Ragnvald Maartmann-Moe IV
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6e73ba0e7a
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Whitespace, plus comment out unused code.
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2001-08-26 01:08:09 +00:00 |
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Adam Olsen
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72f91dc9bc
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comment cleanups, and a little harmless (?) bugglet fix in the
charcount builtin's error handling code.
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2001-08-26 00:05:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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06dd45bdb1
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Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
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2001-08-25 23:23:14 +00:00 |
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Adam Olsen
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c6ec43d659
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some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
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2001-08-25 09:21:40 +00:00 |
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Bill Currie
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2a027969d5
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various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
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2001-08-25 05:54:21 +00:00 |
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Bill Currie
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2634b447b5
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initialize the gamma
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2001-08-25 04:53:00 +00:00 |
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Bill Currie
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a401d6f40a
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enable the screen update code but things are still black (palette issues?)
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2001-08-25 04:47:07 +00:00 |
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Bill Currie
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5134978100
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allocate space for the color maps
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2001-08-25 04:36:27 +00:00 |
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Ragnvald Maartmann-Moe IV
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f7f04aad5f
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Add .gitignore. Whee.
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2001-08-25 03:53:05 +00:00 |
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Bill Currie
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4ed75b014a
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"Yay, it builds!"
"Ah, but does it work?"
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2001-08-25 03:52:34 +00:00 |
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Bill Currie
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8fa46e9fc0
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almost there getting the sw32 client to link
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2001-08-25 03:24:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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20544c6c67
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Remove some obsolete comments.
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2001-08-25 03:06:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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Adam Olsen
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9c9756c19a
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Start of non-mmaped OSS sound support. it uses a cvar, so it's not
active yet.
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2001-08-24 02:38:28 +00:00 |
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Adam Olsen
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bd847e73f1
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Add support for dumping backtraces.
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2001-08-23 23:34:38 +00:00 |
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Bill Currie
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79be73f507
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we now require sdl 1.2 for sdl support
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2001-08-23 20:28:41 +00:00 |
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Adam Olsen
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90849100fe
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Build fixes, notably for snd_sdl.c. It segfaults on shutdown though
:/
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2001-08-23 11:40:53 +00:00 |
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Adam Olsen
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50e545292a
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remove extra calls to SNDDMA_Init_Cvars
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2001-08-23 04:52:54 +00:00 |
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Adam Olsen
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62e1819ec5
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build fixes
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2001-08-23 04:18:55 +00:00 |
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Adam Olsen
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cad42cbc78
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Put the sound renderer in it's proper place: as a full-fledged plugin.
Bugs expected. Please report them :)
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2001-08-23 04:01:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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6797f556cf
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diff-- for sw32.
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2001-08-23 00:39:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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edcf092b05
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Whitespace, dammit. Oh, and removal of several orphaned comments. Comments in front of functions suck.
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2001-08-22 22:03:16 +00:00 |
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Adam Olsen
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2bf0fa910f
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Rework ED_Print to be type-aware, instead of blindly assuming
everything is an integer.
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2001-08-22 21:07:06 +00:00 |
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Ragnvald Maartmann-Moe IV
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7a09f37e0b
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Lots of whitespace.
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2001-08-22 20:26:25 +00:00 |
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Ragnvald Maartmann-Moe IV
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e7fb6a1100
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Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights.
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2001-08-22 11:00:25 +00:00 |
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Bill Currie
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4a9567cb8d
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missed this one
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2001-08-22 05:44:04 +00:00 |
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Adam Olsen
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e9ec5f867f
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A few tweaks and cleanups
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2001-08-22 05:37:50 +00:00 |
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Bill Currie
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3fc566a7ee
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nor does it seem to have gamma support
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2001-08-22 04:16:10 +00:00 |
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Bill Currie
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015fe8071a
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sdl 1.1.4 doesn't have SDLK_COMPOSE
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2001-08-22 04:01:50 +00:00 |
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Bill Currie
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8f269ee821
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fix "cannot find -lQFsoundrenderer" on some systems
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2001-08-22 03:54:26 +00:00 |
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Adam Olsen
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17ba7ef92f
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- move alot of the builtins to libQFgamecode_builtins
- move the init into qw and nq
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2001-08-22 03:24:25 +00:00 |
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Adam Olsen
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1314c89b6c
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- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
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2001-08-21 22:34:20 +00:00 |
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Adam Olsen
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9ea52e8239
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Move the gamecode engine into a subdir.
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2001-08-21 21:05:26 +00:00 |
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Bill Currie
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ec3eed4c7a
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don't do the lerp calcs for blend == 0 or blend == 1
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2001-08-21 05:46:55 +00:00 |
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Bill Currie
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0d82df96b0
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ah, found the correct fix :)
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2001-08-21 05:29:15 +00:00 |
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Bill Currie
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7ea46cf4ed
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disable lerping of the shadedots. stops the flicker but some lighting will
probably be a little funny.
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2001-08-21 05:16:30 +00:00 |
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Bill Currie
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9bad6b89bb
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lerping works again. flames no longer flicker, but players do a /little/
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2001-08-21 03:49:17 +00:00 |
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Bill Currie
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9c43a43bb3
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must make sure *gzfile gets nulled on error
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2001-08-21 02:44:45 +00:00 |
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Adam Olsen
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d430cdcbff
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My updir patch from long ago. Prevents opening any files with an
updir in their filename.
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2001-08-21 00:06:22 +00:00 |
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Bill Currie
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e61c56af94
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hopefully make sound plugin linking work better
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2001-08-20 02:32:33 +00:00 |
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Bill Currie
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1af4fe4b79
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make (in_)bind's output a little more intuitive and support num lock and
scroll lock in x11.
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2001-08-20 02:06:55 +00:00 |
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Bill Currie
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cd338f47f2
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haha, oops. got x and y translations reversed
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2001-08-20 01:09:33 +00:00 |
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Ragnvald Maartmann-Moe IV
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1c9918fe48
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Commit inexplicably lost lines of code. Stops certain unwanted crashes.
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2001-08-17 23:20:08 +00:00 |
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Bill Currie
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b61999750b
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fix shift changing the key name
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2001-08-17 19:47:51 +00:00 |
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Ragnvald Maartmann-Moe IV
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5536883f71
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Convert joy_sensitivity to joy_amp and joy_pre_amp, and support in_amp, in_pre_amp.
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2001-08-17 08:35:26 +00:00 |
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Ragnvald Maartmann-Moe IV
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36395e1681
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Minor comment updates, Imt->IMT in a few function names, and accel->amp for input amplification (once known as sensitivity).
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2001-08-17 07:26:01 +00:00 |
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Zephaniah E. Hull
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80696badc7
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kgt->imt, and imt now displays the current IMT.
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2001-08-17 07:06:01 +00:00 |
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Bill Currie
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d96f0962ab
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fix for new input crap
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2001-08-17 04:58:10 +00:00 |
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Adam Olsen
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f0c200120c
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yup, more
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2001-08-17 03:43:28 +00:00 |
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Ragnvald Maartmann-Moe IV
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13f394b161
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Damn -Werrors to hell.
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2001-08-17 02:18:06 +00:00 |
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