Commit graph

59 commits

Author SHA1 Message Date
Bill Currie
b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Adam Olsen
9ea52e8239 Move the gamecode engine into a subdir. 2001-08-21 21:05:26 +00:00
Bill Currie
edcc313501 debug info for local variables is now used. only works when tracing atm:/ 2001-07-19 07:27:14 +00:00
Bill Currie
47a6f2c9b5 pr_debug.c:
capitolise CRC and add a \n to the message
sv_progs.c (both nq and qw):
	don't bother checking the progdefs.h crc: it's just not needed any more
pr_imm.c:
	use r instead of rep when checking the hash tables.
main.c (quaq):
	make developer work and set com_filesize (otherwise, progs crc doesn't
	get set properly (com_filesize, not developer:))
2001-07-18 21:28:41 +00:00
Bill Currie
5a86b66054 fix a typo 2001-07-18 20:49:57 +00:00
Bill Currie
1c9e1b176f fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Bill Currie
0cbb0bf396 add pr_source_path to specify where to look for the source files 2001-07-15 02:57:36 +00:00
Bill Currie
2771e6385c oops, used the wrong function to look up .debug_file 2001-07-15 02:05:29 +00:00
Bill Currie
66c8f00dc7 print out source line numbers when available 2001-07-14 23:53:59 +00:00