Commit graph

6987 commits

Author SHA1 Message Date
Bill Currie
1be73a528a don't seg when non-jack isn't available either :P 2007-05-21 21:39:59 +00:00
Bill Currie
cfb13eac71 behave properly when using jack but jackd isn't there 2007-05-21 11:20:36 +00:00
Bill Currie
2becf1d1c1 make sure HAVE_JACK gets defined when it should 2007-05-17 10:14:25 +00:00
Bill Currie
4d1a927be6 thought I tested this... 2007-05-16 21:21:30 +00:00
Bill Currie
8911a79901 check return code for UserInfoChanged too. 0: normal processing (server sends changes to clients) 1: server doesn't send changes to clients 2007-05-16 10:00:19 +00:00
Bill Currie
e47758025d more vc patches from phrosty 2007-05-16 09:48:56 +00:00
Bill Currie
866eaa22f6 don't segfault when there are holes in the texture list 2007-05-16 09:23:54 +00:00
Bill Currie
85c5594148 allow the progs to signal whether they handled the info change or not 2007-05-15 10:58:19 +00:00
Bill Currie
411d6517cb make duplicate macros behave the same as qcc in traditional mode (ie, bump the number anyway) 2007-05-15 07:51:04 +00:00
Bill Currie
fee656eb68 warn about (and otherwise ignore) duplicate frame macros 2007-05-15 07:36:56 +00:00
Bill Currie
79fdf8db80 allow .imm symbols to be written in traditional mode 2007-05-15 07:25:47 +00:00
Bill Currie
ecaa002774 fix items in walls in hipnotic 2007-05-14 11:16:41 +00:00
Bill Currie
680bc22697 better error reporting for redefines 2007-05-13 09:02:51 +00:00
Bill Currie
a521a78adb catch more uninitialized variables 2007-05-13 08:39:07 +00:00
Bill Currie
c81c074660 mark used constants as used 2007-05-13 08:20:19 +00:00
Bill Currie
b356f1cbd4 remove some debug 2007-05-13 07:06:59 +00:00
Bill Currie
f4d40650f5 make initialized locals behave similarly to qcc in traditional mode (note, they're not exactly the same) 2007-05-13 06:21:54 +00:00
Bill Currie
bffd9f208f more sounds in menus 2007-05-13 05:14:32 +00:00
Bill Currie
0301cd6fa8 fix hud scaling 2007-05-13 04:21:37 +00:00
Bill Currie
66ab41534c make the menu plist reading more efficient 2007-05-13 04:03:04 +00:00
Bill Currie
d996c364b8 massively speedup savegame scanning (and bump the menu progs memory size again :/) 2007-05-13 03:56:08 +00:00
Bill Currie
b1b7c49b11 plug a memory leak when saving games 2007-05-13 03:34:49 +00:00
Bill Currie
ece4df298e make that a factor of ~400. 2007-05-13 03:27:54 +00:00
Bill Currie
a72f2046f5 speed up PL_WritePropertyList by ~3x. 2007-05-13 03:13:01 +00:00
Bill Currie
b5809eaa4f this /should/ fix the scaling of high-res hud items 2007-05-13 01:29:29 +00:00
Bill Currie
aca80a7baf fix the gold-key/radiation-symbol bug in rock2 2007-05-09 10:55:02 +00:00
Bill Currie
06157dc937 link the client console plugin against ruamoko. how I got away with this for so long is beyond me 2007-05-09 10:37:12 +00:00
Bill Currie
787a9bc182 forgot to increment the tail number (would have made a mess of maps with more than one duplicate of a texture name) 2007-05-09 10:08:35 +00:00
Bill Currie
3528e803c1 a little more info on bad models/solid settings 2007-05-08 11:21:56 +00:00
Bill Currie
01f7bd440e slightly cleaner 2007-05-08 10:49:54 +00:00
Bill Currie
fd6a856ae1 clean out some old debug code that's confusing me 2007-05-08 09:33:24 +00:00
Bill Currie
2149aefe67 not so sure that one's needed 2007-05-08 03:24:49 +00:00
Bill Currie
4d86c40113 handle float conditionals 2007-05-08 03:20:15 +00:00
Bill Currie
5798c9d67a wasn't catching the precedence inversion in (x - x & y) even though it was caught for (x & y - x). 2007-05-08 02:54:50 +00:00
Bill Currie
57bd43fc52 make the watchpoint (optionally) conditional 2007-05-08 02:25:01 +00:00
Bill Currie
fe4a4a9e55 "hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :) 2007-05-08 02:04:47 +00:00
Bill Currie
0e78c3f6da make STORAGEX lower priority than UNARY so casts work 2007-05-07 23:44:45 +00:00
Bill Currie
b167bc302b fix a segfault when doing backtraces without debug info 2007-05-07 23:10:54 +00:00
Bill Currie
3c78eaaa49 should fix hikaru's seg 2007-05-07 21:50:31 +00:00
Bill Currie
9609fe8ca4 bloody hell 2007-05-07 15:04:06 +00:00
Bill Currie
839c00b97b back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
Bill Currie
097be5a093 fix file handle leak 2007-05-07 14:03:36 +00:00
Bill Currie
beb5438484 fix messed up build order by putting bi_inputline.c where it really belongs 2007-05-07 13:02:35 +00:00
Bill Currie
dd1adc0431 remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
Bill Currie
8f365c4512 that wasn't supposed to go in 2007-05-07 12:18:54 +00:00
Bill Currie
72daa2fd2b add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00
Bill Currie
c2894dcfce make backbuf max size tunable (for the big packets) 2007-05-07 12:09:10 +00:00
Bill Currie
32733ef3d9 set time and self when calling ClientCommand 2007-05-07 11:16:29 +00:00
Bill Currie
7af2378e03 turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway). 2007-05-07 05:20:24 +00:00
Bill Currie
6a019f1859 make sure all miptex entries have a unique name in the generated wad file so no textures get lost when extracting. 2007-05-07 02:06:03 +00:00