Ragnvald Maartmann-Moe IV
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6763d73f99
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Make glError testing static, for now, to shut up compiler warnings.
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2003-05-09 05:22:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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f6b556a3a1
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*beats CVS with the cluebat*
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2003-05-09 01:41:56 +00:00 |
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Ragnvald Maartmann-Moe IV
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d68b4b6121
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\n is nice occasionally.
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2003-05-08 22:32:02 +00:00 |
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Ragnvald Maartmann-Moe IV
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28dd1612c3
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Clean up glError handling.
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2003-05-08 22:16:30 +00:00 |
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Bill Currie
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0a5f3c31eb
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ping/pl/fps/time now stays put and is now in the client rather than the
renderer (so nq is currently missing it)
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2003-05-08 05:49:57 +00:00 |
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Bill Currie
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dc9d2c89da
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fix various sizing issues
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2003-05-07 07:10:15 +00:00 |
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Bill Currie
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a4abf526e8
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there's no need to call Con_CheckResize every frame and it's now
detrimental anyway
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2003-05-06 18:00:03 +00:00 |
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Bill Currie
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e732cf591d
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remove all references to OFS_* from the C code. only the macros in progs.h
use them now
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2003-04-22 18:20:15 +00:00 |
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Bill Currie
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f842d98964
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initialize noise1
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2003-04-22 01:37:13 +00:00 |
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Bill Currie
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905f1826eb
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temporarily remove location support from nq (and location markers from both)
until client code has been cleaned up more
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2003-04-21 18:26:21 +00:00 |
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Bill Currie
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9a40bf2956
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get the fix right
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2003-04-17 00:25:55 +00:00 |
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Bill Currie
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5cb8429f04
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bah, cleanup for flex versions :P
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2003-04-17 00:14:13 +00:00 |
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Bill Currie
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eb099ae0d3
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make qf gcc 3.3 clean
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2003-04-17 00:01:48 +00:00 |
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Brian Koropoff
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e707e9bb89
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Moved gib_*.h into include/ and moved the necessary declarations and struct
definitions to QF/gib.h to interface with libQFgib.
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2003-04-13 22:07:58 +00:00 |
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Bill Currie
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ff577f1175
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add a \n to the grab failed message
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2003-04-09 16:38:17 +00:00 |
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Bill Currie
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d3b6fcbd61
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revert the inappropriately complicated event code for the simpler version.
even that's not likely to be final
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2003-04-08 19:20:48 +00:00 |
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Bill Currie
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255a7522bd
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merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
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2003-04-08 18:45:12 +00:00 |
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Bill Currie
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35eb866603
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kill VID_HandlePause and IN_HandlePause as they never did anything and
IN_ModeChanged as it's a dead prototype
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2003-04-08 17:55:32 +00:00 |
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Bill Currie
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fcc069d216
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more unused files
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2003-04-08 17:47:43 +00:00 |
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Bill Currie
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40a73ea5c1
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don't need this
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2003-04-08 17:32:55 +00:00 |
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Bill Currie
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01bff9c79e
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WildCode's alias model VA prepatory patch
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2003-04-08 04:13:49 +00:00 |
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Bill Currie
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e483333bbe
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beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
on slow cards)
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2003-04-05 07:59:29 +00:00 |
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Bill Currie
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6cc7d43b53
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make the texture coords in skyvec always 1/2 pixel in from the edge
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2003-04-04 07:00:51 +00:00 |
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Bill Currie
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e00966b319
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speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us
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2003-04-03 23:09:43 +00:00 |
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Ragnvald Maartmann-Moe IV
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8db859b77c
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Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where.
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2003-03-25 07:25:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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6c7701a38b
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Prevent bad gl_max_size settings from causing buggy drivers to freak out.
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2003-03-24 20:21:24 +00:00 |
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Ragnvald Maartmann-Moe IV
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3bfdf0aea3
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Test for gl errors every frame.
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2003-03-21 21:28:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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88c2735d9c
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Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
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2003-03-20 19:58:18 +00:00 |
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Bill Currie
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aa345faf12
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use the window size for the fullscreen view
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2003-03-17 05:39:10 +00:00 |
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Bill Currie
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a8a8792a76
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support vid_conwidth cvar (for -conwidth). while present in all targets, it
will only work in gl
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2003-03-17 05:17:58 +00:00 |
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Bill Currie
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57a470a88a
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alpha compile fixes (unused functions)
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2003-03-08 07:17:32 +00:00 |
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Bill Currie
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a8c989969d
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hopefully better input grabbing state tracking
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2003-03-07 22:30:15 +00:00 |
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Bill Currie
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c731afa957
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hopefully fix the input grabbing (and evem more hopefully, without driving
Despair to ... um... ;)
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2003-03-07 03:55:51 +00:00 |
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Ragnvald Maartmann-Moe IV
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f57eb911cc
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Another little FIXME. (Cleanup I'll do soon, hopefully)
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2003-03-03 19:32:56 +00:00 |
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Ragnvald Maartmann-Moe IV
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2000954a2c
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Whitespace, and a workaround for show_* misplacement.
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2003-03-03 19:20:44 +00:00 |
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Bill Currie
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be728c7b7c
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Initialize p_mouse_x and p_mouse_y from the EnterNotify event so that the
first mouse move of the game doesn't screw up your view. Also does resonable
behaviour when entering and leaving the window.
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2003-02-25 17:19:47 +00:00 |
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Ragnvald Maartmann-Moe IV
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1201f615ee
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Move a test inside function, rather than repeated all over the place.
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2003-02-25 06:04:42 +00:00 |
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Ragnvald Maartmann-Moe IV
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a9c61bb6bf
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Updated for OpenGL 1.4, plus whitespace.
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2003-02-25 05:45:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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d9ed34a5fb
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More video mode selection robustness improvements.
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2003-02-23 20:21:06 +00:00 |
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Bill Currie
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851d203916
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work towards a more secure qfs
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2003-02-14 22:36:10 +00:00 |
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Bill Currie
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6a687f5e45
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rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
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2003-02-14 19:46:07 +00:00 |
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Brian Koropoff
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3c522a83bc
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Various cleanups and bugfixes. Added proper line number reporting to
errors. A few new builtin functions, such as slice::find and thread::list.
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2003-02-14 08:06:01 +00:00 |
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Ragnvald Maartmann-Moe IV
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a34980eda5
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Fix easter_egg toggling.
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2003-02-14 00:58:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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6d6fade23a
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Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection.
Mach64 now gets id particle effects. Disabling the majority of effects isn't the best method, IMO.
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2003-02-13 21:48:28 +00:00 |
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Ragnvald Maartmann-Moe IV
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646f875a34
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Add return value checking for in_grab. Also some dead code removal, dangling comment and white space cleanup.
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2003-02-13 19:03:48 +00:00 |
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Bill Currie
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53d3252792
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don't adjust the system gamma unless the window has focus. also quench an
internal warning (the event system can't handle shm events (doesn't seem to
need to anyway)).
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2003-02-13 18:24:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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af33733ce4
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More x86-64 (AMD, not intel IA64, taniwha!) fixes.
Compile problems pointed out by Mike A. Harris. Thanks!
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2003-02-12 23:41:20 +00:00 |
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Bill Currie
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4bd1718475
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re-arrange viewsize handling to fix the hud bug in glx
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2003-02-11 21:24:27 +00:00 |
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Bill Currie
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d86b431860
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fix a couple of warnings
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2003-02-10 03:19:54 +00:00 |
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Ragnvald Maartmann-Moe IV
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83f0901c17
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Cleaned up fisheye code which totally ignored QF coding style.
Also attempt to fix an init bug in R_InitFishEyeOnce (add gl_cube_map_capable = false to else).
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2003-02-09 19:35:49 +00:00 |
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