Commit graph

78 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
c8fcdd5813 Re-enable rendering lights on the player you are viewing from... 2002-07-03 00:37:28 +00:00
Ragnvald Maartmann-Moe IV
1478dcd9c9 Prune dead code. 2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
1ca1154964 Speed up client nail packet parsing. 2002-07-02 18:07:51 +00:00
Ragnvald Maartmann-Moe IV
aeab38fe4f Minor cleanups. 2002-06-30 16:19:37 +00:00
Ragnvald Maartmann-Moe IV
a246015053 Order of operations fix for R_AddEfrags. 2002-06-19 17:32:39 +00:00
Ragnvald Maartmann-Moe IV
1ebc5e6fa1 Whitespace. 2002-06-19 17:01:31 +00:00
Bill Currie
5052e3db1f add qsg support for players and actually send EFFECTS2 and FRAME2 for
packet entities
2002-06-19 02:55:57 +00:00
Ragnvald Maartmann-Moe IV
d2fadb2978 Temporary workaround for invisible players. 2002-06-18 23:50:53 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
bc4c4588cc Minor cleanup. 2002-06-10 23:05:29 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV
90f4bf5fa7 Improve dlight flag combination behaviors, plus some more dlight initialization cleanups. 2002-06-07 05:21:53 +00:00
Ragnvald Maartmann-Moe IV
f6c6d9f03e Add EF_DIMLIGHT to qw, make it work identically in nq. 2002-06-06 04:14:23 +00:00
Ragnvald Maartmann-Moe IV
46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Bill Currie
2b2c0401cf stuff player, beam and explosion entities into the map (rather than
building the render entity lists directly) so they get vis-clipped. The
benefits of this to newer gl cards/drivers or sw is negligable, but is a
pretty serious boost for the voodoo2 (~24%).
2002-04-25 04:30:03 +00:00
Bill Currie
c310cd2235 correct some email addresses 2002-04-12 17:54:12 +00:00
Bill Currie
e386a02292 make sure unused player slots are skipped when linking (should fix elmex'
segfault)
2002-03-15 16:49:40 +00:00
Bill Currie
777495e069 hopefully fix our rocket trail problem 2002-03-14 21:33:56 +00:00
Bill Currie
7c3f58e08e this should fix elmex's segfault 2002-03-12 19:44:10 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8 MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Bill Currie
44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
27ff29214e print a warning and recover instead of crashing when the model is null 2001-12-02 00:38:44 +00:00
Bill Currie
5b13c1a07d fix rocket trails in demos 2001-12-02 00:18:09 +00:00
Bill Currie
13d67a4c67 fix an oopsie with low-copy and software clients 2001-12-01 22:26:17 +00:00
Bill Currie
6a51021f86 low-copy networking code. gives about 3-4% speed boost to overkill (null
renderer).
2001-12-01 22:16:50 +00:00
Ragnvald Maartmann-Moe IV
f192287a3b U_EXTEND fixes taniwha wanted me to commit for him. 2001-11-28 23:51:49 +00:00
Bill Currie
0652a9d90c initialize the projectiles array so nails are visible 2001-11-28 03:17:41 +00:00
Bill Currie
f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
e2db0ed434 allow oolormap to be set for the last client 2001-11-26 05:16:04 +00:00
Bill Currie
87d6278a87 move the physent overflow tests to the correct locations 2001-11-26 01:52:08 +00:00
Bill Currie
d99da515f7 cl_ents.c:
catch and moan about physents overlows (needs more work, but I don't
	grok the code well enough yet to do more).
pmovetst.c:
	correct a spelling error
2001-11-25 23:25:53 +00:00
Bill Currie
e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Bill Currie
288ec4251c various fractional speedups 2001-11-15 19:37:29 +00:00
Bill Currie
504b804b4c replace many Host_EndGame calls with Host_Error and make Host_Error not bail
out of the program in most cases
2001-11-12 20:46:11 +00:00
Bill Currie
c5aec15569 This prepares for moving the net_svc code to a branch allowing both network
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00
Adam Olsen
c0f363e05c it seems that map changes generate from mismatches, so change that
back to a silent warning (but also make it drop the packet)
2001-10-30 09:15:09 +00:00
Adam Olsen
61f819b5c9 - further error checking rearangements, putting the "old packet" check
first, and making it a Con_DPrintf that just invalidates that packet
2001-10-30 02:29:04 +00:00
Adam Olsen
950331a1f4 clean up a few error messages, rearange error checks, and change some
"impossible" warnings into errors.
2001-10-30 00:24:25 +00:00
Bill Currie
85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Adam Olsen
36b8256b3a - fixed net_packetlog to use Con_Printf when there's no logfile open,
rather than a stdout hack (which had problems with buffering)
- actually parse net_deltapacketentities
- print offset within net_{,delta}packetentities blocks for each
  entity
- fix indenting in Log_Delta
- fix off-by-one for packet offset printing
- fix a miss-parsing of svc_deltapacketentities
  (MAX_PACKET_ENTITIES does NOT include U_REMOVE entities)
- remove "full update" handling for CL_ParseDeltaPacketEntities, since
  that only happens with svc_packetentities
2001-10-29 00:32:16 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Adam Olsen
f3fe1cec87 - add a request to send any errors to quake-devel in Host_NetError
- cleanup CL_ParseDeltaPacketEntites a little bit
- change some warnings in CL_{,Delta}PacketEntites to errors, as well
  as full updates with delta*, so that they can either be debugged or
  shown not to be needed
2001-10-28 00:51:14 +00:00
Bill Currie
7910fe026b nuke FlushEntityPacket and CL_ParseDelta as they are both redundant and
FlushEntityPacket now causes a crash.
2001-10-26 15:04:51 +00:00
Adam Olsen
b5856e8be0 - audit of the net_svc.c users' sanity checking 2001-10-25 23:26:33 +00:00
Adam Olsen
dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Adam Olsen
818f5de658 - rename CL_ParsePacketEntities to CL_ParseDeltaPacketEntities
- fix various spots in the above that called Host_EndGame but didn't
  return
- switched the order of modellist and soundlist in net_svc*, to
  conform with the rest of the files
- create a new CL_ParsePacketEntities, that only handles
  svc_packetentities (so it's much simpler).  it uses net_svc*
2001-10-21 14:21:30 +00:00
Adam Olsen
32fbdba399 - move the MAX_PROJECTILES def from cl_ents.c to bothdefs.h
- convert svc_nails
2001-10-20 08:10:25 +00:00
Adam Olsen
a4d9507895 - roast the unnecesary MAX_STYLESTRING def from bothdefs.h
- rename the message argument of NET_SVC_*_Parse to msg
- rename the other argument to block, for brevity
- convert svc_spawnstaticsound
- convert svc_serverinfo
- convert svc_playerinfo
- fix a exploitable buffer overflow with svc_lightstyle
2001-10-19 21:20:49 +00:00
Bill Currie
6ad55725c2 chase cam seems to work properly now 2001-10-11 16:26:09 +00:00