While it currently doesn't have any effect on generated code, it proved
to be necessary when experimenting with optimizing the operand of extend
expressions (which proved to produce worse code).
Along with some 0 -> nullptr changes.
This gets the types such that either there is only one definition, or C
sees the same name for what is essentially the same type despite there
being multiple local definitions.
I had wanted to do this earlier but shied away from the large edit. Now
it became more necessary (and will become even more necessary when I get
to the glsl front-end).
This fixes the really odd bug of certain string values getting swapped
in vkgen when DEBUG_QF_MEMORY was defined in expr.c. It will also
prevent a lot of fun with floats in the future, I imagine.
This gets my `m * p * ~m` code as optimal as possible if my counting is
correct (this does not include the extra extends and add needed to merge
the values). Also, there might be a possibility of recombining some ops
into a vector op, but I'm happy with this.
That is, `x+x -> 2*x` (and similar for higher counts). Doesn't make much
difference for just 2, but it will make collecting scales easier and I
remember some testing showing that `2*x` is faster than `x+x` for
floating point.
Of course, motor-point keeps bouncing around numerically :/