Commit Graph

13748 Commits

Author SHA1 Message Date
Bill Currie 6096edb1ca [qfcc] Implement wedge products for 3d VGA
That was pretty easy, but necessary for trying out barycentric
coordinates in geometric algebra :)
2023-09-07 21:40:17 +09:00
Bill Currie 5c32077c2a [iqm] Use type-specified enums
This should make debugging a little easier in the future.
2023-09-04 12:24:40 +09:00
Bill Currie 084ac76f55 [vulkan] Use identity for vertices with no bone weights
Since the identity matrix is mixed in with the other bones, interesting
things will happen if the bone weights don't add up to 1 and are not all
zero.
2023-09-04 11:08:55 +09:00
Bill Currie 8dd0410968 [qfcc] Ensure multi-vector objects have the correct type
Failing to promote ints to the algebra type results in a segfault in
assignment of a multi-vector due to the symbol pointer walking off the
end of the list of symbols.
2023-09-04 11:06:28 +09:00
Bill Currie 2b5b55f416 [iqm] Check frames before freeing its buffer
Fixes a segfault on shutdown when the iqm model has no animation data.
2023-09-04 11:01:46 +09:00
Bill Currie 23b041c2c0 [console] Fix a build failure without ncurses
It seems that I'd gotten some wires crossed when submitting the issue in
that it was the server console, not qwaq-curses, but fixes #54
2023-09-03 22:18:25 +09:00
Bill Currie 25e27bba64 [qfcc] Catch simple summed extend assignments
Simple k-vector assignments weren't being checked for summed extends.
This removes a whole pile of instructions from the 2d PGA test.
2023-09-02 21:41:10 +09:00
Bill Currie 5af1bf54f0 [qfcc] Convert summed extends to simple assignments
This knocked off another 6 instructions total :) The remaining
optimizations require better detection of products that unconditionally
produce 0.
2023-09-02 20:35:10 +09:00
Bill Currie b514bbdb44 [qfcc] Propagate double-negative through addition
And convert addition to subtraction when extend expressions are not
involved. This has taken my little test down to 56 instructions total
(21 for `l p ~l`), down from 74 (39).
2023-09-02 19:43:51 +09:00
Bill Currie c2472e99fa [qfcc] Merge extend expressions through sums
This takes care of chained sums of extend expressions. Now `l p ~l` has
only four extend instructions which is expected for the code not
detecting the cross product that always produces 0.
2023-09-02 18:46:14 +09:00
Bill Currie 924c13f925 [qfcc] Extract sub-vectors through summed extends
This goes a ways towards minimizing extend expressions, even finding
zeros and thus eliminating whole branches of expressions, but shows the
need for better handling of chained sums of extends.
2023-09-02 17:41:32 +09:00
Bill Currie f3a1239095 [qfcc] Propagate negations above aliases
No change to the generated code, but this does get negations up as close
to extends (and final sums) as possible.
2023-09-02 13:43:22 +09:00
Bill Currie 4135849903 [qfcc] Apply algebraic rules to products of negatives
Any geometric algebra product of two negatives cancels out the negative,
and if the result is negative (because only one operand was negative),
the negation is migrated to above the operation. This resulted in
removing 2 instructions from one if my mini-tests (went from 74 to 78
with the addition/subtraction change, but this takes it back to 76
instructions).
2023-09-02 13:18:27 +09:00
Bill Currie 74e9b6b7dd [qfcc] Be consistent with summed extends
Summed extend expressions are used for merging a sub-vector with a
scalar. Putting the vector first in the sum will simplify checks later
on (it really doesn't matter which is first so long as it's consistent).
2023-09-02 11:43:49 +09:00
Bill Currie 3e142534c9 [qfcc] Clean up multi-vector addition and subtraction
Subtraction is implemented as adding a negative (with the plan of
optimizing it later). The idea is to give tree inspection and
manipulation a more consistent view without having to worry about
addition vs subtraction.

Negation is moved as high as possible in the expression, but is always
below an extend expression. The plane here is that the manipulation code
can bypass an alias-add-extend combo and see the negation.
2023-09-02 11:18:50 +09:00
Bill Currie 2bb1a0a76e [qfcc] Search for alias nodes
This doesn't affect the generated code (aliases are free), but does
simplify the dag significantly, thus optimizing the compiler somewhat,
but also makes reading dags much easier and therefore optimizing the
debugging process.
2023-09-02 10:43:32 +09:00
Bill Currie 0c6586c753 [qfcc] Always initialize Ruamoko opcodes
They're used for compile-time evaluations regardless of the target.
2023-09-01 14:40:05 +09:00
Bill Currie cea24af5c4 [qfcc] Clean up default option handling
It turns out the switch to c23 (and using bool) broke the way default
options were handled: -1 just doesn't work.
2023-09-01 14:18:54 +09:00
Bill Currie d8a78fc849 [qfcc] Handle aliased temps better
Because the aliases were treated as live, every alias of a temp resulted
in an assignment, which proved to be quite significant (4-5 assignments
in some simple GA expressions). By using an alias node in the dag, the
unaliased temp can be marked live while the alias is treated as an
operation rather than an operand. Now my GA expressions have no
superfluous assignments (generally no assignments at all).
2023-09-01 11:59:47 +09:00
Bill Currie d11f7be6bf [qfcc] Use the new 2d wedge and 2-component swizzles
This cleans up the generated geometric algebra a little bit and, more
importantly, fixes #58.
2023-08-31 20:22:59 +09:00
Bill Currie e61be2f80f [gamecode] Add 2- and 3-component swizzles
VM side of the work needed for #58. Tests are still only 4-component,
but the geometric algebra tests seem to have 2-component covered at
least a little bit.
2023-08-31 20:08:28 +09:00
Bill Currie a416e9c060 [gamecode] Add a 2d wedge product
While it could be emulated using a 3d cross-product, it was a hack and
required the use of a swizzle (or alias) to extract the scalar value.
This will make 2d PGA a little nicer when I get to modifying qfcc for it
2023-08-31 17:33:05 +09:00
Bill Currie a66fb80517 [gamecode] Switch dot products to give a scalar
Making them give a vector was a mistake for Ruamoko. I've probably got a
mess to clean up in game-source, but oh well.
2023-08-31 15:32:52 +09:00
Bill Currie c9734aa945 [qfcc] Add some basic 3d PGA tests
And fix a few issues that showed up: I'd forgotten to add @regressive
and objects wider than 4 elements need to use the move instructions.
2023-08-30 17:32:02 +09:00
Bill Currie d6e30538a8 [qfcc] Fix some more multi-vectors type issues
The full multi-vector group type got the wrong type (struct instead of
the wrapping algebra type), and the wrong group was used for v * v.
2023-08-30 15:45:44 +09:00
Bill Currie 1cad355366 [qfcc] Write tests for 3d PGA geometric products
And fix the flood of errors.
2023-08-30 15:00:27 +09:00
Bill Currie 9bce0f8e4f [qfcc] Calculate multi-vector size correctly
The struct for multi-group multi-vectors cleans up that code and makes
the "calculation" much easier (since it's handled by the struct building
code).
2023-08-30 14:58:22 +09:00
Bill Currie 4c808fd254 [qfcc] Allow assignment to superset multi-vectors
If the destination multi-vector fully contains the source multi-vector,
then the assignment is ok (any missing values are zeroed).
2023-08-30 14:56:12 +09:00
Bill Currie 52eaa2fee7 [qfcc] Handle more vector type tests
That new_zero_expr is coming in handy. I should clean up expr_bool.c.
2023-08-30 14:52:38 +09:00
Bill Currie 719cf055a5 [qfcc] Check validity of field expressions
Even though I plan on making multi-vector types easier to use with field
accesses, getting segfaults doesn't help with debugging.
2023-08-29 21:37:41 +09:00
Bill Currie a01cbd56fd [qfcc] Write tests for 3d PGA dot products
And fix the bugs that were uncovered.
2023-08-29 21:30:18 +09:00
Bill Currie c42aaea060 [qfcc] Write tests for 3d PGA wedge products
And fix the discovered bugs.
2023-08-29 19:42:00 +09:00
Bill Currie 33295a8ad9 [qfcc] Use structs for multi-vector type layouts
Simple k-vectors don't use structs for their layout since they're just
an array of scalars, but having the structs for group sets or full
multi-vectors makes the system alignment agnostic.
2023-08-29 17:10:29 +09:00
Bill Currie 09cdf87f67 [qfcc] Used aligned type sizes for sizeof
And geometric algebra vectors. This does break things a little in GA,
but it does bring qfcc's C closer to standard C in that sizeof respects
the alignment of the type (very important for arrays).
2023-08-29 13:59:12 +09:00
Bill Currie ad6b4057f9 [qfcc] Apply member alignment to union size
Seeing a union of size 7 when its members need an alignment of 4 was
rather a concern.
2023-08-29 08:25:19 +09:00
Bill Currie e4391992cb [qfcc] Remove the internal error for null bool lists
It turns out that both lists can be null when applying short circuit
logic to constants.
2023-08-29 08:06:28 +09:00
Bill Currie d6ec250897 [qfcc] Fix vector int tests
These too needed a horizontal or.
2023-08-29 08:04:32 +09:00
Bill Currie 327cb88af3 [qfcc] Demote implicit double vector literals correctly
The code for demoting the literals wasn't taking the width into account.
2023-08-29 08:02:11 +09:00
Bill Currie 8de722bfc7 [qfcc] Mark large products as unimplemented
Before I forget and wonder why they're not working.
2023-08-28 20:35:03 +09:00
Bill Currie 58a1758363 [qfcc] Implement the regressive product
That went surprisingly well (but it is built up from other ops, so
pretty easy, really).
2023-08-28 20:35:03 +09:00
Bill Currie e2d812ab6a [qfcc] Implement multi-vector dual
It's implemented as the Hodge dual, which is probably reasonable until
people complain. Both ⋆ and ! are supported, though the former is a
little hard to see in Consola.
2023-08-28 20:35:03 +09:00
Bill Currie 1329a1c43a [qfcc] Implement multi-vector negation
That was surprisingly harder than expected due to recursion and a
not-so-good implementation in expr_negate (it went too high-level thus
resulting in multivec expressions getting to the code generator).
2023-08-28 17:00:14 +09:00
Bill Currie 6b1684b711 [qfcc] Implement mutli-vector division
But only for scalar divisors. The simple method of AB†/(BB†) works only
if B is a versor and there's also the problem of left and right
division. Thanks to sudgy for making me stop and think before I actually
implemented anything (though he mentioned only that it doesn't work for
general mutli-vector divisors).
2023-08-28 12:17:59 +09:00
Bill Currie 41e0483102 [qfcc] Read float/double vector literals correctly
Wow, I thought that had been tested. I guess that not vary many vector
literals used fractional values.
2023-08-28 12:06:25 +09:00
Bill Currie 5b1ce309ef [qfcc] Implement multi-vector reversion
For a change, something that's actually general rather than specific to
PGA.
2023-08-28 11:56:35 +09:00
Bill Currie 717b09f33e [qfcc] Fix vector long tests
And the discovered typos (yes, I double-checked the values) in the PGA
tests.
2023-08-27 18:40:40 +09:00
Bill Currie 55b7547451 [qfcc] Get the rest of the main 2d PGA products working
That was tedious. I can't say I'm looking forward to writing the tests
for 3d. And even though trivector . bivector and bivector . trivector
give the same answer, they're not really commutative when it comes to
the code.
2023-08-27 15:24:35 +09:00
Bill Currie 5aea74de7e [qfcc] Show algebra signature for bad basis blades
Clear error messages are always more helpful than opaque ones.
2023-08-27 15:17:22 +09:00
Bill Currie c7d6e80d69 [qfcc] Use GPU-style alignment for algebra types
Meaning vec3 is aligned to 4 components instead of 1. 2-component ops
use vec2 in the VM thus requiring alignment to boundaries of 2, but 4
seems better as it conforms with OpenGL and Vulkan (and, I imagine,
DirectX, but I doubt QF will ever use DirectX).
2023-08-27 15:13:49 +09:00
Bill Currie 727b490a0c [gamecode] Improve hops instruction readability 2023-08-27 12:28:16 +09:00