Commit graph

31 commits

Author SHA1 Message Date
Bill Currie
a561558748 [console] Switch to using a canvas for the console
While the console background is broken in that alpha doesn't work, it's
now rendered correctly in all renderers.
2023-01-22 03:45:50 +09:00
Bill Currie
31c1420682 [client] Further decouple screen and console
The wording might seem a little odd, but cl_screen is really the full 2D
client HUD while the console is completely independent of the client and
shouldn't know that the client even exists. Ideally, the resize events
would be handled by the canvas system, to which end this is a small
step.
2023-01-16 13:29:20 +09:00
Bill Currie
9f6c367fce [console] Resurrect console scaling
Currently only for gl/glsl/vulkan. However, rather than futzing with
con_width and con_height (and trying to guess good values), con_scale
(currently an integer) gives consistent pixel scaling regardless of
window size.
2022-11-14 09:49:13 +09:00
Bill Currie
817aeb334e [ui] Convert view_t to an ECS entity
Much of the nq/qw HUD system is quite broken, but the basic status bar
seems to be working nicely. As is the console (both client and server).
Possibly the biggest benefit is separating the rendering of HUD elements
from the updating of them, and much less traversing of invisible views
whose only purpose is to control the positioning of the visible views.

The view flow tests are currently disabled until I adapt the flow code
to ECS.

There seems to be a problem with view resizing in that some gravities
don't follow resizing correctly.
2022-11-01 00:40:52 +09:00
Bill Currie
4578b1af0d [vid] Remove console view from viddef_t
This breaks console scaling for now (con_width and con_height are gone),
but is a major step towards window resize support as console stuff
should never have been in viddef_t in the first place.

The client screen init code now sets up a screen view (actually the
renderer's scr_view) that is passed to the client console so it can know
the size of the screen. The same view is used by the status bar code.

Also, the ram/cache/paused icon drawing is moved into the client screen
update code. A bit of duplication, but I do plan on merging that
eventually.
2022-09-21 17:31:18 +09:00
Bill Currie
230e23db5d [console] Update a little for event handling
Con_CheckResize is no longer necessary thanks to the ie_app_window
event, and the client doesn't need C_ProcessInput so that is now
optional.
2022-09-21 12:13:06 +09:00
Bill Currie
4898a44263 [console] Hook up new input system
This has smashed the keydest handling for many things, and bindings, but
seems to be a good start with the new input system: the console in
qw-client-x11 is usable (keyboard-only).

The button and axis values have been removed from the knum_t enum as
mouse events are separate from key events, and other button and axis
inputs will be handled separately.

keys.c has been disabled in the build as it is obsolute (thus much of
the breakage).
2021-11-08 11:20:04 +09:00
Bill Currie
e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00
Bill Currie
0be609e0fd [util] Make PI_LoadPlugin always call general init function
As the root cause for #16 was something else, this fixes only the basic
cvar initialization, but does fix #19 (for now, at least).
2021-06-26 16:18:05 +09:00
Bill Currie
c9319966ce [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
Bill Currie
a9bd436837 [build] Autoconfiscate printf format attribute
I don't know if gnu_printf is appropriate for all cases, but it is
needed for mingw32.
2021-03-27 19:52:59 +09:00
Bill Currie
34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
ce6ab908a5 Don't include the specific plugin headers in plugin.h.
This lets files that use plugins not depend on plugins they don't use.
2012-02-13 22:02:07 +09:00
Bill Currie
2894182ec5 The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
Bill Currie
c6ea999d4d whee, finally. stateful console mode :) nukes cl_chatmode. 2007-04-07 05:50:29 +00:00
Bill Currie
fa011b55d1 client side of http transfer support (untested) 2007-03-20 14:16:43 +00:00
Bill Currie
cde6e60848 most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
Bill Currie
77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
508fb4fb5c new view stuff mostly working. just a few visual bugs to iron out 2003-05-06 02:19:13 +00:00
Bill Currie
ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
35de51ee31 the quit menu works now. however, quit from the console doesn't 2002-01-20 00:06:08 +00:00
Bill Currie
ac71d101d2 menu code now gets initialized (menu_init in the progs). 2002-01-18 22:02:59 +00:00
Bill Currie
bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Bill Currie
c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Bill Currie
9dedd21158 start getting the shared console code working 2002-01-16 16:27:56 +00:00
Bill Currie
bdf45386f0 some minor work getting the client side of libQFconsole working, but nowhere
near complete.
2001-09-19 03:39:04 +00:00
Bill Currie
aade80a8d7 /finally/, libQFconsole is being used (qw-server only so far). Still has
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Bill Currie
fcaa687d56 plugin.h:
enable the cd_data_t entry so func and data structures are consistent.
cd.h:
	create cd_data_t (empty)
console.h:
	better understanding of how these things work :)
2001-07-16 23:17:52 +00:00
Bill Currie
104701a8c5 the beginnings of the console lib (using plugins for the client/server type
consoles). Currently, doesn't affect anybody other than the need to
re-bootstrap.
2001-07-16 20:41:10 +00:00