Commit graph

7945 commits

Author SHA1 Message Date
Bill Currie
11f37298be Reveres the face windings.
Blender's vertex order and quake's vertex order seem to be opposed.
2011-09-15 17:23:40 +09:00
Bill Currie
0569e0ebd3 Build the uv layout. 2011-09-15 13:21:08 +09:00
Bill Currie
99ff91e341 Load the skins into blender images.
Skin groups are not yet supported (skipped).
2011-09-15 11:29:54 +09:00
Bill Currie
9d025e0058 Begin working on an mdl import/export plugin for blender.
This is only preliminary at this stage:
  o No export yet.
  o Only the first frame is converte4d.
  o Skins are not yet converted
2011-09-14 19:33:51 +09:00
Bill Currie
5029fde3e1 Fix the bogus frags on death.
I'd missed some casts in the MSG_ReadShort change.
2011-09-11 17:49:24 +09:00
Bill Currie
3de5575def Move the menu files into the QF directory for win32. 2011-09-11 17:13:20 +09:00
Bill Currie
e7f845ece1 Fix the accidentally broken model precaching.
This fixes the explodebox bug reported by scar3crow (thanks!), caused by a
subtle difference between nq and qw precaching (nasty).
2011-09-11 17:07:41 +09:00
Bill Currie
cb9a30e949 Fix registered game detection.
registered detection needs qfs to be initted, but qfs needs game to be
inited... so move the qfs init into game init before the registered check.
2011-09-11 15:40:36 +09:00
Bill Currie
d9ab3a1f54 Move the config file/command line parsing into qargs.c
I don't like the COM prefix, but it will do for now.
2011-09-11 14:57:05 +09:00
Bill Currie
a71acc9ae5 Move the essential init code into Sys_Init(). 2011-09-11 14:56:47 +09:00
Bill Currie
f921005a5d Nuke com.c.
It's contents have been moved into game.c and massaged appropriately.
2011-09-11 14:55:13 +09:00
Bill Currie
6fb73b5ae8 Nuke some mystery code.
I have no idea why I did that, but it crept in with the var substitution
fix, so I guess it might have been an attempt to fix a bug, but it looks
like it was broken anyway.
2011-09-11 13:10:14 +09:00
Bill Currie
e5add8b4f5 Use dstring_freeze() to cleanup some code. 2011-09-11 13:09:24 +09:00
Bill Currie
8bab548d16 Make the hud type configurable via dirconf.
Currently only "id", "hipnotic" and "rogue" are supported (anything else is
treated as "id"). Has no effect in quakeworld (good thing too: changing
gamedirs is a little broken).
2011-09-11 08:13:26 +09:00
Bill Currie
b9401fe7c6 Fix incomplete removal of old files. 2011-09-10 18:10:51 +09:00
Bill Currie
8e30d3098e Fix asm ilnking in mingw.
It seems that recent binutils/libtool doesn't like exporting symbols that
don't begin with a _.
2011-09-10 17:49:14 +09:00
Bill Currie
1f4a6daafb Fixes for win32.
I'd forgotten why SDL_main had such a lame prototype.
It turns out my previous mingw testing wasing testing SDL :(
2011-09-10 17:47:38 +09:00
Bill Currie
f3017edf0d Fix RPM building. 2011-09-10 15:10:45 +09:00
Bill Currie
da7ddc35c0 Fix the segaults when trying to use snd_disk.
It's output is still bogus (and it writes to the current directory!), but
at least the plugin can be used without any nasty issues.
2011-09-10 12:07:18 +09:00
Bill Currie
bfd1680c15 Fix a 32/64 bit portability issue. 2011-09-09 19:56:16 +09:00
Bill Currie
999912e49a I thought I'd tested those changes :( 2011-09-09 19:55:54 +09:00
Bill Currie
a426dacc8a Add a missing \n 2011-09-09 17:43:48 +09:00
Bill Currie
5914bb6208 QFS doc update and cleanup. 2011-09-09 17:40:15 +09:00
Bill Currie
d043e2bf17 Rewrite QFS_FileBase().
It now uses QFS_SkipPath() and QFS_FileExtention() to
find the file's base name.
2011-09-09 17:39:00 +09:00
Bill Currie
d92488ce9f Rewrite QFS_DefaultExtension() and QFS_SetExtension().
They now use QFS_FileExtension() to find the correct
place for the extension.
2011-09-09 17:37:45 +09:00
Bill Currie
225f1cd06c Rewrite QFS_StripExtension() to use QFS_FileExtension(). 2011-09-09 17:35:12 +09:00
Bill Currie
96ef0ffaea Rewrite QFS_FileExtension() to be more correct. 2011-09-09 17:33:29 +09:00
Bill Currie
08fa6be9f4 Fix a potential buffer underflow. 2011-09-09 17:30:07 +09:00
Bill Currie
8c67a872c6 Add the gib docs to make dist. 2011-09-09 17:29:13 +09:00
Bill Currie
20d056e6c5 Fix my broken warnings fixes.
That's what you get for blinding working on code you don't grok :P
2011-09-08 21:05:33 +09:00
Bill Currie
272e955f18 Fix the version reporting.
$Id doesn't work in git, and didn't really report the right version anyway.
2011-09-08 19:11:43 +09:00
Bill Currie
881d4babce Fix some undefined symbols in snd_alsa.c.
Serves me right for testing with only my debug build :P
2011-09-08 18:10:09 +09:00
Bill Currie
6f4d918c66 Begin documenting sound and tidy up specifications. 2011-09-08 14:38:57 +09:00
Bill Currie
1dda097c65 Document the command line console command interface. 2011-09-08 13:06:11 +09:00
Bill Currie
6da725d510 Simplify and slightly improve Cmd_StuffCmds().
Make use of dstring to manage the built command mini-script.
Ensure + and - that do not come after whitespace do not start a new
command.
2011-09-08 12:37:52 +09:00
Bill Currie
79cec9d7b5 Create a template file for our documentation. 2011-09-08 11:46:46 +09:00
Bill Currie
e72d4923aa Finish up the docs for cvars and config files.
For now, anyway :)
2011-09-08 10:28:48 +09:00
Bill Currie
6a7b316572 Put my text editing vim settings into the docs.
Vim's autoformating doesn't like our style of comments, so I have to force
it to do what I want. Having to set the appropriate options every time I
edit a file got to be a RPITA, so time to get the computer to do it for me
:)
2011-09-08 10:17:58 +09:00
Bill Currie
1e827485ef Do some work on the user documentation.
Also document part of the cvar api.
2011-09-07 21:08:37 +09:00
Bill Currie
e8e8dad535 Fix a potential crash with the cvar reset command. 2011-09-07 21:07:52 +09:00
Bill Currie
2ae33a753a Support non-interleaved mmap sound.
Unfortuanately, I can't test this properly as I don't have any such
hardware, but as the code is mosly an edited copy of the interleaved code,
any errors should be easy to fix.
2011-09-07 17:00:57 +09:00
Bill Currie
a8ea3aaad9 Allow dma sound targets to specify an xfer function. 2011-09-07 17:00:18 +09:00
Bill Currie
9ffa1f410a Detect the silent death of the jack client thread.
When jackd gets an unhandled xrun, it stops all processing but neglects to
tell the client about it. Thus, add a bit of a watchdog function to
s_update() and assume the client thread is dead if there's no sign of life
after one second. No more hanging on exit.
2011-09-07 15:16:27 +09:00
Bill Currie
86c5b79816 Nuke yet another stack buffer.
Dn Dn Dn another one's gone, another one's gone, another one bites the dust
2011-09-07 10:35:42 +09:00
Bill Currie
e3c5f6e608 Fix the wonky rotation translations caused by rotation support.
Damn loop in PM_PlayerMove messed up the rotation flag. To think, all that
trouble caused by one little flag.
2011-09-07 09:41:06 +09:00
Bill Currie
581539f7af Make debug printing a little smarter.
When a field or global name is used, the printed value reflects the type
of that variable.
2011-09-07 09:41:06 +09:00
Bill Currie
505660dffe Nuke another buffer.
Though snprintf was used, not having a buffer just makes things cleaner.
2011-09-07 09:41:06 +09:00
Bill Currie
e6e1b10c58 Add support for rotating entities to QW.
Same as the rotating entities in NQ. Unfortunately, I have some problems
with certain entities doing really weird things during collisions. I'll
sort that out later.
2011-09-07 09:41:06 +09:00
Bill Currie
71be8510e5 Don't do anything when the message is empty.
This clears up some fun valgrind noise in SV_Print.
2011-09-07 09:41:06 +09:00
Bill Currie
91f6b7f555 Better use of Sys_Printf. 2011-09-07 09:41:06 +09:00