Adam Olsen
75cb4c1c5a
Make match_char handle a bunch more 'leet characters. There's also a
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cvar to disable it, called sv_3133735_7h4n_7h0u ;)
2001-09-11 05:43:58 +00:00
Bill Currie
def8bb3cd5
LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
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as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
1a27ded797
don't bother predicting if disconnected (forward port of Dabb's work)
2001-09-11 04:53:20 +00:00
Adam Olsen
65e5a7a4fc
fix userinfo filtering in PF_setinfokey
2001-09-11 04:52:29 +00:00
Bill Currie
1717747eda
more make dist
2001-09-11 04:45:48 +00:00
Bill Currie
e27878e156
bring forward the sv_extentions and stdver changes from 0.3
2001-09-11 03:50:24 +00:00
Bill Currie
74e9f89e8c
forward port the client info string filtering from 0.3 and remove info.h from
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a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Ragnvald Maartmann-Moe IV
05d3aaa0bb
Whitespace.
2001-09-10 17:32:22 +00:00
Bill Currie
a7b402031f
make nick matching case insensitive and 1 == i
2001-09-10 05:04:00 +00:00
Bill Currie
882adf295a
implement KK's ban, mute and cuff
2001-09-09 04:51:08 +00:00
Bill Currie
1757dfcc75
make Cmd_StuffCmds_f get called if cl_quakerc is 0
2001-09-09 01:58:16 +00:00
Adam Olsen
de83dfb587
Change the networking timeout down from 1 second to 0.01 seconds.
...
The CPU usage will seem higher with only 1 or 2 people connected, but
that's only when they have low framerates. It should be the same when
there's enough incoming network data to keep it from waiting a long
time anyway.
2001-09-08 16:48:40 +00:00
Bill Currie
714f429276
cl_predict_players2 is gone (cl_predict_players is still there)
2001-09-07 17:44:02 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676
Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
2001-09-07 05:37:11 +00:00
Bill Currie
e9cf5b4eba
include sys/types.h for freebsd
2001-09-07 04:41:13 +00:00
Bill Currie
3b5969df1e
don't call the packet acker when running a demo
2001-09-07 03:49:30 +00:00
Bill Currie
3a9191760f
some minor improvements
2001-09-07 00:11:22 +00:00
Adam Olsen
22075ac46f
Add a cl_quakerc cvar, for disabling the execution of the default
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config.
2001-09-06 23:58:28 +00:00
Bill Currie
d7675ada7a
move the particle count multiplication out of the renderer and into the clien
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(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Bill Currie
008d80df67
s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
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IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Bill Currie
6c8a112cb8
get "make dist" working again
2001-09-04 21:00:08 +00:00
Adam Olsen
f1a016c8a5
- Refine the Cache_Get callback, to use a void * instead of a char *
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- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
a1f4187786
don't force r_wateralpha to one when not connected
2001-08-30 18:50:30 +00:00
Bill Currie
3656d6fd59
compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
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(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Adam Olsen
05bd18bf6d
- Fix a DIR* memleak when crudefile builds the initial quota.
2001-08-29 09:27:30 +00:00
Adam Olsen
4deed9245a
- Add CACHE_WRITE_{,UN}LOCK macros, and calls to them in Cache_*. No
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effect until other things are done.
- Make Qalloc treat no callback as a failed callback
- Add a Qstrdup
- Fix a memory leak in cl_slists.c
2001-08-29 09:14:18 +00:00
Ragnvald Maartmann-Moe IV
2f5e0cf603
whitespace and headers.
2001-08-29 02:12:57 +00:00
Ragnvald Maartmann-Moe IV
ade99607cc
header/whitespace sweep continues.
2001-08-28 23:05:45 +00:00
Bill Currie
d1a7649ba0
these too
2001-08-28 06:06:59 +00:00
Bill Currie
66997816e9
forgot to nuke these with the mak files
2001-08-28 06:05:59 +00:00
Ragnvald Maartmann-Moe IV
b1c0bb7626
Header/whitespace rampage continues.
2001-08-28 03:47:10 +00:00
Ragnvald Maartmann-Moe IV
f4fd3178f4
More header and whitespace horror reduction.
2001-08-28 02:43:24 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
330044ec72
don't need sv_misc anymore
2001-08-27 22:36:28 +00:00
Bill Currie
b90ef925b0
old bagage removal
2001-08-27 22:30:00 +00:00
Bill Currie
74dfef5cd1
sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
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bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Bill Currie
9d27a12df7
progdefs? where we're going we dont need... progdefs
2001-08-27 21:09:13 +00:00
Ragnvald Maartmann-Moe IV
500b5c09d3
More header fixes, whitespace cleanups.
2001-08-27 21:00:37 +00:00
Bill Currie
272332bb2c
make Sys_HighFPPrecision and Sys_LowFPPrecision available in sdl
2001-08-27 06:16:43 +00:00
Ragnvald Maartmann-Moe IV
50190403fa
.gitignore update for sdl32.
2001-08-25 04:40:40 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
Bill Currie
1ccccc654e
ipv6 compile fixes from Damm
2001-08-24 04:09:56 +00:00
Bill Currie
5253030d27
move the CL_SetState call to the bottom of Host_Init
2001-08-22 22:51:06 +00:00
Adam Olsen
3177d9c7eb
Readd the aim builtin, which I must have accidentally removed earlier.
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Ooops :)
2001-08-22 21:13:04 +00:00
Adam Olsen
ea063a1e0f
having duplicate functions is bad.
2001-08-22 05:50:01 +00:00
Adam Olsen
17ba7ef92f
- move alot of the builtins to libQFgamecode_builtins
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- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c
- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
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- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen
cd99a6a4b6
timeframes patch I made so long ago. use cl_timeframes 1 before
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running a demo, and when it stops it'll print out the time spent on
each frame (in microseconds) to timeframes.txt.
2001-08-21 05:35:35 +00:00
Adam Olsen
a276e87fbc
Change lightning bolt rotation to be time-based. It's kinda ewwy, but
...
it seems to work ok.
2001-08-21 05:03:14 +00:00