As it is now a completely separate sub-system, there is a bit of trouble
with mouse handling in that curses must be initialized before input for
the mouse to work properly, but the basic scheme seems to be working
nicely. I suspect the solution to the init order issue is to make have
the curses sub-system initialize the terminal input driver, at least for
mouse input (ie, maybe just enable/disable mouse handing).
The queues in the curses resources struct have been cleaned up and the
threading support code (including for the queues (pipes, really)) has
been moved to its own file.
The input test app currently just prints the devices and the events as
they come in, but demonstrates the new input system working in a
separate thread (though it is currently in with the curses thread).
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.
The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.
Most of the old Makefile.am files are now Makemodule.am. This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases). The current remaining Makefile.am files are for
standalone sub-projects.a
The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.
While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
Things were getting rather cluttered with everything being qwaq-* and
all in one directory. Now most have lost the qwaq- prefix and have been
moved into subdirectories (non-recursive make).