Ragnvald Maartmann-Moe IV
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6c7701a38b
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Prevent bad gl_max_size settings from causing buggy drivers to freak out.
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2003-03-24 20:21:24 +00:00 |
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Bill Currie
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bd08b03791
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don't assuming 32 bpp in setup_pixrow_span
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2003-03-21 22:18:20 +00:00 |
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Ragnvald Maartmann-Moe IV
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91bebf1bfa
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Don't need LA for greyscale textures, switch to luminance-only.
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2003-03-21 22:08:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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3bfdf0aea3
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Test for gl errors every frame.
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2003-03-21 21:28:09 +00:00 |
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Bill Currie
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16eac174e6
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correct the scaling of the 5 bit color map types
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2003-03-21 16:18:51 +00:00 |
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Bill Currie
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fa775c6e30
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oops, missed a case
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2003-03-21 06:08:57 +00:00 |
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Bill Currie
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7e0ce3d3df
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skip over any present colormap for non-colormap types
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2003-03-21 06:08:17 +00:00 |
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Bill Currie
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3e349ee52c
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we now theoreticly support greyscale tga files too :)
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2003-03-21 05:03:32 +00:00 |
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Bill Currie
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6c850c5528
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seriously clean up LoadTGA by using a decoder table and implement colormap
support (8 bpp only)
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2003-03-21 04:23:16 +00:00 |
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Ragnvald Maartmann-Moe IV
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bf18436ad5
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Whitespace.
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2003-03-21 00:51:57 +00:00 |
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Bill Currie
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c525bc4925
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call the correct read functions for 32 bit rle expansion
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2003-03-20 23:11:58 +00:00 |
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Bill Currie
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32257923a5
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cleanup unused vars
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2003-03-20 23:02:53 +00:00 |
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Bill Currie
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b2bc3f13ea
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support RLE tga files for all 4 directions
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2003-03-20 22:54:44 +00:00 |
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Bill Currie
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abdb21eadc
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however, don't need read_rgb and read_rgba
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2003-03-20 21:25:56 +00:00 |
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Bill Currie
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4222c501a0
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darn, broke the reverse direction and fixing it produces horrid code
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2003-03-20 21:24:04 +00:00 |
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Bill Currie
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1a18044b31
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merge the forward and reverse blitters/readers using a direction flag which
gets optimized out
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2003-03-20 21:08:47 +00:00 |
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Bill Currie
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a01456f851
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allocate space for the texture correctly
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2003-03-20 21:08:04 +00:00 |
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Ragnvald Maartmann-Moe IV
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88c2735d9c
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Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
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2003-03-20 19:58:18 +00:00 |
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Bill Currie
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3423ed59d5
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expand the plist api to make plist creation easier
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2003-03-18 19:15:31 +00:00 |
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Bill Currie
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aa345faf12
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use the window size for the fullscreen view
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2003-03-17 05:39:10 +00:00 |
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Bill Currie
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a8a8792a76
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support vid_conwidth cvar (for -conwidth). while present in all targets, it
will only work in gl
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2003-03-17 05:17:58 +00:00 |
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Bill Currie
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548d3b68f8
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pr_load.c:
PR_RelocateBuiltins must be called before PR_InitRuntime
pr_obj.c:
don't segfault on broken classes
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2003-03-13 18:45:45 +00:00 |
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Bill Currie
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eeb2439eb6
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need a specific entry for "qw:qw" since servers set the gamedir to "qw"
explicitly
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2003-03-13 05:43:45 +00:00 |
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Bill Currie
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e105198f48
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ensure the path passed to Sys_DebugLog is expanded
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2003-03-13 05:41:55 +00:00 |
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Bill Currie
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2858bc4922
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d'oh
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2003-03-12 22:38:02 +00:00 |
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Bill Currie
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71a60717d9
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make pr_source_path a ; separated list of dirs and make it controllable in
qfprogs
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2003-03-12 22:31:44 +00:00 |
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Bill Currie
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c186266f06
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whitespace
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2003-03-12 02:21:51 +00:00 |
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Bill Currie
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ff2a40a7c6
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WildCode's dx cleanups
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2003-03-11 06:31:30 +00:00 |
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Bill Currie
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cf3aeadb42
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more error checking ala WildCode
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2003-03-10 21:28:18 +00:00 |
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Bill Currie
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cbd2c42178
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WildCode's win32 sound fixes
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2003-03-10 21:21:22 +00:00 |
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Bill Currie
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72d1343735
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add some comments about the coordinate systems used in AngleVectors
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2003-03-10 20:44:50 +00:00 |
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Bill Currie
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57a470a88a
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alpha compile fixes (unused functions)
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2003-03-08 07:17:32 +00:00 |
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Bill Currie
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a8c989969d
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hopefully better input grabbing state tracking
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2003-03-07 22:30:15 +00:00 |
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Bill Currie
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c731afa957
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hopefully fix the input grabbing (and evem more hopefully, without driving
Despair to ... um... ;)
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2003-03-07 03:55:51 +00:00 |
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Bill Currie
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bfaef7747b
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the first fielddef isn't always null (esp with qfcc), so check to see if it
needs printing too
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2003-03-05 18:18:42 +00:00 |
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Ragnvald Maartmann-Moe IV
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f57eb911cc
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Another little FIXME. (Cleanup I'll do soon, hopefully)
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2003-03-03 19:32:56 +00:00 |
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Ragnvald Maartmann-Moe IV
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2000954a2c
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Whitespace, and a workaround for show_* misplacement.
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2003-03-03 19:20:44 +00:00 |
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Bill Currie
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beecb5580f
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use %g instead of %f and the 0s hack
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2003-03-03 17:52:11 +00:00 |
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Brian Koropoff
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3b99b7366f
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Fixed two bugs in complex variable substitution.
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2003-03-02 05:11:22 +00:00 |
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Brian Koropoff
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cd3fc3569b
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Fixed a bug on out-of-bounds array access attempts and enhanced the now-
functioning infobot.gib.
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2003-03-01 07:24:58 +00:00 |
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Brian Koropoff
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2be8a851d5
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Oops, make 'return' GIB builtin actually end the current function.
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2003-03-01 02:44:58 +00:00 |
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Bill Currie
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7f37260a9c
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this bit shouldn't know about windows
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2003-02-28 16:22:42 +00:00 |
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Bill Currie
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a9a169e820
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make the more relevant parts of qfs available to progs. bi_file.c will
eventually be moving into bi_qfs.c
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2003-02-28 05:35:27 +00:00 |
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Bill Currie
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6ef4770adb
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make the menu load when the gamedir hasn't been set
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2003-02-28 05:28:35 +00:00 |
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Brian Koropoff
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7f72596ab5
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Fix a bug with embedded commands and make the parser more anal about what
can be embedded.
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2003-02-28 05:07:15 +00:00 |
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Brian Koropoff
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11596e4b42
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Fixed a bug with parse trees being freed early.
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2003-02-28 04:03:45 +00:00 |
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Brian Koropoff
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ce80fffe69
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Massive bug and memory leak fixing.
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2003-02-26 07:44:34 +00:00 |
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Brian Koropoff
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61d315755a
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Fix a braino that most likely broke concatenation.
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2003-02-26 02:51:40 +00:00 |
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Bill Currie
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32ed283122
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don't need that FIXME
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2003-02-25 18:13:56 +00:00 |
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Bill Currie
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be728c7b7c
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Initialize p_mouse_x and p_mouse_y from the EnterNotify event so that the
first mouse move of the game doesn't screw up your view. Also does resonable
behaviour when entering and leaving the window.
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2003-02-25 17:19:47 +00:00 |
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