Jeff Teunissen
74d959ec64
Cope gracefully with wadfiles we can't handle
...
This is a weird little diff. We're doing a lot of gymnastics here so that
we don't have to crash (killing any loaded unsaved work!) when we find a
wadfile we don't know how to deal with.
2010-11-28 15:31:40 +09:00
Bill Currie
6702f04b46
Fix key resetting.
...
Make sure we don't add a new key-pair when the key already exists, and if
the existing value has the same pointer as the "new" value, do nothing.
2010-11-28 15:31:40 +09:00
Bill Currie
694a405578
Make sure unterminated lump names don't cause propblems when comparing.
2010-11-28 15:31:40 +09:00
Bill Currie
f7412e8866
Ensure the string to be hashed is terminated.
2010-11-28 15:31:40 +09:00
Bill Currie
ff94a0f76a
Can now select textures.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
47117f1762
return the actual string
...
Oops. I returned a text field instead of the string in it. :)
2010-11-28 15:31:39 +09:00
Jeff Teunissen
877067de61
Export the base directory of the open project
...
Project -baseDirectoryPath returns the absolute path to the directory from
which the .qpr file was loaded.
2010-11-28 15:31:39 +09:00
Bill Currie
22885a48ad
Correctly initialize the path variables.
...
Use the current project file, not the default.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
c95ef59ea8
Ignore all *.a files, testsound
...
the ruamoko/ dir had some .a libs that needed ignoring, and
libs/audio/testsound should be ignored too.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
0d0e7bfe18
TexturePalette.m: microscopic update
...
remove a bogus comment, clarify a printf call, add parens around a ternary
test.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
ba508fa3e0
TexturePalette: Prevent NULL dereference
...
Keep the app from crashing on a wad that doesn't have any palette at all.
2010-11-28 15:31:39 +09:00
Bill Currie
d75f5f3f79
Fix brush selection.
...
The great cleanup caused a few vital returns to disappear (they probably
went to the same place a lot of my lego did).
2010-11-28 15:31:39 +09:00
Bill Currie
946a06b264
Don't crash if the palette entry is not first.
...
Instead, swap the palette entry and the first entry (only in memory).
2010-11-28 15:31:39 +09:00
Bill Currie
78a816dbdf
Correct miptex byte-count scaling factor.
2010-11-28 15:31:39 +09:00
Bill Currie
845202ec3c
Make wad files type size-safe.
2010-11-28 15:31:39 +09:00
Bill Currie
1928780af6
Support Quests' map format.
...
This is mostly because I have a few maps in this format.
2010-11-28 15:31:39 +09:00
Bill Currie
ae1d5245ad
Got the value/key backwards.
2010-11-28 15:31:39 +09:00
Bill Currie
c2644699a4
Even more conversions to NSString
2010-11-28 15:31:39 +09:00
Bill Currie
12d79ba28d
More conversions to NSString
2010-11-28 15:31:39 +09:00
Bill Currie
fd000b880d
Do a lot of conversions to NSString.
2010-11-28 15:31:38 +09:00
Bill Currie
2ac2f5fab5
Change path_projectinfo to NSString.
2010-11-28 15:31:38 +09:00
Bill Currie
1180a54d67
It seems I forgot to commit this with the plist changes.
2010-11-28 15:31:38 +09:00
Bill Currie
b28ba46448
Fix wad loading when loading the map.
...
This broke with the fix for the entity inspector.
2010-11-28 15:31:38 +09:00
Bill Currie
da2c87f964
Use QF's property lists for the project file.
2010-11-28 15:31:38 +09:00
Bill Currie
24fad619d1
First step in cleaning up Dict.
2010-11-28 15:31:38 +09:00
Bill Currie
5c0fb3ecd3
Correct an error message.
2010-11-28 15:31:38 +09:00
Bill Currie
6c96402403
Get the button icons set properly.
...
There are still issues with the way gorm does things, but this works for
now.
2010-11-28 15:31:38 +09:00
Jeff Teunissen
602564075d
install images into Resources
...
Install the button icons into the app when we make it.
2010-11-28 15:31:38 +09:00
Jeff Teunissen
edf5f6e018
find $GNUSTEP_MAKEFILES
...
Enable locating the GNUstep makefiles using the various schemes available
(in order of reliability), eventually reaching a hardcoded default.
2010-11-28 15:31:38 +09:00
Jeff Teunissen
0e8682844d
ignore core files
2010-11-28 15:31:38 +09:00
Jeff Teunissen
0e5cd14829
tactical whitespace bomb
...
Add return-type information to all methods, split up lines properly where
I could find them, and ran the whole thing through uncrustify. Looks purty
now. :)
2010-11-28 15:31:38 +09:00
Jeff Teunissen
a4eec40843
Remove -read:/-write from Storage
...
Apparently GS doesn't do TypedStream any more...
2010-11-28 15:31:38 +09:00
Jeff Teunissen
cdc79ae6f8
Add type information, don't return self most of the time
...
Start "modernizing" the code base; old code is based heavily in the
Smalltalk style, where everything that doesn't return a different object
returns self. This can be useful, but it isn't what is usually done these
days. Also, add type information (which didn't exist in "the old days" --
an object was an "id", not a "Foo *") to help with debugging.
2010-11-28 15:31:38 +09:00
Jeff Teunissen
7dc5d26480
SetBrush: signed/unsigned fix
2010-11-28 15:31:37 +09:00
Jeff Teunissen
dbab1545e5
Comment an #if 0
...
Looks like John Carmack was going to implement "reference" .qpr directories,
where they would contain a reference to the "real" base path, but never got
it finished. Make a note in the source to explain the "dead" code.
2010-11-28 15:31:37 +09:00
Jeff Teunissen
4d63d20663
signed/unsigned and some const-correctness
2010-11-28 15:31:37 +09:00
Bill Currie
646422d683
Get the timing right when setting the wad file in worldspawn.
2010-11-28 15:31:37 +09:00
Bill Currie
939605309f
Do error checking when trying to load a wad file.
2010-11-28 15:31:37 +09:00
Bill Currie
997df6c310
Char buffer audit.
...
Get rid of most static char buffers. The few remaining are either in file
structs or messy code that needs further analysis.
2010-11-28 15:31:37 +09:00
Bill Currie
1b7be81f11
Do a const-correct run.
2010-11-28 15:31:37 +09:00
Bill Currie
62c73b300e
Fix the tangled mess of entity connections.
...
What was the person who wrote valueForQKey thinking? Make the function
const-correct and bubble the changes through the code.
2010-11-28 15:31:37 +09:00
Bill Currie
3574668fe3
Connect the region filtering switch.
...
Region filtering now seems to work. Also added a tool tip.
2010-11-28 15:31:37 +09:00
Bill Currie
d8773fddb1
Get the entity flags switches into the right initial stage.
2010-11-28 15:31:37 +09:00
Bill Currie
68190bd431
Echo the output to stdout as well as the output box.
2010-11-28 15:31:37 +09:00
Bill Currie
1aae3c8174
Get the inspector button displaying properly.
2010-11-28 15:31:37 +09:00
Bill Currie
bb3ea99806
Fix texture names.
2010-11-28 15:31:36 +09:00
Bill Currie
dcc4187a8c
Get the timing write for when to restore the rects.
2010-11-28 15:31:36 +09:00
Bill Currie
9cc66c3de1
A bit more code cleanup.
2010-11-28 15:31:36 +09:00
Bill Currie
1e6cdb4bb8
Replace PS*instance.
...
It's a little flakey (doesn't always do the right thing), but it's a good
start. I'd like to do much smaller rectangles, and get the timing right.
2010-11-28 15:31:36 +09:00
Bill Currie
73a82342db
Get the inspector button mostly working thanks to Deek's help.
2010-11-28 15:31:36 +09:00