Bill Currie
0cd34d155f
qfbsp now mostly works. only known issue is multiple texture wads don't
...
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Bill Currie
24a9b48127
rewrite bspfile.[ch] so they work off an object rather than global data.
...
The direct filesystem access is also removed. Fix up qfvis and qflight to
compile with the new bspfile. qfvis seems to work, qflight probably doesn't
2002-09-19 05:35:17 +00:00
Bill Currie
86f542a971
kill the last VFile ref and make the calculate the file size on opening for
...
reading (Qfilesize works only when Qopen is used in read mode).
2002-09-19 05:11:42 +00:00
Bill Currie
599fea0edb
redo bspfile to use dynamic allocation for the arrays to avoid buffer
...
overflows. also fix up the verbosity levels in qfvis.c
2002-09-18 06:07:38 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252
Use ramps for spark showers, so they fade in color as well as alpha.
...
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
eec3b7d8bc
fix missed header commit
2002-09-14 07:51:53 +00:00
Bill Currie
f7b4dffcc0
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV
723b1c9690
Missed in last commit. Eeek...
2002-09-12 22:52:16 +00:00
Bill Currie
ecdd537183
beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
...
beaten on.
2002-09-10 06:35:32 +00:00
Bill Currie
9f6f50699d
remove vid_basepal, creating vid.palette (current palette) and host_basepal
2002-09-10 03:51:10 +00:00
Brian Koropoff
11293819a5
Comments are now stripped out when a script is loaded instead of during
...
execution.
2002-09-10 01:26:02 +00:00
Bill Currie
5597dc2408
make maplist work over rcon
2002-09-04 18:56:53 +00:00
Bill Currie
246ab0009c
Change Con_ClearTyping to take a save flag that will cause the current line
...
(if not empty) to be saved in the inputline history.
Clear the input (but put in history) of say or say team when pressing escape.
Don't say or say_team if the text is empty.
2002-08-28 16:02:43 +00:00
Brian Koropoff
33d132fc4e
Added initial support for newline-delimeted lists to GIB, including a for
...
loop that takes a variable through all elements of such a list.
2002-08-28 08:00:35 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Brian Koropoff
98fc04e041
Added threads and callbacks to GIB, as well as several QW callbacks dealing
...
with player status.
2002-08-27 04:47:49 +00:00
Bill Currie
7f5c99efdc
fix -sdl32 crashing on startup (vid_bitdepth init got lost)
2002-08-26 22:43:34 +00:00
Brian Koropoff
876eaa467c
Added a few useful builtins and began adding GIB hooks into quakeworld.
...
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files. Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00
Ragnvald Maartmann-Moe IV
147f940510
Kill dead gl_occlusion cvar.
2002-08-23 21:55:59 +00:00
Brian Koropoff
32f4e53aa5
Fixed the GIB math evaluator to handle unary operators properly, made
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indexing/clipping more like python, made some cosmetic changes to zoom.gib,
and added the ability for GIB builtins to return values.
2002-08-23 21:18:00 +00:00
Ragnvald Maartmann-Moe IV
d757c10f07
Only need one define for R_Cull*
2002-08-23 20:46:19 +00:00
Ragnvald Maartmann-Moe IV
6e8bd2aeb0
defines and ifdefs for R_CullSphere, just like R_CullBox.
2002-08-23 07:04:29 +00:00
Brian Koropoff
0715464bb1
Yay for escape characters.
2002-08-22 22:43:47 +00:00
Bill Currie
5009213564
Move the signal handling code from video/targets/* to sys.c (I'm leaving
...
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
d328e18de2
implement the "new" inputline api making it possible to pull the Draw_*
...
functions out of bi_inputline.c. now somebody can be insane enough to
implement a qc controled console for the server ;) (more importantly, one
step closer to being able to have the server link with libQFcsqc (hah!))
2002-08-20 21:19:53 +00:00
Bill Currie
099e2739b5
various msvc fixes thanks to muzzy (hope he doesn't give up:)
2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea
Rename Length to VectorLength.
2002-08-20 02:22:40 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130
Clipping cleanups.
...
Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Bill Currie
2b1fd8e8c0
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
Bill Currie
451eaba2e1
change the value type for MSG_Write(Byte|Short|Long) from unsigned int to
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int to avoid float -> unsigned int conversion problems
2002-08-19 01:58:01 +00:00
Bill Currie
4b1ceb9795
hopefully take care of glGetProcAddress type once and for all :)
2002-08-16 18:29:21 +00:00
Ragnvald Maartmann-Moe IV
c86565307b
Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster.
2002-08-15 09:38:23 +00:00
Bill Currie
8adad57941
Make the cbuf api use a supplied cbuf rather than allocating its own. Kills
...
a FIXME and (Closes : #32 )
2002-08-14 18:45:09 +00:00
Brian Koropoff
513b5737f9
Got indexing into variables working and cleaned up variables a bit.
...
Partially translated zoom.gib into the new language, but it isn't done yet.
2002-08-14 05:28:07 +00:00
Bill Currie
8e97d6279a
first stab at colored alias model lighting
2002-08-12 06:14:55 +00:00
Bill Currie
0eab1e6837
whitespace
2002-08-08 22:03:57 +00:00
Brian Koropoff
0390fe22ce
Added tree variables (blah.1, blah.2, blah.1.foobar, etc), global variables,
...
made var substitution more robust, and began adding proper comments to
the code.
2002-08-08 09:20:00 +00:00
Bill Currie
c05db51069
add Qputs
2002-08-07 18:43:35 +00:00
Brian Koropoff
5c60be3a49
If and while now work, and embedded commands use backticks instead of <> now
...
to prevent conflicts with math expressions. All clients and servers are set
to create buffers with the normal parser. However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Bill Currie
ff14989edf
whitespace
2002-08-06 15:10:46 +00:00
Brian Koropoff
666c3fce07
Embedded commands now work without any bugs I can detect. Next up are
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loops, branching, and getting the tokenizer to give special treatment
to certain builtin functions. But first I should get some sleep :)
2002-08-06 08:15:20 +00:00
Brian Koropoff
87f0f480e4
Local variables work, preparing to get embedded commands done.
2002-08-05 00:01:06 +00:00
Brian Koropoff
cf48363c6e
More of GIB done: builtins, functions, various cleanups, math, etc.
2002-08-03 06:04:00 +00:00
Bill Currie
175be2e397
when adding new headers, be sure to update include_HEADERS or EXTRA_DIST as
...
appropriate
2002-08-02 15:35:11 +00:00
Brian Koropoff
3c3844d2ac
Checked in the beginnings of GIB mark III and modified qw-server to use
...
it for its console.
2002-08-02 04:07:25 +00:00
Bill Currie
69bf19b6e7
when adding new header files, they MUST be included in include_HEADERS or
...
EXTRA_DIST, as appropriate.
2002-08-01 17:13:58 +00:00
Brian Koropoff
4e85063b52
Added support for execution stacks, misc. cleanups.
2002-08-01 02:42:19 +00:00
Brian Koropoff
439f9838d3
Whoops, missed some stuff that needed to be in idparse.h
2002-07-31 22:13:15 +00:00
Brian Koropoff
a93b221272
Split off the old console parser into idparse.[ch] and prepared the cbuf
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struct and support functions for GIB mark III.
Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
Bill Currie
d3ae1b5078
make dist fix
2002-07-31 15:08:56 +00:00
Bill Currie
0bb6769204
fix the non-parsing of quakeforge.conf
2002-07-31 06:06:44 +00:00
Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
...
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
021decc7bd
start on the cleanup of cmd.c. these aren't used yet, but the parsing is
...
working
2002-07-30 17:08:53 +00:00
Bill Currie
46ee46fdc6
dead code removal
2002-07-30 04:55:33 +00:00
Bill Currie
d00ed9619f
give dstring_adjust a prototype and fix up some whitespace
2002-07-29 19:52:19 +00:00
Bill Currie
edf55349b3
fix dependencies on dstring.h
2002-07-29 19:48:23 +00:00
Bill Currie
d04eeb3ba2
get -wgl working again
2002-07-27 06:43:28 +00:00
Ragnvald Maartmann-Moe IV
587de27849
Another step towards QSG2 compliance.
2002-07-25 14:43:36 +00:00
Bill Currie
de22355371
use P_* for params and R_* for return values in builtins code
2002-07-24 21:42:33 +00:00
Bill Currie
f14815a57f
change msurface_t's extents from short to unsigned short so >> expressions
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involving it go faster
2002-07-24 15:58:52 +00:00
Ragnvald Maartmann-Moe IV
85c7e43aef
Split lightmaps off from surface drawing.
2002-07-23 19:57:47 +00:00
Bill Currie
acf9ce392c
move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
...
own code. This also removes the evil pak file count limit :)
2002-07-21 06:11:28 +00:00
Ragnvald Maartmann-Moe IV
e1854315ac
Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit.
2002-07-02 20:34:51 +00:00
Bill Currie
104013ae21
heh, we both forgot to nuke the prototypes :)
2002-07-02 19:18:33 +00:00
Ragnvald Maartmann-Moe IV
8c2aa8f840
typo fix and whitespace.
2002-07-02 18:57:38 +00:00
Bill Currie
1828cbff5a
get the type for getProcAddress right
2002-06-28 17:15:49 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a
Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
2002-06-26 22:20:12 +00:00
Bill Currie
c6d83ab9ff
correct the type of getProcAddress for windows
2002-06-26 14:57:40 +00:00
Bill Currie
50af936a29
whitespace
2002-06-26 14:45:00 +00:00
Ragnvald Maartmann-Moe IV
e6e11af426
Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work.
2002-06-24 21:35:37 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
Bill Currie
5ff7941805
rename sfxcache_t size to bytes
2002-06-16 04:21:25 +00:00
Bill Currie
930ba48862
other than sounds that are ment to loop not looping (due to losing that info
...
when converting to ogg (I've got some ideas on that)), ogg/vorbis support is
working. Doesn't seem to be too much of a load-time hit.
2002-06-15 05:43:56 +00:00
Bill Currie
f2f6041e05
at long last, vorbis support :) load time only, though, so not yet suitable
...
for huge samples.
Also, change the file search order so that .gz is checked before the
requested file.
2002-06-14 20:36:28 +00:00
Ragnvald Maartmann-Moe IV
df55030fa8
Fix alias bounding box sizes, so that large critters don't disappear when at edge of view frustrum...
...
(Taken and debugged from tutorial on quakesrc.org)
2002-06-14 09:33:37 +00:00
Bill Currie
e774943f24
va.[ch]:
...
new va function: nva which returns a strduped buffer
expr.c options.c:
use nva instead of strdup (va (...
struct.c type.c:
make type encoding work properly for structs
2002-06-13 16:39:33 +00:00
Ragnvald Maartmann-Moe IV
10d7d17fcc
Use vertex arrays for text. Another 1-3% speedup.
2002-06-13 05:24:52 +00:00
Bill Currie
88fc0be127
arrays are /almost/ working again
2002-06-12 22:37:18 +00:00
Bill Currie
0b1d1ade73
qfprogs can now read the debug data
2002-06-11 17:24:37 +00:00
Bill Currie
e3055837fa
make the opcode a 16 bit enum to help with debugging (I hope this doesn't
...
cause problems on weird archs).
2002-06-09 16:27:31 +00:00
Bill Currie
ef57625355
move pr_type_t
2002-06-07 20:56:54 +00:00
Bill Currie
ebfdbd9285
the fpu manipulation stuff seems to be better off in the one place that
...
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie
054ec3c072
blah
2002-06-07 14:46:37 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb
Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
2002-06-07 11:25:47 +00:00
Bill Currie
4039452297
more sys cleanup. server consoles may be broken for non-curses.
2002-06-03 19:11:48 +00:00
Bill Currie
81b49f3815
d'oh
2002-06-03 06:26:08 +00:00
Bill Currie
5f3f4b6f69
make sure exceptions are masked
2002-06-03 06:15:59 +00:00
Bill Currie
f00e892d4e
mingw gcc 3.1 is freaking weird
2002-06-02 05:27:32 +00:00
Brian Koropoff
13d6898fe0
Changed aliases to be handled by the command registering system in
...
preparation of separating GIB into its own module. Command-related
functions will stay in util, but the buffer handling code and interpreter
will be moved out of cmd.c.
2002-06-01 22:13:14 +00:00
Bill Currie
94035acbd2
whitespace
2002-06-01 06:58:32 +00:00
Bill Currie
55fcead77c
look for the .this field but don't complain if not found
2002-05-31 17:21:38 +00:00
Brian Koropoff
d85a238af2
Modified cmd.c to prepare for more file access functions and changed
...
the bind system to keep a restricted flag on binds to prevent the
server from executing restricted commands by binding them to keys.
2002-05-31 05:38:06 +00:00
Bill Currie
9134e05aec
return lists of multiple matching elements
2002-05-30 21:56:57 +00:00
Bill Currie
a7b5b56a2c
implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc
2002-05-29 20:58:53 +00:00
Bill Currie
7a3b63418b
`adequate' temporary fix for r_lightmap_components 1
2002-05-28 04:11:40 +00:00
Bill Currie
6fbf011073
rpm building fixes
2002-05-27 20:28:10 +00:00
Ragnvald Maartmann-Moe IV
f1f942dfd1
Hacking my way towards working r_lightmap_components 1.
...
Users of r_lightmap_components 1, should set `int mod_lightmap_bytes = 1` at the start of `quakeforge/libs/models/brush/gl_model_brush.c`.
2002-05-25 15:29:22 +00:00
Bill Currie
33e055209e
Semi-major (more than minor:) progs convenience macro cleanup. There will
...
be more to come.
2002-05-22 22:35:37 +00:00
Bill Currie
dc3f106faf
define G_POINTER convenince macro. null progs pointers will be null in C
...
redefine G_STRUCT to use G_POINTER
2002-05-22 21:50:24 +00:00
Bill Currie
9820c5d45a
start working in the obj runtime. any and all functions named ".ctor" will
...
be run in the order found.
2002-05-21 21:29:49 +00:00
Bill Currie
9f06f89d57
write out the module data needed for the obj runtime
2002-05-21 21:28:40 +00:00
Brian Koropoff
25969dbad7
Added a temporary hack to make quake.rc, config.cfg, and default.cfg work
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in some mods that would generate mismatched quotes otherwise.
2002-05-21 02:02:20 +00:00
Brian Koropoff
ee5d0b7a99
Added r_farclip to control the far clipping plane.
2002-05-20 05:11:12 +00:00
Brian Koropoff
967d39541a
Optimized GIB a bit.
2002-05-17 21:38:37 +00:00
Bill Currie
ef9f9cda2f
pr_obj.h:
...
define the class info stuff
expr.h pr_def.c:
fix a FIXME
class.c expr.c type.c:
make id ev_pointer.ev_object rather than ev_pointer.ev_class
2002-05-17 17:37:44 +00:00
Brian Koropoff
58e8a997f8
GIB: Added the writefile, legacy and eval commands and created the
...
beginnings of a GIB security model for console access by the server.
Fixed a bug in zoom.gib.
2002-05-15 22:14:17 +00:00
Bill Currie
539d0ac10e
correct a bunch of syntax errors
2002-05-15 19:27:23 +00:00
Bill Currie
6a5bbf6f0a
memory allocation checking cleanup
2002-05-14 06:37:28 +00:00
Bill Currie
91779b04f7
new tool: qfprogs. currently only disassembles progs, but the idea is for it
...
to become a progs oriented nm, objdump etc
2002-05-13 19:37:36 +00:00
Brian Koropoff
6d37a9e48a
Fixed up zoom.rc, renamed it to zoom.gib. Made alias with only one
...
argument print the contents of that alias. Added the sleep command,
which works like wait but pauses for a certain number of seconds.
2002-05-11 06:09:50 +00:00
Bill Currie
69894d96c4
define the obj structs needed for the runtime
2002-05-11 04:04:30 +00:00
Brian Koropoff
56d033efa4
Auditted cmd.h and cmd.c to fix a bug, a few bits of useless code, and to
...
add some preliminary comments about all the functions. I also rearranged
a lot of the functions to be more logically grouped.
2002-05-11 03:00:14 +00:00
Brian Koropoff
3fffa26fb4
Added thread support to GIB and cleaned up escape characters yet again.
...
With any luck it should actually work this time. Added the getimpulse
command so that GIB scripts can check if an impulse command is pending
before sending their own. Fixed all the memory leaks I could find.
QuakeC and GIB seem to be clean except for maybe one or two sneaky leaks
I can't track down.
2002-05-11 00:36:12 +00:00
Bill Currie
73e6cf062c
implement type encoding
2002-05-10 23:19:57 +00:00
Brian Koropoff
e4f740bf02
Buffers created for embedded commands are now marked with a special flag.
...
This allows Cmd_Return_f to decide which buffer it should return a value
to. End result: you can put blocks of code with a return statement inside
an embedded command statement. I hope nobody minded me using my
quakeforge.net account to code a bit :P
2002-05-09 20:12:12 +00:00
Bill Currie
594d81b6f0
add dstring.h to include_HEADERS
2002-05-01 20:12:48 +00:00
Brian Koropoff
601736719d
Fixed the use of double quotes in chat messages and removed single quotes
...
as an option to enclose tokens.
2002-04-29 01:04:29 +00:00
Brian Koropoff
ff901a312f
Added argument-list functions to EXP with trig and inverse trig functions
...
to start. More will follow. Switched to doubles from floats and allowed
numbers with exponents to be parsed properly. Also changed the number of
significant digits printed to 10. Changed fov so it is now capped at 1,
not 10. The float value of fov is now used instead of int, so more
precision can be attained at small values.
2002-04-28 08:30:54 +00:00
Brian Koropoff
7121891895
Fixed Cmd_If_f so that embedded commands work again.
2002-04-26 22:09:28 +00:00
Jeff Teunissen
b75d50d088
X11 gamma restoration now works properly for systems with a normal gamma that
...
uses all three components (red, green, blue).
Next up: three-component internal gamma.
2002-04-25 20:53:15 +00:00
Jeff Teunissen
5b069de40c
Redo r_wateralpha so that it doesn't force its value based on the watervis
...
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie
cd6217bd21
bah, __builtin_expect is new in gcc 3
2002-04-25 04:51:04 +00:00
Bill Currie
da994c16e5
rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
...
a static `stack') to avoid the function call overhead. this cuts about 40%
of the execution time from this function.
No matter what I tried, best results were obtained using __builtin_expect,
so make sure non-gcc compilers do the right thing when they encounter it.
2002-04-25 04:32:55 +00:00
Brian Koropoff
bf323c3f0a
Cleaned up Cmd_Args. It is no longer uselessly built up in
...
Cmd_TokenizeString since I realized the code was just pulling it apart and
putting it back together. Added Cmd_Argsu to access the unprocessed
command. Added support for else following if in such a way that
if/else if/else structures work. Added support for unary operators in
EXP and added the ! (not) operator. The ifnot command will be kept
for variety.
2002-04-24 22:33:04 +00:00
Brian Koropoff
7f295d61ee
Added the getserverinfo command to return the value of a server info key
...
to GIB. Fixed a bug in dstring_replace that was causing too much data to
be copied when the incoming string was larger than what was being replaced.
Very minor reorganization in cmd.c (1 function moved around I think).
cmd.c should probably get broken up into separate files soon.
2002-04-23 07:47:24 +00:00
Bill Currie
4ccc9d6322
dstring.c dstring.h:
...
add dstring_replace. this replaces a string of lenth rlen at position
pos with data of lenth len, growing, shrinking and shuffling data as
appropriate. At this rate, the dstring `class' will get buffer gap
editing capabilities :)
cmd.c:
Cmd_TokenizeString builds cmd_active_buffer->line again.
Cmd_Process bails out instantly if cmd_active_buffer is a legacy buffer
and uses dstring_replace to modify the parameters in
cmd_active_buffer->line. This last change results in drastic
simplification (and accuracy) of the commandline reconstruction code,
both in Cmd_TokenizeString and Cmd_Process.
2002-04-19 22:54:27 +00:00
Bill Currie
ef81af9245
the "two birds with one stone" commit
...
1) when /not/ building static plugins, the plugin info name is, once again,
PluginInfo, but is still type_name_PluginInfo for static plugins. This
allows plugins to be symlinked (highly desirable for the debian packages,
and likely others). This also requires plugins to /not/ be loaded with
RTLD_GLOBAL.
2) because of 1, snd_alsa_0_9 has to explicitly load libasound itself. This
just happens to fix my segfault on shutdown in RedHat 6.2.
2002-04-19 20:08:54 +00:00
Brian Koropoff
cb79de3584
Completely redid the way embedded functions are subroutines in general are
...
handled, meaning that execution can be paused at any time without a hitch.
Warning: This is a major change to the architecture (or lack thereof) of
GIB. Please test for bugs! Also, there are a few ugly bits of code that
need to be cleaned up, but that work for now.
2002-04-16 23:56:21 +00:00
Jeff Teunissen
a4f3973ef1
Add multitexture support for Alias models, and disable the multitexture
...
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!
NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Brian Koropoff
503dab1aee
The tokenizer will now not break tokens appart within quotes or braces.
...
This means things like echo ~{somefunc arg1 arg2} will get parsed properly
without having to enclose it in quotes. Exported the Cmd_Return function
so that anything can return values to GIB (such as quakec).
2002-04-14 01:12:19 +00:00
Bill Currie
8220ddd83d
and the command api to csqc and use it to bind menu_load and menu_save. F2
...
and F3 now work in nq :)
2002-04-12 17:19:49 +00:00
Brian Koropoff
93c9f96416
Added embedded commands with ~{} and the return command, created a token
...
structure to help tidy the command buffer struct up a bit, fixed a few
bugs and probably created 100 more. A lot of things were changed to
allow embedded commands:
- Old buffers on the stack are left alone for Cbuf_ExecuteStack to
clean up. This is so return values can be extracted from them.
- The imperative flag has been added. An imperative buffer and all buffers
following it can not be paused with the wait command.
- The returning flag and retval dstring have been added. If a buffer
returned something, the flag will be set.
- The return command was added so there was something to use in the
substitution. Return nukes all loop buffers since they don't really count
as independent functions, sets the return value on the top buffer, and
clears it.
- Who knows what else.
2002-03-29 07:43:02 +00:00
Brian Koropoff
676bf39d9d
Beautified GIB, improved looping and backtraces slightly. Old buffers are
...
now recycled, not freed. Fixed some bugs in exp.c. Ready to add embeded
functions (read: function calls with return values) and for loops.
Probably some other misc. fixes, I tend to go on debugging streaks.
2002-03-27 06:24:19 +00:00
Brian Koropoff
e1b61d2116
Changed how looping works, fixed echo to work with taniwha's Cmd_Args
...
changes, added the != operator for math evaluation, added break command
to break out of loops early, added ifnot command, and who knows what else.
2002-03-22 00:22:03 +00:00
Bill Currie
d00d6a539a
add dstring_insertsubstr
2002-03-21 21:53:52 +00:00
Bill Currie
c1deee9955
rework cmd_buffer_t->line and cmd_buffer_t->args building so quotes are
...
preseved
2002-03-21 21:17:31 +00:00
Bill Currie
b7fc784718
add dstring_appendsubstr
2002-03-21 21:16:26 +00:00
Bill Currie
6f1b68aeb4
sys.h:
...
define SYS_CHECKMEM macro to ease memory allocation failure detection
cmd.c:
loads of whitespace
2002-03-21 19:47:31 +00:00
Brian Koropoff
d5fad096c0
Added local variables and replaced %-substitution with local variables.
...
Made variable substitution recursive, so ${${foo}} will be the value of
the variable whose name is contained in foo. Added setl command to
manipulate local variables. The only other place they can be used is in
variable substitution.
2002-03-20 04:24:31 +00:00
Bill Currie
5f2dea43f6
break the dependency between cmd.h and dstring.h
2002-03-18 16:47:04 +00:00
Brian Koropoff
46cc4ac9dd
Fixed some bugs and generalized the command buffer interface. Allowed for
...
buffers to be linked into execution stacks and changed aliases and script
files to be run in a new stack frame. Cbuf_Execute executes the stack from
the top down, so wait commands are handled properly.
2002-03-18 04:12:09 +00:00
Brian Koropoff
f4180e7ad8
Added math evaluation, the ability for commands to span multiple lines
...
within braces, and put support for comments back in (oops). To use math
evaluation, put a math expression inside $(). If you have spaces in your
expression, you'll need to enclose the entire thing in quotes so it doesn't
get split up into multiple tokens.
2002-03-17 06:57:03 +00:00
Robin Redeker
757556022b
1. general menu code cleanup
...
2. added lots of comments to my menu code
3. wrote a string hash api (key -> value assignment list)
Hm, nothing else afaik. ;)
2002-03-16 15:52:17 +00:00
Bill Currie
51805ebd92
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
...
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie
180c517771
signal handling improvements
2002-03-13 19:20:57 +00:00
Bill Currie
6cefb63e2e
get back to work on creating a good command line pak file util. currently
...
only dumps the file names/sizes and segs if it's used incorrectly, but it's
a start.
2002-03-12 23:45:36 +00:00
Bill Currie
1d420edcd0
start work on instrumenting GLstub.so
2002-03-11 23:55:50 +00:00
Bill Currie
5a2538faaf
dstring.[ch]:
...
create dsprintf and dvsprintf to do formated prints to dynamic strings.
rest
Use the new functions :)
2002-03-08 23:11:42 +00:00
Bill Currie
8f7f646d19
white space
2002-03-05 22:36:04 +00:00
Brian Koropoff
e0e9084ad7
Merged in the new command parser. No major bugs or incompatibilities could
...
be found.
2002-03-05 21:51:12 +00:00
Bill Currie
544ca8118a
"gib" never got all that useful, and with the new command parser coming in
...
and csqc, it's pretty obsolete, too.
2002-03-05 21:47:03 +00:00
Brian Koropoff
8d124f9c2b
Implemented variable substitution and did various cleanups to the parser.
...
Changed Cmd_TokenizeString to accept a flag that controls the application
of filters (tags, variables, escape characters) to the tokens and modified
a few places in the source that called it. Added a secondary command
buffer that is parsed without filters for legacy command support.
Currently, it is only used for commands stuffed into the console from the
server. It is hacky, and I hope to eventually generalize the console
interface to support any number of buffers and audit the rest of the code
to recognize it. For now, the legacy buffer at least keeps escape
character parsing from destroying info strings.
2002-03-03 23:28:57 +00:00
Bill Currie
26d7463be7
the majority of raptor's sgi build patch. I'll look at the last two bits
...
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Brian Koropoff
557846b220
This is the first commit to the newcmd branch, which is a mostly-rewritten
...
console command parser. It will eventually include html-like tags for
modifying text (gold numbers, brown characters, etc) and escaped characters.
The major differences so far are that dynamic strings are now used instead
of static buffers, and single quotes can be used to enclose tokens as
well as double quotes.
2002-03-03 03:36:27 +00:00
Bill Currie
009e6346fe
now, so long as ulimit allows it, we can always get a core dump. Looks a
...
little odd:
Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)
but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie
96d3a997c9
bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
...
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00
Bill Currie
8ee5acb208
redo Sys_Error so it's more usable throughout quake
2002-02-20 19:22:52 +00:00
Bill Currie
b6c331736a
give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
...
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Bill Currie
b4000200e3
move the getopt files from qfcc/source to libs/util, link qw-master against
...
libQFutil and enable the option parsting in qw-master for win32.
2002-02-12 17:44:41 +00:00
Bill Currie
d47533ad2e
hopefully fix strcasecmp and strnlen for those systems that don't hide them
2002-02-06 19:06:05 +00:00
Robin Redeker
f8452e5d26
Added declarations for QC-Keys-API.
2002-01-31 21:09:36 +00:00
Bill Currie
d1460f6166
rename the width parameter to lsize as it's the size of the input line, not
...
the drawn width
2002-01-30 21:23:46 +00:00
Bill Currie
6d63d1d55b
implement comparisons and not for pointers
2002-01-30 21:20:12 +00:00
Bill Currie
c76f7d88ce
fix an API snafu (oops:)
2002-01-30 08:09:53 +00:00
Bill Currie
c66bc5a6eb
whitespace
2002-01-30 06:29:32 +00:00
Bill Currie
8561dfa93a
basic resource management system for the VM
2002-01-30 06:21:20 +00:00
Bill Currie
0ea713eda4
redo the progs loader to allocate all the memory needed for progs in one
...
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie
6f29bcb238
break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
...
caclulated over multiple blocks.
2002-01-28 18:00:48 +00:00
Bill Currie
21b6e68a8c
break out the non-edict code into sensible locations
2002-01-28 17:15:36 +00:00
Bill Currie
750100b3e3
obsolete declaration cleanup and const correctness for Key_GetBinding
2002-01-25 00:01:05 +00:00
Bill Currie
85588c8fcb
start implementing the api for input lines and clean up a couple csqc
...
prototype issues.
2002-01-23 22:37:44 +00:00
Bill Currie
68637eea9e
start implementing dynamic memory for progs
2002-01-23 22:35:48 +00:00
Bill Currie
ad8b5670e2
prototype Z_ClearZone
2002-01-23 22:34:46 +00:00
Bill Currie
00b1ea4340
remove obsolete function
2002-01-23 22:34:08 +00:00
Bill Currie
52aa1c311b
qfcc now supports typedef
2002-01-23 21:16:43 +00:00
Bill Currie
3f958ae29b
more make dist fixes
2002-01-22 18:04:03 +00:00
Bill Currie
d936d5d1d5
fix a missing ;
2002-01-22 03:05:48 +00:00
Bill Currie
3ae15803fa
protect against gcc 2.94.4's stdbool.h
2002-01-21 20:00:38 +00:00
Bill Currie
20eec42a93
allow keys.h to be used in QC
2002-01-21 19:10:01 +00:00
Bill Currie
5b0e6dc342
add file and string modules to csqc. the file nodule is rather parnoid
...
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
e8f6fced0b
call BI_Init in the clients
2002-01-20 04:10:36 +00:00
Bill Currie
1168f1aa86
libQFcsqc (I'm not adverse to renaming it) is born. so far, only provides
...
Cbuf builtins.
2002-01-20 04:09:36 +00:00
Bill Currie
14ac3acc17
add a builtin (gametype) for detecting the, well, game type (ie, netquake
...
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
35de51ee31
the quit menu works now. however, quit from the console doesn't
2002-01-20 00:06:08 +00:00
Bill Currie
6767d6bfa0
win32 compile fixes
2002-01-19 20:45:45 +00:00
Bill Currie
6af9a5d8e6
make the builtins an array of pointers so the hash table doesn't get royally
...
screwed up
2002-01-19 03:31:51 +00:00
Bill Currie
fcc9cbf3b7
the main menu page now displays and can be entered/left. K_ESCAPE is now
...
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
...
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
ac71d101d2
menu code now gets initialized (menu_init in the progs).
2002-01-18 22:02:59 +00:00
Bill Currie
bb96a5b736
first use of client side QuakeC :) (and having more than one progs instance
...
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Seth Galbraith
778af4276e
external tga skin loading, doesn't work for players (teamcolor stuff)
2002-01-16 20:32:39 +00:00
Bill Currie
9dedd21158
start getting the shared console code working
2002-01-16 16:27:56 +00:00
Seth Galbraith
93116bc827
external mip texture loading
2002-01-16 01:02:50 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66
keep track of the times of the last event (for those events that report time)
...
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
72d6f34dc8
first step to using a saner internal represnetation for the high precietion
...
models.
2002-01-07 06:32:46 +00:00
Seth Galbraith
42456845f0
high precision software mdl rendering
2002-01-05 03:21:02 +00:00
Seth Galbraith
6ec47e6be6
slaying hardcoded mdl vertex and triangle limit
2002-01-04 07:40:00 +00:00
Ragnvald Maartmann-Moe IV
43ca999fd7
Minor bugfix.
2002-01-04 04:05:46 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
2002-01-04 03:32:59 +00:00
Bill Currie
3c6f64b26b
_snprintf and _vsnprintf are not guaranteed to write the trailing '\0'
2002-01-03 23:24:47 +00:00
Bill Currie
9312681182
some more const correctness (in gl_sky_clip.c) and make the sky poly debug
...
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
9bc80e4a31
make dist and rpms work again
2002-01-02 16:21:02 +00:00
Seth Galbraith
d570f0905f
high precision model loading
2001-12-30 02:30:26 +00:00
Ragnvald Maartmann-Moe IV
94b1683862
Rest of previous commit.
2001-12-28 18:19:23 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
...
Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a
Just a massive speedup to gl particles. Enjoy.
...
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Chris Ison
1c26723864
changed int to an unsigned int
2001-12-17 23:41:58 +00:00
Bill Currie
3dafbebf10
fix up #0 builtin functions at runtime. not done automaticly (need to call
...
PR_RelocateBuiltins) and fix a bug with profiling and unlimited execution
counts
2001-12-14 08:15:04 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Bill Currie
218554d60a
move include/QF/string.h to include/qstring.h and include it automaticly if
...
needed in compat.h
2001-12-13 20:44:32 +00:00
Bill Currie
b3843f7f5b
draw.h:
...
remove dead Draw_TransPic prototype
draw.c:
really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Bill Currie
8ddce20949
pr_*: add storep.p so pointers can be stored into entities
...
emit.c: convert & (address) to . in unary .
rewrite emit_assign_expr
expr.c: remove debug code and make unary . less agressive on address calcs
also convert & (address) to . for lvals
2001-12-12 20:35:58 +00:00
Bill Currie
f9149a0d6c
finally get around to renaming type_name to pr_type_name
2001-12-12 17:15:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Bill Currie
d344aea51f
store.p so pointers can be moved around
2001-12-08 21:43:44 +00:00
Bill Currie
00b2a45ecd
change the operator for "address" from "." to "&" so load.p can be implement.
...
this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00
Bill Currie
b03a1bee42
ok, structures seem to generate correct code now
2001-12-08 08:19:48 +00:00
Bill Currie
028f8a116d
immidiate indexed pointer access and some whitespace + reorg
2001-12-07 20:07:38 +00:00
Bill Currie
f6ef79b7e3
cleanup skin's namespace polution
2001-12-04 20:13:12 +00:00
Bill Currie
c130d38c6c
fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
...
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie
650d682d2c
fix some nasty security holes causes by oversized connection strings. slows
...
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806
cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so.
2001-12-03 08:55:46 +00:00
Bill Currie
4f2f686834
r_netgraph_alpha works again
2001-11-30 03:51:43 +00:00
Bill Currie
12a0a10d33
more alpha portability fixes
2001-11-29 19:35:25 +00:00
Bill Currie
f7c90759af
clean out the non-renderer fields from entity_t. not yet a noticable gain
...
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
4689350283
fix qport
2001-11-27 04:50:41 +00:00
Bill Currie
e99b422628
extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
...
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
087f7d8520
Header fixes for previous updates.
2001-11-24 08:43:20 +00:00
Bill Currie
bd0ac4a38a
merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
...
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Bill Currie
8826bdd9dc
nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit
2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
...
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
7d14013041
fix many, many bugs in the alias skin loading, transforming and rendering
...
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Bill Currie
ec75b71711
don't bother with fullbright skins for models that are allways fullbright and
...
clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Bill Currie
5dab7ccaf7
precalculate smoe model specific info (wether the whole model is fullbright,
...
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Bill Currie
4c628d0c04
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
Bill Currie
cc66577f1c
fixes for building on alpha (linux)
2001-11-16 01:09:17 +00:00
Bill Currie
267e51eaaf
while cute, cl_surprise is just way too expensive when gains are measured in
...
fractions of a percent, and a loss is 3%.
I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47
added cl_surprise cvar for easter eggs
2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324
re-enable 8bit textures
2001-11-14 21:01:10 +00:00
Bill Currie
07b59d2f07
pr_comp.h:
...
o add OP_JUMPB
o OP_JUMPB renumberd some opcodes, so up PROG_VERSION
pr_edict.c:
o make the version error reporting more informative
pr_exec.c:
o implement OP_JUMPB (goto *(ptr + index))
pr_opcode.c: (libs/gamecode/engine)
o add OP_JUMPB to the table
expr.h:
o ex_uinteger support
o some const correctness
o prototype new_label_expr
qfcc.h:
o uinteger ussport
o add pointers for op_jump and op_jumpb
o prototype PR_GetArray
emit.c:
o general uinteger support
o new reference/reloc type 3: absolute statement address
o jumpb support (binary goto)
expr.c:
o uinteger support
o break the label name creation out of new_label_expr into
new_label_name
o some const correctness
pr_def.c:
o add PR_GetArray to allocate an array in global space
o factor out some code common to PR_GetDef and PR_GetArray that would
otherwise be duplicated
pr_imm.c:
o some const correctness
o uinteger support
pr_lex.c:
o uinteger support
pr_opcode.c: (tools/qfcc/source)
o support jump and jumpb
switch.c:
o rewrite the binary search code to support ranges.
2001-11-13 08:58:54 +00:00
Bill Currie
d27cd9cc21
s/type_size/pr_type_size/
...
remove the redundant type_size from qfcc
2001-11-12 23:56:46 +00:00
Bill Currie
e4fd746f71
this adds some stats to hash tables and a command to get at them for commands
...
and aliases
2001-11-10 01:13:29 +00:00
Bill Currie
928d343295
pr_comp.h:
...
o add ev_uniteger to the types enum
o add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
progs.h:
o add uinteger accessors
pr_exec.c:
o implement ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
pr_opcode.c:
o add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
expr.h:
o prototype inc_users
qfcc.h:
o add externs for op_ifbe, op_ifb, op_ifae and op_ifa
emit.c:
o don't bother emiting an assignment to a temp def that's only used once
(ie, it's never read, only written to)
o support the new if* instructions
expr.c:
o support the new if* insructions
o dectect expression loops in append_expr
o support unsigned integers
o re-work temp def usage counting
pr_def.c
o debugging for temp def usage counts
pr_opcode.c:
o support the new if* instructions
qc-parse.y:
o provide defines for IFBE IFB IFAE IFA
switch.c:
o do binary searches for strings, floats and ints if there are more than
8 cases in a switch. Strings need more testing.
2001-11-09 00:58:16 +00:00
Brian Koropoff
ccd665e80c
This commit removes maplist.c and replaces it with filelist.c, which
...
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie
15b381909e
move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
...
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Adam Olsen
e0dfa2b453
- convert ALL the remaining svc's on the client. woot, hehe
2001-11-05 20:13:27 +00:00
Bill Currie
b286afc7f7
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
Brian Koropoff
008b59b777
The beginnings of an f_* reply system have been added. f_version works
...
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin. cl_freply controls the time in seconds before another query can be
made. Set it to 0 to disable them. More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit. Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Bill Currie
dc779acdb5
build the texture chains such that they get rendered front to back. seems to
...
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie
dcd9b0040e
rewrite the info strings to use hash tables instead of a static string.
...
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Bill Currie
9209138fac
nuke the max message lengths from qdefs.h
2001-11-03 00:27:01 +00:00
Bill Currie
5bf5278c2b
pr_comp.h:
...
- new opcodes for pointers
progs.h:
- prototype PR_Check_Opcodes
pr_edict.c:
- move the static bounds checking to PR_Check_Opcodes in pr_opcode.c
pr_exec.c:
- vector instruction cleanup
- temporarily nuke bounds checking from storep.*
- move base of address results from pr->edicts to pr->pr_globals
- implement new pointer related instructions
- nuke proposed global pointer instructions (not flexible enough)
pr_opcode.c:
- add new pointer instuctions
- re-implement static bounds/invalid opcode checking. no more multiple
case statements to keep track of.
2001-11-02 22:41:11 +00:00
Ragnvald Maartmann-Moe IV
7ea1051b9a
Code cleanups.
2001-10-30 19:55:34 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970
Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts...
2001-10-30 19:42:29 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
3ce8029f74
fix a silly goof with the models
2001-10-28 05:43:53 +00:00
Bill Currie
ccfe82cda4
*taniwha mops up the last drops of blood from extern
2001-10-28 04:38:24 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Brian Koropoff
05f35f9cd4
This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off.
2001-10-27 04:34:53 +00:00
Bill Currie
f8a41cb1bc
completely nuke the concept of "priority" from opcodes and use get_op_string
...
in emit_sub_expr instead of a redundant switch.
2001-10-25 17:48:35 +00:00
Bill Currie
6a5e3edcf7
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
b6ad2223d2
attempt to handle the byte swapping of screenshots seen on voodoo2s in
...
windows
2001-10-22 19:46:34 +00:00
Chris Ison
e69ade675e
some fixes for WINAPI
2001-10-21 21:23:45 +00:00
Bill Currie
bc5a7f9799
it seems to help if GLAPIENTRY is actually getting defined to something
...
usefult. -wgl no longer dies now, though I still get a black screen (palette
init issues:)
2001-10-21 02:41:20 +00:00
Bill Currie
6c0d760102
msg.h:
...
give mst_t a buffer to hold unterminated message strings
kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
kill MSG_ReadStaticString and MSG_ReadStringLine
MSG_ReadString: implement the buffer for unterminated message strings
and update readcount on badread
cl_main.c:
go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
use MSG_ReadString instead of MSG_ReadStringLine because
Cmd_TokenizeString really doesn't care about a terminating \n
2001-10-18 06:23:26 +00:00
Adam Olsen
18036b63d9
- change MSG_ReadString to return const char * and return a pointer
...
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above. Only
thing that had trouble was the cl_nofake handler, which I changed to
use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
specifically that it uses a static buffer and tollerates
unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
structs, for easier handling. Currently only soundlist and
modellist are done.
2001-10-18 04:44:58 +00:00
Chris Ison
6b53cbf5dc
changes to get mingw builds happening under cygwin
2001-10-17 10:41:25 +00:00
Bill Currie
41a50d8a9b
add some missing headers to include_HEADERS
2001-10-15 23:47:31 +00:00
Bill Currie
460a270a54
fix some init order issues brought up by the new gl_funcs.c code.
2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3
hopefully better win32 dynamicly loaded gl support. if nothing else,
...
gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie
e97e06fe44
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
Bill Currie
742bb9de91
static plugins now actually work
2001-10-10 16:22:41 +00:00
Bill Currie
eee1aaf283
static plugins (--with-static-plugins to force on, --without-static-plugins
...
to force off, defaults to off for *nix and on for win32). does not work yet
due to lack of support in libs/util/plugin.c, but that's next.
2001-10-10 05:52:14 +00:00
Ragnvald Maartmann-Moe IV
c26b10d479
Don't get excited yet, rest of new explosions isn't going in for a while.
2001-10-09 20:41:39 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2
Try #2 .
...
Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Bill Currie
36508058ea
QFPLUGIN now does the __declspec stuff and all plugins now use it on their
...
plgin info function. doesn't actually /work/ yet :(
2001-10-08 05:54:46 +00:00
Bill Currie
3a366f4f7e
break out the backtrace code from PR_RunError into PR_DumpState and use
...
PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
2001-10-08 03:46:44 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5
Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise.
2001-10-06 00:39:22 +00:00
Adam Olsen
0785610296
- fix a little mistake in SV_PrintToClient that'd cause it to
...
segfault if your first call was with "". Probably could cause
crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
which strcasestr is defined to if it's not already defined. (we'd
get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
- \r, \n, and \t are all converted to spaces
- leading/trailing spaces are stripped
- consecutive spaces are reduced to a single space
- empty names are considered bad
- user-* nicks are considered bad (unless forced to them)
- a name containing console or admin is considered bad
- a name that already exists is considered bad
- if they have a bad name it gets forced to user-%d, where %d is
their userid
- netname in the progs is now updated properly
- name changes are always reported unless it's the initial setting,
rather than only if they're full connected and not a spectator
- finally, if the name change fails (info string exceeded), give
them the boot. (before this was only done for duplicate names)
That's about it :)
2001-10-04 19:11:39 +00:00
Ragnvald Maartmann-Moe IV
b2852ef3cc
Clean up TODO a bit, make gitignore actually ignore all generated files...
2001-10-03 21:38:54 +00:00
Bill Currie
1929797cc9
get nq-server so it runs. part of this involved renaming cl_warncmd to
...
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
95d3600452
fix skybox/skydom map vis issues. I hope this works on all drivers.
2001-10-03 02:51:30 +00:00
Bill Currie
40d0490b7c
add Hash_GetList to get a list of elements in the hash table (unsorted)
2001-10-02 23:17:25 +00:00
Bill Currie
4699bf6d5b
files under inclue/QF are not allowed to include files from include (eg,
...
including config.h is a nono).
2001-10-02 21:14:11 +00:00
Ragnvald Maartmann-Moe IV
820fcbb8d2
R_Mirror-related cleanups, and some whitespace.
2001-10-02 06:13:22 +00:00
Bill Currie
72c16b861b
use HAVE_DDRAW_H and HAVE_DSOUND_H rather than arguing with WildCode over
...
whether we should include those headers or not ;)
2001-10-01 21:07:00 +00:00
Chris Ison
b0dc19310a
more compile under cygwin patches
2001-09-30 13:05:20 +00:00
Bill Currie
53529ae940
output window now updates when resizing, but it doesn't /quit/ work properly
...
(issue with starting line).
2001-09-30 05:59:33 +00:00
Bill Currie
138a4a1c14
rename console_t to old_console_t in preparation for a better version and
...
temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Bill Currie
c7031b20f3
move vid_fullcreen definition from *.c to vid.c and declaration from
...
context_x11.h to vid.h and remove all extern decls from *.c
2001-09-28 16:54:31 +00:00
Bill Currie
514a4a56cb
fix a win32 namespace issue
2001-09-28 16:29:34 +00:00
Jeff Teunissen
e892131af5
Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
...
and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
2001-09-27 00:43:46 +00:00
Bill Currie
cb4f7eb808
various input line improvements
2001-09-26 16:31:36 +00:00
Bill Currie
06da30ac89
mingw build fixes again (including mostly working in sid: got some link issues)
2001-09-25 06:18:30 +00:00
Bill Currie
36de3c147e
move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
...
of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Ragnvald Maartmann-Moe IV
d247027954
Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup.
2001-09-23 03:24:23 +00:00
Adam Olsen
07b0d91900
- add a NUM_FOR_BAD_EDICT function, which doesn't care if it's a bad
...
value
- switch some prints over NUM_FOR_BAD_EDICT
- change NUM_FOR_EDICT to call PR_RunError on error, instead of
PR_Error. That was it prints out a backtrace.
(I did it in reverse order ;)
2001-09-23 01:29:52 +00:00
Bill Currie
49a85718f8
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
...
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
bdf45386f0
some minor work getting the client side of libQFconsole working, but nowhere
...
near complete.
2001-09-19 03:39:04 +00:00
Bill Currie
dd98622859
x11 vid_fullscreen improvements from james (thanks)
2001-09-18 04:53:01 +00:00
Bill Currie
aade80a8d7
/finally/, libQFconsole is being used (qw-server only so far). Still has
...
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
2001-09-14 12:11:54 +00:00
Bill Currie
def8bb3cd5
LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
...
as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
a046592741
make dist fixes
2001-09-11 03:42:03 +00:00
Bill Currie
74e9f89e8c
forward port the client info string filtering from 0.3 and remove info.h from
...
a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Bill Currie
388513e005
several fullscreen toggling improvements including window location restoration
2001-09-10 16:53:33 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676
Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
2001-09-07 05:37:11 +00:00
Bill Currie
3a9191760f
some minor improvements
2001-09-07 00:11:22 +00:00
Ragnvald Maartmann-Moe IV
419585b6f2
Obvious optimization missed by a certain tired coder. Thanks to LordHavoc for pointing it out.
2001-09-06 01:09:51 +00:00
Bill Currie
008d80df67
s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
...
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Adam Olsen
9ab9764b7a
- Change QA_alloc to use variable-arguments, allowing for a much more
...
extensible interface.
2001-09-05 18:23:38 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6
Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
d2c041cae6
Remove and ifdef out currently unused code.
2001-09-05 04:25:47 +00:00
Ragnvald Maartmann-Moe IV
75aaccf9f0
Prettier, but slower particle effects. Also skip particle physics when r_particles 0.
2001-09-05 02:04:02 +00:00
Ragnvald Maartmann-Moe IV
9f3bc7f36f
Remove a no-longer needed note.
2001-09-04 11:06:49 +00:00
Ragnvald Maartmann-Moe IV
65c526c057
Some minor cleanups, and lots of particle effects tweaks.
...
Less blinding rocket trails is probably the most noticable change, other than a nice speedup in nq timedemos. Little change for overkill, though. Aw...
2001-09-04 10:32:51 +00:00
Bill Currie
dc4cd343b5
id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
...
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Adam Olsen
f1a016c8a5
- Refine the Cache_Get callback, to use a void * instead of a char *
...
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Adam Olsen
6cab8cf4e0
- change Cache_Get calls to Cache_TryGet (which I just added), so they
...
can tollerate failure.
- minor error message tweak (an emptry string is not NULL!)
2001-08-31 03:48:26 +00:00
Bill Currie
7aa5ab75de
header dep cleanup and IN_LL_Commands is /gone/
2001-08-30 20:32:27 +00:00
Bill Currie
822e637e11
s/_windowed_mouse/in_grab/ and in_grab and in_dga now use callbacks
2001-08-30 20:04:13 +00:00
Bill Currie
d81d7fd02c
glColor cleanup
2001-08-30 18:24:19 +00:00
Adam Olsen
e149094bd2
- rename Qalloc and friends to QA_alloc
...
- add a QA_strdup
- add Cache_{Add,Remove,Get,Release}, for the locking version of the
cache
- Convert libs/audio/* over to locking cache functions
2001-08-30 11:37:50 +00:00
Bill Currie
0d55476711
make VectorSubtract and VectorCompare macros and clean up the readability
...
of R_DrawParticles
2001-08-29 20:19:54 +00:00
Bill Currie
3656d6fd59
compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
...
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Adam Olsen
f423b8a8e0
Preliminary Qalloc implimentation. Not yet used.
2001-08-29 04:52:03 +00:00
Bill Currie
13ecebd6a0
make Z_Malloc and friends more useful by allowing multiple zones
2001-08-28 05:21:30 +00:00
Bill Currie
2f9fd74a31
zone.c gets its name back
2001-08-28 04:24:40 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Adam Olsen
36786400ad
Doh, need this header change to compile.
2001-08-26 10:13:03 +00:00
Ragnvald Maartmann-Moe IV
06dd45bdb1
Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
...
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
2001-08-25 23:23:14 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
Adam Olsen
cad42cbc78
Put the sound renderer in it's proper place: as a full-fledged plugin.
...
Bugs expected. Please report them :)
2001-08-23 04:01:46 +00:00
Adam Olsen
17ba7ef92f
- move alot of the builtins to libQFgamecode_builtins
...
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c
- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
...
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Ragnvald Maartmann-Moe IV
36395e1681
Minor comment updates, Imt->IMT in a few function names, and accel->amp for input amplification (once known as sensitivity).
2001-08-17 07:26:01 +00:00
Zephaniah E. Hull
80696badc7
kgt->imt, and imt now displays the current IMT.
2001-08-17 07:06:01 +00:00
Adam Olsen
62813111a0
yet more IE stuff
2001-08-16 23:34:49 +00:00
Adam Olsen
92729ff6b2
More changes to input events
2001-08-16 22:27:22 +00:00