Commit graph

73 commits

Author SHA1 Message Date
Robin Redeker
757556022b 1. general menu code cleanup
2. added lots of comments to my menu code
3. wrote a string hash api (key -> value assignment list)
Hm, nothing else afaik. ;)
2002-03-16 15:52:17 +00:00
Robin Redeker
863b4e9bbd Improved the menu code a bit, made style cleaner and
added some comments to my menu code.
2002-03-16 00:14:24 +00:00
Robin Redeker
2bf1182d19 Wrote a quick draft for QuakeC Menu coding 2002-03-16 00:00:14 +00:00
Bill Currie
864e765293 update the cvs location 2002-03-01 22:35:25 +00:00
Jeff Teunissen
9bd2e6ae91 Another test, and reformatting a text file. 2002-02-22 10:24:26 +00:00
Chris Ison
9bbcae0772 removed cl_bob cvars from config 2002-02-20 23:28:15 +00:00
Bill Currie
ecd539cbd3 some make dist fixes 2002-01-22 17:17:18 +00:00
Bill Currie
b4bdda994f remove some obsolete files 2002-01-21 23:01:14 +00:00
Bill Currie
fc20793b07 our very own icon :) 2002-01-21 21:58:29 +00:00
Robin Redeker
4af4c69289 Rearranged the text and added some new hints. 2002-01-11 10:15:59 +00:00
Bill Currie
d87af8819f some docs thanks to elmex 2002-01-10 23:45:23 +00:00
Timothy C. McGrath
46001cd9e7 Added gl_lightmap_subimage 1 and r_dlight_max 8 - noticable speedups in
battles.

(Thank you Wildcode)

Once gl_lightmap_subimage's setting of 2 is debugged (right now it goes a
teeny tiny bit whacko) I'll be using that, just FYI.


Tim/Misty-chan
2001-12-16 21:39:50 +00:00
Chris Ison
f30ac76477 QF performance config for voodoo2 allowing for playability 2001-12-12 23:38:44 +00:00
Bill Currie
e976211faf header block fixes 2001-12-08 20:40:50 +00:00
Timothy C. McGrath
9dc5cf6591 Fixups for my glspeed configs, which were uh, out of sync with cvs >P
cl_max_particles got changed to r_particles_max, also I added in cl_maxnetfps
at 30 and edited cl_maxfps to 72 since that should work nicely with maxnetfps
now :)

Tim McGrath
(Misty-chan)
2001-12-04 14:15:08 +00:00
Bill Currie
d168a3daee this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
Bill Currie
93366d7c6c more 0.5 cvar/cmd docs 2001-11-06 20:30:16 +00:00
Bill Currie
de059239fa several fixes to cmd.php and cvar.php
rewrite documentation.php (I'll have to rethink it due to the slow rendering
in netscape)
add a link to the docs form the 0.5 section of files.php
2001-11-06 09:43:55 +00:00
Jeff Teunissen
b7a0cc7a3f Don't generate the crappy manpage any more -- when new ones get written,
they'll get written.
2001-10-31 08:01:30 +00:00
Jeff Teunissen
ed07dfb0e1 Delete texinfo manual -- never been updated, and it's not ever likely to
be, all things considered.
2001-10-31 07:59:54 +00:00
Ragnvald Maartmann-Moe IV
8a333c8047 cut & paste/typo correction. 2001-10-30 19:39:47 +00:00
Bill Currie
7ccaecc327 ignore some more files at the request of Gb] 2001-10-21 01:38:32 +00:00
Adam Olsen
5e4ea0b316 - I've had this sitting around for a while now, might as well add it 2001-10-18 06:37:12 +00:00
Jeff Teunissen
47290682fd Coding Style clarifications and some new stuff that has been changed
recently.
2001-10-15 22:00:52 +00:00
Bill Currie
b4bacb3c27 final bit of cleanup for now. save the nehahra bits from nq's TODO in docs
and kill the TODO
2001-10-11 05:21:07 +00:00
Bill Currie
d0dca76707 use this for the top of .c files instead of template.h so we get rcsid info 2001-09-28 06:56:34 +00:00
Timothy C. McGrath
b1f834b530 Modified the gl_sky_clip line to keep consistent with cvs. 2001-09-04 17:29:25 +00:00
Timothy C. McGrath
d87b164450 Updated the configs so despair's changes to lighting cvars don't
suddenly make it stop working :)

Misty-chan
2001-08-29 01:31:25 +00:00
Adam Olsen
6d386c53e1 My ideas for we could do Qmalloc and reworking Cache_*. 2001-08-28 15:55:21 +00:00
Bill Currie
841c901f88 very important info abouyt v3 vsync 2001-08-20 21:38:32 +00:00
Bill Currie
b66a69617e this is a little more useful here than in the cvs logs 2001-08-08 20:31:20 +00:00
Jeff Teunissen
bb7cf1b448 Grr. Make the list archives use [gak] GeoCrawler. 2001-07-17 17:47:53 +00:00
Joseph Carter
b130da8e12 It's 2001 now ;) 2001-06-06 15:18:52 +00:00
Timothy C. McGrath
9c911edebb gl_lightmode is dead, removed that from the config file. New
benchmarking information, about 1 fps faster from the last time I
updated cvs. (And this is with DRI being 5 fps SLOWER than last time I
updated.)

Misty
2001-06-03 00:03:41 +00:00
Bill Currie
c500fd7479 make dist fixups 2001-05-22 17:09:03 +00:00
Adam Olsen
36a3cb73c1 add some useful software tweaks :) 2001-04-28 05:13:46 +00:00
Timothy C. McGrath
661db56184 New benchmark scores, gained .2 fps with a cvar I didn't know about
previously. gl_sky_divide set to 0 goes faster when you have gl_sky_clip
>0.

Thanks despair,
Misty-chan
2001-04-28 04:30:43 +00:00
Timothy C. McGrath
205ee22a15 OK, found out I can't play with the settings I had in the V3 config, so
I mangled them into something that works. Also I found out about
gl_texturemode (thanks despair) although it didn't do much for me, it
might for you. Look at it :)

I also cleaned up the configs so we can see where each section begins
and ends easier. Should be fairly obvious what I did.

Misty-chan :)
2001-04-28 02:50:50 +00:00
Timothy C. McGrath
fa31c6e4f7 OK, this cleans up things a tad. glspeed.cfg is now known forevermore as
glspeed-v3.cfg. Cleared up a misleading comment about r_dynamic, found
out 0.5.0 quakeforge does weird things with gl_lightmode (see comment)
and added benchmarking information to the beginning of the files.
2001-04-27 00:41:06 +00:00
Timothy C. McGrath
c4680099c7 Typos fixed that were in the original. (oops)
Misty-chan
2001-04-26 03:09:46 +00:00
Timothy C. McGrath
7e0c1edcf7 Added back the old glspeed.cfg with the new cvar I found out about. This
one should work fine for old voodoo 1/2 users. I'll update this one
generally when I do the other one, but this one I can't really test
myself on for it's target - older hardware. Please tell me if I give a
setting which is slower on a system.

Misty-chan
2001-04-26 03:06:56 +00:00
Timothy C. McGrath
2af85467ec Fixed a typo (cl_max_particles default is 2048!) as well as added a cvar
I didn't know about (gl_lightmap_components)

Other than that, haven't added or removed much of anything - HOWEVER
note that this config has radically changed speedwise. I've gotten a
hardware upgrade, and so changed my config around to suit it. This is
written now for a voodoo 3 2000 pci, the old voodoo 1 has been
accidentally fried and given a proper burial.

If you relied on the old config to be fast as heck with it's defaults,
sorry. - Please look through the file, read the comments, and change the
settings to however you please.

Misty-chan
2001-04-26 02:50:49 +00:00
Adam Olsen
3f8ef22b61 Minor wording change. 2001-04-24 22:21:26 +00:00
Timothy C. McGrath
f35a629c61 Since the lights are usable now, I'm changing my config :)
Misty-chan
2001-04-12 04:08:49 +00:00
Joseph Carter
e1d9546c08 Moved CodingStyle to doc 2001-04-11 05:30:17 +00:00
Adam Olsen
4d9fe4a25f Added some personal ideas on what I'd like to see get added to
quakeforge.  Comments welcome. :)
2001-04-06 21:55:27 +00:00
Chris Ison
774d4ea1db console serverlist ideas/plan 2001-04-03 07:05:37 +00:00
Timothy C. McGrath
d649508b5d This took half the hair on my head. Just kidding:
cl_max_particles now lives in *part.c - in GL it dynamically changes the
amount of particles on the fly! Needless to say this is fun, and this is
proboably the third cvar that uses the callbacks function at all - which
IMHO is really a cool trick Taniwha.

However I'm losing my SANITY in r_part.c - if someone could take a look,
I'd be greatly appreciative. It should be obvious to any developer that
I'm having a few problems. :P Basically the dynamic code is completely
and totally disabled, and I hacked in code which *works* but shouldn't
EVER EVER EVER be left there after we fix this as it is downright EVIL
the way I implimented it. SW client does work, and does still work with
+set cl_max_particles - however the hacks I made to get it to do that...
*shakes head* Tread softly in there, it's a mess.

Other notes of interest:
I changed show_time so it archives its setting. Got annoyed with it. If
someone finds this change to be bad, change it back. :)

glspeed.cfg got updated with a setting of 60 for cl_max_particles. 60
works nicely, and doesn't use too much speed on my aging hardware, so
I'm sure newer systems will just plain FLY with this on.

I also changed the cl_maxfps setting as 72 is great if you aren't using
a modem !.! due to the way cl_maxfps works, the higher it goes, the more
data is sent to you by the server. This causes a heck of a lot of lost
packets if you don't have the bandwidth OR if your card can't keep up
with the framerate. Either of which is bad. I set it to 30, the default
of the cvar is 0/32 so go figure out what works best for you I say.

Let me know if this blows up in your face and ESPECIALLY let me know if
you can fix the r_part.c problems!

Misty-chan
2001-04-03 02:56:39 +00:00
Timothy C. McGrath
582a7902c5 Insignificant config file change, 60 particles shows up just as quickly
as 30 on my system, and obviously gives me twice as many to look at.

Misty-chan
2001-03-19 03:54:51 +00:00
Timothy C. McGrath
ed42482fd4 Updated cfgs to show the new cl_max_particles cvar - it REALLY HELPS.
Also removed gl_smooth from the glspeed.cfg - no idea why it was there,
since I had already replaced it. Whoops.

Misty-chan
2001-03-18 07:35:20 +00:00