Commit graph

443 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
5afd16bea9 More header cleanups. 2001-05-09 18:34:46 +00:00
Ragnvald Maartmann-Moe IV
7fa4b01208 More header merges. 2001-05-09 18:28:08 +00:00
Bill Currie
439eb60cb2 fix some missed refs to teamplay.h as a result of its move 2001-05-09 18:04:45 +00:00
Ragnvald Maartmann-Moe IV
7567098bc0 More header merges. 2001-05-09 17:57:57 +00:00
Ragnvald Maartmann-Moe IV
85de55a05c More header merging. 2001-05-09 17:29:07 +00:00
Ragnvald Maartmann-Moe IV
a454719fc7 Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
Ragnvald Maartmann-Moe IV
e0d43f4a7f Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
Ragnvald Maartmann-Moe IV
601556701c Whitespace, comment cleanups. 2001-05-09 17:12:49 +00:00
Bill Currie
226189cff7 whitespace 2001-05-09 06:57:35 +00:00
Bill Currie
e5c145c760 correct the mis-parsing of TE_GUNSHOT 2001-05-09 06:57:23 +00:00
Bill Currie
e96ab564af fix the init issues that stopped nq working after Despair's heroic efforts 2001-05-09 06:15:14 +00:00
Bill Currie
f818392e26 cruft removal 2001-05-09 06:02:23 +00:00
Ragnvald Maartmann-Moe IV
ce3218bce5 Whitespace, comment out bloodpuffs, which aren't used in nq. Instead we get colored dot explosions. Whoopie. 2001-05-09 06:00:19 +00:00
Ragnvald Maartmann-Moe IV
f6374b48ce First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Bill Currie
80814f5437 remove these since they are no longer needed as they are in libs/util now 2001-05-08 22:29:48 +00:00
Bill Currie
e118a9136a forgot these :P 2001-05-08 20:57:07 +00:00
Bill Currie
b5df1c816a move fnmatch.c and dirent.c to libQFutil 2001-05-08 20:53:25 +00:00
Bill Currie
22a1a0d5d3 remove R_CullBox as it is now in mathlib.[ch] 2001-05-08 20:52:12 +00:00
Ragnvald Maartmann-Moe IV
b10ea42970 Update alsa support for most recent API changes. Old version temporarily left in as comments. 2001-05-08 17:16:49 +00:00
Jeff Teunissen
ef5fd0ed6d New Preferences class -- it may not seem like it, but this is a Big
Deal. :)
2001-05-08 08:38:34 +00:00
Bill Currie
461ce64685 white space 2001-05-07 21:10:45 +00:00
Bill Currie
1205401b38 Finally, a preqcc with source :) Seems to work ok, but it's far from
complete. It does, however, build customTF without any appearent problems.
2001-05-07 20:53:50 +00:00
Bill Currie
330ff44eef fix for older systems again :) (atleast means >= rather than > ) 2001-05-07 16:31:19 +00:00
Jeff Teunissen
e943e13eb2 Autoconf support for Forge. It's incomplete, but it's mostly working. 2001-05-07 09:44:17 +00:00
Jeff Teunissen
a45dd9b289 Forge: Map and PopScrollView build now. 2001-05-07 09:43:25 +00:00
Bill Currie
cc68e1a12e qf now links with NO optimisation (not even -O). R_CullBox has been moved from
glquake.h to mathlib.h (along with the declaration for frustum) and the
extern inline keyworws protected by an ifndef so that mathlib.c can cause
R_CullBox to be compiled publicly. The definition of frustrum has been moved
from its verious locations into mathlib.c.
2001-05-07 04:08:34 +00:00
Joseph Carter
380a40073e A couple configure fixes - 3dfx should actually function properly now. I
also fixed a typo which may or may not have caused some breakage for -lGL
under certain circumstances.
2001-05-07 03:23:28 +00:00
Jeff Teunissen
1a067ecaac Fix a bug in configure that's been nagging me. 2001-05-07 02:43:10 +00:00
Ragnvald Maartmann-Moe IV
4ad2644fa3 Tweaks to particle effects. 2001-05-02 18:01:14 +00:00
Zephaniah E. Hull
4b3311983b cl_demo.c: Modified timedemo to give a little more precision with FPS.
gl_draw.c: Fixing gl_lightmode 1.
gl_dyn_part.c:
  Fixing gl_lightmode 1.
  Fixed word wrapping on comments.
  Switched to using the new vertex array setup.
gl_rmisc.c: New vertex array setup.
varrays.h: New vertex array setup.
2001-05-02 13:48:04 +00:00
Zephaniah E. Hull
86a99a7cd2 Fixed how we detect 3dfx cards, AND how we set the default gl_max_size. 2001-05-02 09:27:00 +00:00
Zephaniah E. Hull
8e40444434 Compile fix for the Debian sid SDL version compile. 2001-05-02 08:52:20 +00:00
Adam Olsen
36a3cb73c1 add some useful software tweaks :) 2001-04-28 05:13:46 +00:00
Adam Olsen
1f4eb7e539 add a couple items 2001-04-28 05:13:19 +00:00
Timothy C. McGrath
661db56184 New benchmark scores, gained .2 fps with a cvar I didn't know about
previously. gl_sky_divide set to 0 goes faster when you have gl_sky_clip
>0.

Thanks despair,
Misty-chan
2001-04-28 04:30:43 +00:00
Timothy C. McGrath
205ee22a15 OK, found out I can't play with the settings I had in the V3 config, so
I mangled them into something that works. Also I found out about
gl_texturemode (thanks despair) although it didn't do much for me, it
might for you. Look at it :)

I also cleaned up the configs so we can see where each section begins
and ends easier. Should be fairly obvious what I did.

Misty-chan :)
2001-04-28 02:50:50 +00:00
Ragnvald Maartmann-Moe IV
6542192514 Minor corrections. 2001-04-27 13:25:53 +00:00
Adam Olsen
0dee26397c Make sdl audio work. And despite claims, it's not actually bad
(except for esd, but that's not sdl's fault).
I havn't tested it with other hardware or different config variables,
and I've experienced the occasional hang or segfault on exit, so
feedback is very welcome. :)
2001-04-27 07:41:47 +00:00
Adam Olsen
7eb57602a2 one more item. (getting it commited before I do the sdl stuff) 2001-04-27 07:35:28 +00:00
Timothy C. McGrath
fa31c6e4f7 OK, this cleans up things a tad. glspeed.cfg is now known forevermore as
glspeed-v3.cfg. Cleared up a misleading comment about r_dynamic, found
out 0.5.0 quakeforge does weird things with gl_lightmode (see comment)
and added benchmarking information to the beginning of the files.
2001-04-27 00:41:06 +00:00
Timothy C. McGrath
c4680099c7 Typos fixed that were in the original. (oops)
Misty-chan
2001-04-26 03:09:46 +00:00
Timothy C. McGrath
7e0c1edcf7 Added back the old glspeed.cfg with the new cvar I found out about. This
one should work fine for old voodoo 1/2 users. I'll update this one
generally when I do the other one, but this one I can't really test
myself on for it's target - older hardware. Please tell me if I give a
setting which is slower on a system.

Misty-chan
2001-04-26 03:06:56 +00:00
Timothy C. McGrath
2af85467ec Fixed a typo (cl_max_particles default is 2048!) as well as added a cvar
I didn't know about (gl_lightmap_components)

Other than that, haven't added or removed much of anything - HOWEVER
note that this config has radically changed speedwise. I've gotten a
hardware upgrade, and so changed my config around to suit it. This is
written now for a voodoo 3 2000 pci, the old voodoo 1 has been
accidentally fried and given a proper burial.

If you relied on the old config to be fast as heck with it's defaults,
sorry. - Please look through the file, read the comments, and change the
settings to however you please.

Misty-chan
2001-04-26 02:50:49 +00:00
Adam Olsen
ab7054a563 More stuff 2001-04-25 23:51:45 +00:00
Adam Olsen
4a9a6747ff Add some wishlist items :) 2001-04-25 23:08:54 +00:00
Bill Currie
58afc88122 link libQFutil.so against libdl 2001-04-25 20:53:09 +00:00
Bill Currie
1fbb62d518 hook in the plugin system 2001-04-25 00:20:23 +00:00
Adam Olsen
3f8ef22b61 Minor wording change. 2001-04-24 22:21:26 +00:00
Jeff Teunissen
c364e1c3cf The first version of the QF Plugin API. Version 1.0 supports input and
sound (digital audio, that is, not CD) plugins right now, more to come
later.
2001-04-24 22:19:42 +00:00
Bill Currie
0b117b7133 *sigh*, well, it turns out that even id's qc is borked when it comes to
unallocated entities, so make 0xdeadbeef optional (pr_deadbeef 1 to turn it
on).
2001-04-22 04:58:33 +00:00