Check return conditions during ALSA setup.
Error checking during setup is a good thing...
2004-01-17 22:03:58 +00:00
Bill Currie eb69be5e5a more doxygen fixes 2004-01-17 08:09:30 +00:00
Bill Currie 7ba6756810 temporary hack to avoid crashing when s_explod.mdl isn't precached but
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie 629e22aa61 fix a buffer overflow and an underflow 2004-01-17 05:11:34 +00:00
Bill Currie 249aee2e9f move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie e7ffad8772 more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
Bill Currie 01392c78bb move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
Bill Currie 17db1f42f2 don't block if the sound device is busy (from Grievre) 2004-01-16 02:50:26 +00:00
Ragnvald Maartmann-Moe IV 710a6c9e2d Fix headers for alsa 0.9. 2004-01-16 00:45:42 +00:00
Bill Currie aee1554fad fix a missing terminator found by Grievre 2004-01-15 23:05:56 +00:00
Bill Currie d598afd1de need those functions, dang it :( 2004-01-15 20:19:46 +00:00
Bill Currie 85778a9e01 fix warnings pointed out by automake 1.8 and clean out some cruft 2004-01-15 20:06:14 +00:00
Bill Currie 31d970aca0 can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie 7135ff9139 update for latest mingw and flex 2004-01-15 04:04:55 +00:00
Bill Currie 2a399cc4b4 Sys_PathType has been unnecessary for a while so nuke it 2004-01-13 21:30:13 +00:00
Bill Currie 74d8c3e379 use the wadfile support in libQFutil instead of a local version 2004-01-13 06:47:08 +00:00
Bill Currie 28082f30f5 support compressed wads (.wad.gz) and read the lump count correctly 2004-01-13 06:39:50 +00:00
Bill Currie 1ddd7da5ec remove redundant cast 2004-01-13 03:07:36 +00:00
Bill Currie c31c97a6d9 minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :) 2004-01-13 03:02:25 +00:00
Bill Currie 15870757e4 oops, forgot the ~. fixes wildcode's lockup and should fix rxr's 2004-01-12 06:38:59 +00:00
Chris Ison 34f98e5a88 fix incompatable pointer type 2004-01-12 05:36:23 +00:00
Chris Ison 9113ea6fd4 fix dereferencing type-punned pointer errors 2004-01-12 05:34:46 +00:00
Chris Ison 0d755a0dd6 dirent.c and dirent.h brought in from cygwin for win32 builds 2004-01-12 02:23:36 +00:00
Bill Currie d0a95aba9d t-juctions don't affect portals so don't mess with the loaded faces 2004-01-12 02:09:42 +00:00
Bill Currie dd3f9b2265 qfbsp --portal foo.bsp now works :) produces identical results for simple
maps.
2004-01-12 01:52:08 +00:00
Bill Currie 33e80fb595 whitespace 2004-01-12 01:49:27 +00:00
Bill Currie 440e03374e first stab at getting bsp to portal working. produces a portal file that
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00
Bill Currie 4f66e8fc60 don't run doxygen in Forge: it doesn't grok Objective-C 2004-01-11 05:56:10 +00:00
Bill Currie 41106a1f01 hopefully shut doxygen up about a "const char" function 2004-01-11 05:52:19 +00:00
Bill Currie 44b38c5cb7 add a wad tool along the lines of pak. can't yet be used for wad creation
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
2004-01-10 08:05:25 +00:00
Bill Currie 4371c841ac more consistency fixes 2004-01-10 06:11:41 +00:00
Bill Currie e0567f75cc it seems ATI's libGL needs to be loaded with global symbols in order to
work properly.
2004-01-09 23:37:04 +00:00
Bill Currie 03a24be4de partial work on wad file access cleanup in preparation of making a wad
utility
2004-01-09 23:34:32 +00:00
Bill Currie 45f542d293 use calloc instead of malloc when creating objects. clears up some
uninitialized memory usages pointed out by valgrind.
2004-01-09 23:04:08 +00:00
Bill Currie 1e20043bf3 remove some debug prints 2004-01-09 22:28:02 +00:00
Bill Currie 1bfef95a29 name changes to make figuring out what's private and what's not easier 2004-01-09 03:48:00 +00:00
Bill Currie 808baf2198 doxygen didn't like that construct 2004-01-09 03:32:00 +00:00
Bill Currie 3ad2eaf3cd allocate the aux function map properly 2004-01-08 04:04:55 +00:00
Bill Currie c5c5c33e7d I had forgotten the free string refs list /had/ to be in the progs vm 2004-01-08 04:03:47 +00:00
Bill Currie ccfa9081b0 fix shm properly :) 2004-01-08 03:46:11 +00:00
Ragnvald Maartmann-Moe IV 4597b44334 /, not // in paths. textures//foo.png is ugly. ;) 2004-01-08 03:33:45 +00:00
Bill Currie deb8137db7 more sound static cleanup 2004-01-08 01:48:02 +00:00
Bill Currie c0561cd834 disable the "don't download sounds with -nosound" feature until I get
things sorted
2004-01-08 01:02:35 +00:00