Commit graph

866 commits

Author SHA1 Message Date
Bill Currie
26d7463be7 the majority of raptor's sgi build patch. I'll look at the last two bits
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
5d3830eeb1 move SV_SetMoveVars 2002-02-26 07:32:23 +00:00
Bill Currie
6ba5e823b2 use sv_gravity->value instead of movevars.gravity 2002-02-25 23:11:39 +00:00
Bill Currie
3e4c200430 more evil hacks to get nq's and qw's sv_phys.c similar. 2002-02-25 22:57:17 +00:00
Bill Currie
676527a0d3 if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
Bill Currie
da1f9fcf44 cut&paste + 1am = crippled quakeguy. d'oh :P 2002-02-25 17:41:21 +00:00
Bill Currie
9ea013888b eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up
some whitespace in sv_phys.c
2002-02-25 07:44:17 +00:00
Bill Currie
cd29f8b9a0 remove an unneeded prototyp 2002-02-25 06:34:06 +00:00
Bill Currie
d5ed3bea75 when touching entities, it is possible for the next linked entity to be
freed, and thus unlinked. when this mappens, make sure the pointer to the
next entity to be touched gets updated appropriatly.
2002-02-25 03:24:46 +00:00
Bill Currie
8e31211266 don't link in a MOVETYPE_NONE edict that has freed itself via its think
function.
2002-02-25 03:22:32 +00:00
Bill Currie
3e4422a9f3 ok, the usleep is back, but it's controlled via cl_usleep which defaults to
off.
2002-02-22 05:48:59 +00:00
Bill Currie
96d3a997c9 bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00
Bill Currie
5a1c0af8ca more cloning :) 2002-02-20 20:53:41 +00:00
Bill Currie
87cb9647ab reduce the fluffy diffs 2002-02-20 20:21:08 +00:00
Bill Currie
c9432fd92d remove unneeded stuff 2002-02-20 20:20:17 +00:00
Bill Currie
8ee5acb208 redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
Bill Currie
ea79349c2d nq world.c and qw world.c are now identical ignoring the $Id line 2002-02-20 18:35:49 +00:00
Bill Currie
b6c331736a give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Bill Currie
9aace57b07 fix a core dump when failing to allocate the hunk 2002-02-19 19:24:18 +00:00
Timothy C. McGrath
301eb4b8fd Changed show_fps, show_time, show_pl and show_ping into archived cvars. They
were archived originally, but apparently some insane little gremlin keeps
reverting my change without telling me why :)

Tim/Misty/Misty-chan
2002-02-19 00:58:17 +00:00
Bill Currie
70194567fe kill the usleep. I don't know why, nor do I really care, but it causes qw to
not run at full speed even though it shouldn't.
2002-02-18 19:21:53 +00:00
Bill Currie
234305f0ab make sure networking is initialized before doing /anything/. this should
fix the host lookup failurs for win32 when using -f.
2002-02-13 17:58:30 +00:00
Bill Currie
2c1173aadf totally zap a client slot when the server sends an svc_updateuserinfo with
a blank info string as the only way this should ever happen is when the
server is dropping the relevant client so our client might as well drop it
too.
2002-02-13 17:52:53 +00:00
Bill Currie
f1ea286a44 don't bother writing client info for unused client slots. If demo
compatability breaks, this is one place to check for why (but I don't think
it will).
2002-02-13 17:50:47 +00:00
Bill Currie
2e8f780e03 return "" from PF_infokey when the client the key is being requested from
has been dropped. This fixes a nasty crash at the end of a match in tf 2.8+
2002-02-13 05:49:24 +00:00
Bill Currie
b4000200e3 move the getopt files from qfcc/source to libs/util, link qw-master against
libQFutil and enable the option parsting in qw-master for win32.
2002-02-12 17:44:41 +00:00
Bill Currie
a9547414f3 compile fixes for win32 2002-02-12 04:17:31 +00:00
Bill Currie
6f7b3fa0ef more magic number nukage and add a couple comments 2002-02-11 21:28:18 +00:00
Bill Currie
7c0d8f2345 remove some evile magic numbers 2002-02-11 21:23:28 +00:00
Bill Currie
6c6b8ca4c3 at rxr's request, allow the master server to read in a static list of
servers (qw-master -f servers.txt). These servers can not be removed from
the master server without editing the file and restarting the server. The
format of the server list file is a simple line-by-line list of the servers'
addresses and their port (optional: defaults to 27500):

servername([ :]port)?

one per line.
2002-02-11 20:50:54 +00:00
Bill Currie
0ea713eda4 redo the progs loader to allocate all the memory needed for progs in one
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie
2aa2066019 FPH column for the score list from RvB 2002-01-27 21:19:29 +00:00
Bill Currie
7dc9a93d46 clear the download name on failures 2002-01-23 19:01:19 +00:00
Bill Currie
e8f6fced0b call BI_Init in the clients 2002-01-20 04:10:36 +00:00
Bill Currie
14ac3acc17 add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
39d432b6a6 make sure force_commandline in the console data gets set appropriatly 2002-01-20 00:04:50 +00:00
Chris Ison
60e1b2caf3 fixed 3dfx not building due to mis-named lib 2002-01-19 23:06:28 +00:00
Bill Currie
786a88ba25 blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P 2002-01-19 05:45:48 +00:00
Bill Currie
6af9a5d8e6 make the builtins an array of pointers so the hash table doesn't get royally
screwed up
2002-01-19 03:31:51 +00:00
Bill Currie
10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison
e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie
5a1c7ecd2b init order cleanup 2002-01-17 04:11:36 +00:00
Bill Currie
5e8d69589d make sure the download progress bar gets erased when a dl is done 2002-01-17 02:37:52 +00:00
Bill Currie
c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith
778af4276e external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
Seth Galbraith
93116bc827 external mip texture loading 2002-01-16 01:02:50 +00:00
Bill Currie
5c2a17f7a8 the /much/ better fix for the server crashing when dropping a client 2002-01-14 17:41:38 +00:00
Bill Currie
9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Bill Currie
140f806d40 more Draw_{Character,String,nString} optimisations 2002-01-10 07:48:41 +00:00
Chris Ison
2fb1d13ba9 fix potential bug in mini score display 2002-01-10 04:28:17 +00:00
Chris Ison
859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison
f01cc24267 minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding 2002-01-09 23:51:32 +00:00
Chris Ison
6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Bill Currie
013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie
1721831b3a fix r_netgraph_box 2001-12-20 18:07:10 +00:00
Timothy C. McGrath
0c4d220e8e Fixed a typo in a comment, (modifiefs) changed ancient word 'Quakespy' to
more modern 'Gamespy' in help, fixed typos in show_ping and show_pl, (o is not
0) added a more descriptive help line to show_time so people will know it
actually has TWO settings, and localid finally has a description.

Tim (Misty-chan)
2001-12-19 00:40:34 +00:00
Bill Currie
86d05b1df0 heh, they already got dropped (zombie packets). Turns out the problem was
SV_DropClient not aborting processing of a client packet, so do the evilness
of using setjmp/longjmp to do so.
2001-12-15 04:58:16 +00:00
Bill Currie
cac001e035 zombied connections get their packets dropped on the floor 2001-12-15 04:13:56 +00:00
Bill Currie
9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Bill Currie
69e1a9aab5 bah, installed headers made my compile tests fail 2001-12-13 22:56:43 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8 MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Seth Galbraith
8a47406dcd allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
Bill Currie
0bb01f310f don't crash when there are too many entities for update messages. just ignore
the excess.
2001-12-10 03:17:21 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Bill Currie
d222f25f0b correct some error messages 2001-12-07 17:24:16 +00:00
Bill Currie
d4df29de02 cl_paranoid: setting to 0 will disable printing the server address for
connectionless packets
2001-12-05 21:56:52 +00:00
Bill Currie
e0364392c7 don't print the highchars flag 2001-12-05 21:38:08 +00:00
Bill Currie
8c9daf023e possible optimisation for PF_findradius. needs more testing 2001-12-05 19:59:55 +00:00
Bill Currie
f6ef79b7e3 cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
Bill Currie
be4d2f57ea clean up Con_Print a smidge 2001-12-04 17:12:16 +00:00
Bill Currie
c130d38c6c fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie
650d682d2c fix some nasty security holes causes by oversized connection strings. slows
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV
5a356259f5 Port a few of Tonik's networking improvements, under different names.
cl_maxnetfps (his cl_c2spps), controls number of frames worth of command packets sent per second. So you can now crank your cl_maxfps, and tweak networking independently.

Also, cl_spamimpulse (his cl_c2sImpulseBackup), controls number of duplicate packets spammed to attempt to make impulses reliably reach the server. 3 is default, same as id. Experiment with lowering it at your risk (higher does nothing).
2001-12-03 09:01:17 +00:00
Bill Currie
44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Bill Currie
f233c9edc9 nuke an obsolete function 2001-12-02 06:27:38 +00:00
Bill Currie
b436fb62a2 print a message when quitting (to help find a misterious silent shutdown) 2001-12-02 04:14:44 +00:00
Bill Currie
27ff29214e print a warning and recover instead of crashing when the model is null 2001-12-02 00:38:44 +00:00
Bill Currie
5b13c1a07d fix rocket trails in demos 2001-12-02 00:18:09 +00:00
Bill Currie
13d67a4c67 fix an oopsie with low-copy and software clients 2001-12-01 22:26:17 +00:00
Bill Currie
6a51021f86 low-copy networking code. gives about 3-4% speed boost to overkill (null
renderer).
2001-12-01 22:16:50 +00:00
Ragnvald Maartmann-Moe IV
fc8d9417cb Remove commented out code. 2001-11-30 22:32:17 +00:00
Ragnvald Maartmann-Moe IV
f4af73cd00 Commit serplord's camera bugfix. 2001-11-30 22:30:23 +00:00
Bill Currie
4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Bill Currie
95fe4d07b1 more PARANOID nukage 2001-11-29 07:04:31 +00:00
Ragnvald Maartmann-Moe IV
f192287a3b U_EXTEND fixes taniwha wanted me to commit for him. 2001-11-28 23:51:49 +00:00
Bill Currie
0652a9d90c initialize the projectiles array so nails are visible 2001-11-28 03:17:41 +00:00
Bill Currie
b5162177b2 tiny speed gain (0.1%) 2001-11-28 00:54:20 +00:00
Bill Currie
f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
4689350283 fix qport 2001-11-27 04:50:41 +00:00
Bill Currie
c4646b9685 take care of \r*\n line endings 2001-11-26 23:23:29 +00:00
Bill Currie
e2db0ed434 allow oolormap to be set for the last client 2001-11-26 05:16:04 +00:00
Bill Currie
87d6278a87 move the physent overflow tests to the correct locations 2001-11-26 01:52:08 +00:00
Bill Currie
d99da515f7 cl_ents.c:
catch and moan about physents overlows (needs more work, but I don't
	grok the code well enough yet to do more).
pmovetst.c:
	correct a spelling error
2001-11-25 23:25:53 +00:00
Bill Currie
e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
4eebbb8ae6 take the hull/line fixes to the server internals and re-merge world.c for
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00