Brian Koropoff
1e6bc5f0a3
More intelligent completion
2007-03-21 01:41:15 +00:00
Brian Koropoff
0c237ccc08
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
Bill Currie
fa011b55d1
client side of http transfer support (untested)
2007-03-20 14:16:43 +00:00
Brian Koropoff
e6e28d3e5e
Be verbose about the interpreter changing
2007-03-18 07:12:23 +00:00
Brian Koropoff
39d8a90336
Allow interpreter providers for the console to be registered and allow on-the-fly interpreter switching.
2007-03-18 03:48:09 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
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than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
3a709cac0f
revamp the server curses code to use views (planning on "watch windows" for
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debugging things)
2005-06-14 11:30:33 +00:00
Bill Currie
4a8bc0a4c4
bit of a reorg to get most code out of the way of #ifdefs, bit of a speedup
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for screen updates and add a simple escape sequence parser for home and end
in debian's xterm (which seems to have borked terminfo?)
2005-06-13 09:41:48 +00:00
Bill Currie
762aefc9b1
implement Raven's calling convention (rcall: first 2 params in opb and
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opc). should give a general speedup to most progs.
2005-06-12 09:54:01 +00:00
Bill Currie
565bb92057
con_data clash. oops. :)
2005-06-08 10:07:48 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Ragnvald Maartmann-Moe IV
b72a8755ca
Move pr_keys.c to console, fixes missing Key_Progs_Init symbol for dynamic
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builds with automake 1.9.
2005-01-13 15:10:42 +00:00
Bill Currie
9f0903e4ba
wildcode and despair's automake 1.9 patch
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This is an imperfect revision of history.
2004-11-18 06:08:00 +00:00
Bill Currie
39bf47a265
use the resolve hook instead of a load function
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This is an imperfect revision of history.
2004-11-09 22:35:00 +00:00
Bill Currie
f577eba1ab
need to ensure time is defined
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This is an imperfect revision of history.
2004-11-09 22:30:00 +00:00
Bill Currie
f5bc90a53a
clean up some redundant progs functions (may be broken for a while)
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This is an imperfect revision of history.
2004-11-05 11:49:00 +00:00
Bill Currie
2d671955fb
fix an oopsie that broke skyboxlist (early morning paper routes are bad for
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coding:)
2004-04-23 22:53:39 +00:00
Bill Currie
616be68bdd
strip parameter to QFS_FilelistFill and add rua support
2004-04-20 22:52:09 +00:00
Bill Currie
e8f9761d33
move the filelist building code into quakefs
2004-04-20 22:25:52 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
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it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
7ff1534e9d
bah, fix one, create another...
2004-01-27 05:23:36 +00:00
Bill Currie
3a85dbda18
d'oh
2004-01-22 04:42:06 +00:00
Bill Currie
d9a582a741
fix the print mangling of scrolled back screens (thought of this about 10s
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after committing:P)
2004-01-22 04:28:24 +00:00
Bill Currie
62ef6f9549
scrollback 90% working. prints will mangle things, but ^L will clean it up
2004-01-22 04:07:39 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
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gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
249aee2e9f
move the OO runtime support code from libQFgamecode to libQFruamoko where
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it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
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temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
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ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
dfc83c1f5f
add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
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parameters to progs functions.
double the progs stack sizes (call depth of 32? eek)
allow one extra call on the progs stack :)
misc minor cleanups
2004-01-05 07:10:32 +00:00
Bill Currie
7ea30f3f87
use the new pr load hook for resolving the globals
2003-11-20 08:02:32 +00:00
Bill Currie
14c65d48c7
white space and add a {}
2003-11-20 07:03:50 +00:00
Bill Currie
d3e7be755b
flush sv_logfile on each print
2003-10-22 09:04:18 +00:00
Bill Currie
28e2679f0b
while downward overlapped memcpys are safe, shut up valgrind
2003-08-13 17:07:42 +00:00
Bill Currie
9210829573
PLUGIN_INFO decl cleanup
2003-08-01 19:53:46 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
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lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
4cabc2db82
fix a non-curses build issue
2003-06-04 18:07:12 +00:00
Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Brian Koropoff
30c4da3c76
Change HUD::show and HUD::hide to HUD::enable and HUD::disable. The global
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progs variable time is now updated before the HUD drawing function is run.
2003-05-23 02:50:15 +00:00
Bill Currie
7e657c49f1
fix a buffer overflow (order of ops)
2003-05-16 19:36:03 +00:00
Brian Koropoff
e160ead563
Added the scriptable HUD interface between the engine, Rua, and GIB.
2003-05-14 21:17:32 +00:00
Bill Currie
054f4b7bd1
oopsie, that was an ill-advised change :P
2003-05-13 06:20:08 +00:00
Bill Currie
5f3573143a
the beginnings of a jihad against buffer overflows
2003-05-08 23:24:02 +00:00
Bill Currie
dc9d2c89da
fix various sizing issues
2003-05-07 07:10:15 +00:00
Bill Currie
0fec378e31
view.c needs to be in the main console lib rather than the client plugin
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and make view_draw the default draw function for new views
2003-05-07 04:24:20 +00:00
Bill Currie
c397504b74
fix menu centering for 320xY
2003-05-06 03:19:29 +00:00