Bill Currie
105d1ee7d9
well, that didn't last long, did it?
...
merge r_cvar.h
2001-05-11 19:33:17 +00:00
Bill Currie
4ff86056db
pull all rendering cvar declarations and initialisations out of the misc
...
files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Bill Currie
6ba3288744
more diff noise reduction. just down to the diferences in the way gl stuff
...
is handled.
2001-05-11 16:23:00 +00:00
Bill Currie
b775a6f308
remove some diff noise to ease merging
2001-05-11 06:11:17 +00:00
Bill Currie
44317f299e
merge gl_mesh.c into libQFmodels
2001-05-11 05:59:17 +00:00
Ragnvald Maartmann-Moe IV
28c809d27e
Alliteration Annoys Always
2001-05-11 01:01:27 +00:00
Ragnvald Maartmann-Moe IV
ab29863c04
Grok Goofs Grumble.
2001-05-10 17:49:35 +00:00
Ragnvald Maartmann-Moe IV
a5d3e614a0
More Merge Madness.
2001-05-10 17:45:05 +00:00
Ragnvald Maartmann-Moe IV
7aa70de483
*meld*
2001-05-10 17:26:03 +00:00
Bill Currie
d03e28a034
correct the link order of the libs
2001-05-10 16:29:11 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
...
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV
5cd8ddb1aa
*shuffle*
2001-05-10 04:16:39 +00:00
Ragnvald Maartmann-Moe IV
f5f3260dec
Taniwha apparently lost interest after doing the hard part, so I'll just merge this...
2001-05-10 03:36:31 +00:00
Bill Currie
00f6e26419
clean up some nasty dependencies
2001-05-10 03:16:29 +00:00
Ragnvald Maartmann-Moe IV
5864e85048
Clean up after aforementioned shoggoth.
2001-05-10 02:42:19 +00:00
Ragnvald Maartmann-Moe IV
9529f12f5b
Mister Spock was here.
2001-05-10 02:37:55 +00:00
Ragnvald Maartmann-Moe IV
2fe98e9fa4
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
Ragnvald Maartmann-Moe IV
37a93b3e91
Merge draw.h.
2001-05-09 22:40:51 +00:00
Bill Currie
3ba56286ac
more missed removals
2001-05-09 22:08:21 +00:00
Bill Currie
271803a568
commdef.h is dead
...
good riddance
2001-05-09 20:34:39 +00:00
Bill Currie
9b666fb26e
correct an error message
2001-05-09 20:31:21 +00:00
Bill Currie
83af1368e1
remove pcx.c's dependence on cl_parse.h
2001-05-09 18:48:55 +00:00
Ragnvald Maartmann-Moe IV
febf62ad9d
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
Ragnvald Maartmann-Moe IV
910e76a900
More header musical chairs chaos. You there! No eating the chairs!
2001-05-09 18:42:37 +00:00
Ragnvald Maartmann-Moe IV
5afd16bea9
More header cleanups.
2001-05-09 18:34:46 +00:00
Ragnvald Maartmann-Moe IV
7fa4b01208
More header merges.
2001-05-09 18:28:08 +00:00
Bill Currie
439eb60cb2
fix some missed refs to teamplay.h as a result of its move
2001-05-09 18:04:45 +00:00
Ragnvald Maartmann-Moe IV
7567098bc0
More header merges.
2001-05-09 17:57:57 +00:00
Ragnvald Maartmann-Moe IV
85de55a05c
More header merging.
2001-05-09 17:29:07 +00:00
Ragnvald Maartmann-Moe IV
a454719fc7
Merge adivtab.h while I'm at it.
2001-05-09 17:24:41 +00:00
Ragnvald Maartmann-Moe IV
e0d43f4a7f
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
Bill Currie
f818392e26
cruft removal
2001-05-09 06:02:23 +00:00
Ragnvald Maartmann-Moe IV
f6374b48ce
First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
...
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Bill Currie
80814f5437
remove these since they are no longer needed as they are in libs/util now
2001-05-08 22:29:48 +00:00
Bill Currie
b5df1c816a
move fnmatch.c and dirent.c to libQFutil
2001-05-08 20:53:25 +00:00
Bill Currie
cc68e1a12e
qf now links with NO optimisation (not even -O). R_CullBox has been moved from
...
glquake.h to mathlib.h (along with the declaration for frustum) and the
extern inline keyworws protected by an ifndef so that mathlib.c can cause
R_CullBox to be compiled publicly. The definition of frustrum has been moved
from its verious locations into mathlib.c.
2001-05-07 04:08:34 +00:00
Ragnvald Maartmann-Moe IV
4ad2644fa3
Tweaks to particle effects.
2001-05-02 18:01:14 +00:00
Zephaniah E. Hull
4b3311983b
cl_demo.c: Modified timedemo to give a little more precision with FPS.
...
gl_draw.c: Fixing gl_lightmode 1.
gl_dyn_part.c:
Fixing gl_lightmode 1.
Fixed word wrapping on comments.
Switched to using the new vertex array setup.
gl_rmisc.c: New vertex array setup.
varrays.h: New vertex array setup.
2001-05-02 13:48:04 +00:00
Zephaniah E. Hull
86a99a7cd2
Fixed how we detect 3dfx cards, AND how we set the default gl_max_size.
2001-05-02 09:27:00 +00:00
Bill Currie
1fbb62d518
hook in the plugin system
2001-04-25 00:20:23 +00:00
Ragnvald Maartmann-Moe IV
93290fcb07
Easter's over. (aww...)
2001-04-20 19:45:42 +00:00
Ragnvald Maartmann-Moe IV
b5d3508022
Small cleanups.
2001-04-20 19:39:38 +00:00
Bill Currie
4be4e5ccf6
clear not-yet allocated entities to 0xdeadbeef
2001-04-20 17:51:57 +00:00
Adam Olsen
fa4ee64984
And cshift patch here too..
2001-04-20 13:33:56 +00:00
Adam Olsen
c2044ccdbf
Fix the "Corrupted demo" error when you play a timedemo while one is already running.
2001-04-20 13:09:22 +00:00
Bill Currie
06acd3db1c
massivly speed up qw/source/Makefile creation, and Makefile.in, too. ASM_ARCH
...
and PACKETLOG are gone from Makefile.am as the first was really redundant
and the latter now is.
2001-04-18 21:02:02 +00:00
Bill Currie
b4b27ee13b
move the make dist stuff to the top level Makefile.am and get make dist to
...
work in that make doesn't barf. probably missing lots of files
2001-04-18 07:18:54 +00:00
Ragnvald Maartmann-Moe IV
75df0b6440
Makefile cleanups.
2001-04-18 07:05:37 +00:00
Bill Currie
9babdbdf79
correct the wording of the server init failure message
2001-04-18 04:42:09 +00:00
Bill Currie
527471a7de
*-wgl finally links (who knows if it works?:) and some more conceptual
...
cleanup
2001-04-17 15:55:33 +00:00
Adam Olsen
f9641bfadc
Make 16 megs the default, since 44khz sounds need it. Win will grab
...
up to 16 megs anyway, and nq already has 16 as the default, so no
changes for them.
2001-04-17 07:47:32 +00:00
Bill Currie
dbca31519f
qw-client-wgl and nq-wgl get to (but fail) the link stage
2001-04-17 06:55:50 +00:00
Chris Ison
ba1408d56d
fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe
2001-04-17 03:08:52 +00:00
Adam Olsen
311cbdbe59
Fix so building statically (--disable-shared) works.
2001-04-16 17:45:35 +00:00
Bill Currie
065649e488
rework VID_InitBuffers to use callback to init the draw buffers.
...
Unfortunatly, this means that VID_InitBuffers needs to be called twice during
startup (once in VID_Init, and once in D_Init).
2001-04-16 09:12:21 +00:00
Bill Currie
f9c9e4fba7
everything except *-3dfx (unknown status) now builds
2001-04-16 03:55:44 +00:00
Bill Currie
0b5b3b03a4
move GL_CheckBrightness into vid_common_gl.c
2001-04-15 21:19:05 +00:00
Bill Currie
6fcf8395ca
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
...
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Bill Currie
36cbe70826
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
...
build failures in the main source still
2001-04-15 08:04:15 +00:00
Bill Currie
a0ab26ff6b
merge screen.h
2001-04-15 07:47:49 +00:00
Bill Currie
7e67fd56f3
getting closer to building the vid libs.
...
in_common.c is the main input interface. in_x11 has been modified suitably
2001-04-15 07:18:04 +00:00
Ragnvald Maartmann-Moe IV
20e0961ed2
*whack* Die Mole Die!!!
2001-04-15 06:18:06 +00:00
Ragnvald Maartmann-Moe IV
778f0c129c
Finish move of vid.c to libs, kill a few stragglers.
2001-04-15 05:36:56 +00:00
Ragnvald Maartmann-Moe IV
dbf0e3130e
Quash more cvs add/remove oddities.
2001-04-15 05:18:23 +00:00
Ragnvald Maartmann-Moe IV
2c282b17c4
Die, dammit!
2001-04-15 05:04:16 +00:00
Ragnvald Maartmann-Moe IV
84461e1f1f
More merging.
2001-04-15 04:45:07 +00:00
Bill Currie
6a696881b3
these are now in libs/video/targets
2001-04-15 04:40:09 +00:00
Ragnvald Maartmann-Moe IV
66fafd3e0e
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
Bill Currie
bd0fab4ce1
vid_wgl in qw now uses vid_common_gl. probably doesn't work
...
compile fix for merged glquake.h in vid_wg.c in nq
2001-04-15 03:17:03 +00:00
Timothy C. McGrath
9f583076f8
Made necessary changes to includes to get files to compile, got
...
directions from despair :)
Misty-chan
2001-04-15 00:39:29 +00:00
Bill Currie
5859b3dd1f
merge glquake.h. Rather messily done, but it works and all clashes were
...
sorted out on the nq side assuming that qw did it right (which it does:)
2001-04-14 21:22:08 +00:00
Bill Currie
8fef64c064
V_CheckGamma WILL get called before vid_gamma gets set in gl, so protect
...
against that circumstance.
2001-04-14 02:27:19 +00:00
Jeff Teunissen
bffe67977c
Gamma cleanups. Brightness and contrast are gone from software, since they
...
won't work with proper gamma control anyway.
2001-04-13 08:02:11 +00:00
Bill Currie
9a2df9a2d5
use hash tables in Skin_Find
2001-04-13 06:56:45 +00:00
Ragnvald Maartmann-Moe IV
9ff89960f2
Fix hw gamma in -sgl.
2001-04-13 06:53:35 +00:00
Chris Ison
1b40eb715a
fixed m_filter CVAR type, started on gamma for 3dfx
2001-04-13 04:25:06 +00:00
Bill Currie
deac792513
damn, not only did that not fix the problem, I broke stuff
2001-04-13 03:33:56 +00:00
Bill Currie
ee7d43f6ae
fix the "Couldn't load skin skins/dvc-c.pcx" skins problem
2001-04-13 01:45:37 +00:00
Bill Currie
5278f9fd73
put the gamma code into vid.c where (IMO) it should have been.
...
give vid_fbdev VID_SetGamma
mame vid_common_gl and vid_common_sw of their gamma code (vid_common_sw is
now empty:/)
rewrite VID_InitGamma to do the right thing with cvars with callbacks
gl clients have [temporarily?] lost the CVAR_ROM on vid_gamma
2001-04-12 23:44:56 +00:00
Bill Currie
6b3b94bafc
sound crashing bug fixes
...
snd_dma.c, {nq,qw}/source/cl_parse.c:
change the type of snd_worldmodel from * to ** and init snd_worldmodel
with the ADDRESS of cl.worldmodel so its changes get seen by snd_dma
snd_mixa.S:
picize
2001-04-12 06:53:07 +00:00
Ragnvald Maartmann-Moe IV
3a395dd87f
Fix black screens in -sdl, and lack of gamma correction in -sgl.
2001-04-12 06:26:14 +00:00
Ragnvald Maartmann-Moe IV
f2435b8a64
Round, rather than truncate.
2001-04-12 03:48:26 +00:00
Bill Currie
f7d9c1e8fc
joy_win.c now builds, but very likely does not work AT ALL. also fix qw's
...
in_win.c for the new input api
2001-04-11 21:06:37 +00:00
Bill Currie
ebb7b6310a
view.h:
...
it seems somebody forgot to commit this. just compied direct from qw
libs/video/targets/.gitignore:
better ignore rules
nq/source/Makefile.am:
libqfsys.a is dead :)
the rest:
gamma compile fixes
2001-04-11 16:19:08 +00:00
Ragnvald Maartmann-Moe IV
f789b61c56
Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h...
...
Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
2001-04-11 07:57:08 +00:00
Jeff Teunissen
5cd24de097
Hardware gamma support in QW. Currently, only -x11 and -glx will
...
build. Look at their vid files, as well as vid_common_{gl,sw}.c to find
out what will need to be added to the rest of the video targets.
2001-04-11 07:16:34 +00:00
Bill Currie
4ae2ad2949
qw-client-wgl now builds (nq-wgl next)
2001-04-11 05:10:42 +00:00
Bill Currie
9cd83e178f
various fixes for out-of-srcdir building
...
configure.in:
foo/Makefile MUST come before foo/bar/Makefile or foo/bar will NOT be
created.
libs/*...*/Mkaefile.am: add INCLUDES so $(top_scrdir)/include gets searched
{qw,nq}/source/Makefile.am: fix fbset compiling (and cleaning for nq)
2001-04-11 03:09:24 +00:00
Joseph Carter
75aa40276f
A few more. Also removed a couple inaccurate comments.
2001-04-11 00:10:19 +00:00
Joseph Carter
2bc55b7828
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
...
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie
7f5d4cd7e9
clients now build (sdl, sgl, wgl), but don't link yet
2001-04-10 22:09:41 +00:00
Bill Currie
8e2d89c4c2
fix up a mis-understanding about api headers
...
*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Bill Currie
082c5ccae4
get qw-server to link in mingw
2001-04-10 21:43:57 +00:00
Ragnvald Maartmann-Moe IV
cbb4af711c
Remove duplicate sound.h, move some things down from include/QF to include.
...
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie
334b528a40
forgot some bits
2001-04-10 20:11:50 +00:00
Bill Currie
dfbfd9463c
mingw cross compile fixes. qw-server (only, so far) compiles but does not
...
yet link due to Sys_Error :/
2001-04-10 20:07:11 +00:00
Adam Olsen
dcd924c355
Removed old files
2001-04-10 09:44:36 +00:00
Adam Olsen
69022c7ffb
Move sound targets into a library. Still doesn't pick one at runtime though.
2001-04-10 09:40:09 +00:00
Bill Currie
a96536c896
nuke commdef.h and clean up the results by putting its contents where they
...
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Bill Currie
e236ac4bb2
move mplane_t to qtypes.h so non-asm builds will build (so long as you're not
...
trying to build -svga)
2001-04-10 02:36:44 +00:00
Bill Currie
2829f8b493
include config.h and string[s].h
2001-04-10 02:16:50 +00:00
Ragnvald Maartmann-Moe IV
d7eb585502
Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet.
2001-04-09 21:15:09 +00:00
Ragnvald Maartmann-Moe IV
0c00970ae1
Tweak particle effects extensively. Grenades and blood far cheaper, and better looking.
2001-04-08 21:41:53 +00:00
Timothy C. McGrath
9bdc1f02c4
Modified smoke trails for grenades and rockets so that we have an easter
...
egg temporarily until easter - They'll randomly choose between 255
colors. I'll eventually change this into a cvar, but for now enjoy ;)
This stuff is easily removed for the people who don't like colors: Just
remove my added lines, and uncomment the old ones :)
Misty-chan
2001-04-08 07:49:54 +00:00
Zephaniah E. Hull
7553f2b0a4
Tweaking the trails a bit more.
2001-04-08 04:56:24 +00:00
Zephaniah E. Hull
4873457160
Fixed how all particle trails are rendered, still needs a /lot/ of tweaking.
2001-04-08 04:07:19 +00:00
Ragnvald Maartmann-Moe IV
b897f96e51
Restore old grenade smoke trail, make order of texture generator mentions consistent.
2001-04-06 19:23:00 +00:00
Zephaniah E. Hull
a40130f7d7
Oops, non-smoke ring particles should work again.
2001-04-06 19:05:57 +00:00
Zephaniah E. Hull
a16b2c0070
Borrowed LH's VectorVectors.
...
Changed smoke trails a good bit.
2001-04-06 18:37:23 +00:00
Ragnvald Maartmann-Moe IV
1f25ab9ec2
New generated texture for spark particles.
2001-04-06 04:27:39 +00:00
Zephaniah E. Hull
b7ee9ba07d
gl_draw.c: gl_lightmode now uses a callback.
...
gl_dyn_part.c:
Now uses a (non-locked) vertex array to reduce GL calls.
Gives a slight speed gain, I'll optimize it a bit more soon.
gl_rlight.c:
Fixed much of the dlightframecount issues.
(This gives cleaner code and a speed up.)
gl_rmain.c: A slight reorg of the dlight call order.
gl_rmisc.c: Enable some of the vertex arrays. (vertex, texcoord, color.)
gl_rsurf.c:
Reworked R_BuildLightMap, smaller now code wise, also more optimized,
and it builds a 0-2 lightmap in more cases now.
Playing with GL_UploadLightmap.
For non-lighthalf non-mtex lightmaps use a 0-2 range.
(Makes gl_lightmode look a /lot/ better.)
gl_screen.c: More stuff with the gl_lightmode callback.
r_view.c: R_PushDlights is called elsewhere now.
sw_rmain.c:
Moved the R_PushDlights call.
Also killed the unused PASSAGES define.
2001-04-06 02:57:26 +00:00
Joseph Carter
9ea0605558
reverting this for Mercury
2001-04-06 02:12:19 +00:00
Joseph Carter
c9ecc7a9d2
The lighthalf qboolean is no more - replaced with a gl_lightmode callback
...
to do the job much more simply. Also replaced lighthalf_v with white_v on
the QW side.
2001-04-05 17:28:28 +00:00
Bill Currie
ef66808016
this was accidently deleted
2001-04-04 21:24:28 +00:00
Bill Currie
0146992d67
rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
...
naming scheme of sw vs gl
2001-04-04 21:22:23 +00:00
Ragnvald Maartmann-Moe IV
4dc5da173b
Rest of commit...
2001-04-04 05:40:29 +00:00
Ragnvald Maartmann-Moe IV
f4632ccd8b
Merge fractalnoise into noisetextures.c, which will eventually add a few more fractal noise types. Current smoke is a blend of diamond-square and plasma noise.
...
Also make smoke less dense, in an attempt to fix Jin^eLD's problem with hwguy smoke.
2001-04-04 05:39:44 +00:00
Chris Ison
2ece48c535
alpha code for master server queries
2001-04-03 05:48:24 +00:00
Timothy C. McGrath
1843bb5839
Minor housecleaning. sw no longer spits out diagnostic output, comments
...
are now sane and match current code, I moved things around in GL so they
more closely match the sw code, as the sw code makes more sense now that
I *finally* understand what in gods name I was doing wrong. ;)
I also made minor changes to the help to indicate the minimum values of
the variables (sw can deal with 1, gl 0) as well as that you really
ought to use r_particles 0 instead of a setting of cl_max_particles 0 in
GL :P
Thanks for all the help taniwha, those last two bugs were kicking my
butt.
Misty-chan
2001-04-03 05:40:15 +00:00
Bill Currie
afaf10a2c8
fix the lost particles problem
2001-04-03 05:08:23 +00:00
Bill Currie
9bb7aee3fe
this should fix misty-chan's problems :)
2001-04-03 04:11:29 +00:00
Timothy C. McGrath
d649508b5d
This took half the hair on my head. Just kidding:
...
cl_max_particles now lives in *part.c - in GL it dynamically changes the
amount of particles on the fly! Needless to say this is fun, and this is
proboably the third cvar that uses the callbacks function at all - which
IMHO is really a cool trick Taniwha.
However I'm losing my SANITY in r_part.c - if someone could take a look,
I'd be greatly appreciative. It should be obvious to any developer that
I'm having a few problems. :P Basically the dynamic code is completely
and totally disabled, and I hacked in code which *works* but shouldn't
EVER EVER EVER be left there after we fix this as it is downright EVIL
the way I implimented it. SW client does work, and does still work with
+set cl_max_particles - however the hacks I made to get it to do that...
*shakes head* Tread softly in there, it's a mess.
Other notes of interest:
I changed show_time so it archives its setting. Got annoyed with it. If
someone finds this change to be bad, change it back. :)
glspeed.cfg got updated with a setting of 60 for cl_max_particles. 60
works nicely, and doesn't use too much speed on my aging hardware, so
I'm sure newer systems will just plain FLY with this on.
I also changed the cl_maxfps setting as 72 is great if you aren't using
a modem !.! due to the way cl_maxfps works, the higher it goes, the more
data is sent to you by the server. This causes a heck of a lot of lost
packets if you don't have the bandwidth OR if your card can't keep up
with the framerate. Either of which is bad. I set it to 30, the default
of the cvar is 0/32 so go figure out what works best for you I say.
Let me know if this blows up in your face and ESPECIALLY let me know if
you can fix the r_part.c problems!
Misty-chan
2001-04-03 02:56:39 +00:00
Bill Currie
f5c168b8a5
sw currently can't cope with 0 particles
2001-04-02 23:38:56 +00:00
Chris Ison
0e68cf838d
Added slist update and slist # (shows details)
2001-04-02 10:24:23 +00:00
Chris Ison
999b8c94ac
Start of console based server list
2001-04-01 22:09:12 +00:00
Bill Currie
fc99d7bd4d
oooooooops, forgot to call Game_Init in the server
2001-04-01 01:42:40 +00:00
Bill Currie
7cb6245efa
link libQFutil.so against libz so the clients (and tools) don't need to worry
...
about it
2001-03-31 03:51:25 +00:00
Bill Currie
e939ccc40a
cvars now sport a callback function that gets called whenever the cvar changes
...
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
4162243287
eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to
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be removed from cmd.h, but that can wait a bit.
2001-03-31 00:35:08 +00:00
Bill Currie
ad9142ff3c
move Con_Printf, Con_DPrintf and Con_Print (weak) into libs/util/console.c.
...
Except for the cmd and cvar callbacks, libQFutil.so is now standalone.
2001-03-31 00:08:21 +00:00
Bill Currie
1e2e2f44c3
move the developer cvar into cvar.c
2001-03-30 23:35:48 +00:00
Bill Currie
99535102d7
bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
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but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie
c227fbc3cc
forgot to remove this
2001-03-30 17:43:53 +00:00
Bill Currie
4f2e22bfb8
merge and move quakefs.c into libQFutil where it belongs. at long last
2001-03-30 00:44:35 +00:00
Bill Currie
b432d0ea17
pull the game specific stuff out of quakefs.c in preparation for merging it
2001-03-30 00:30:38 +00:00
Bill Currie
80ee9eb8d1
merge and move quakeio.c into libQFutil
2001-03-29 21:16:16 +00:00
Bill Currie
dd3d2a073d
make -fbdev build again AND make nq-fbdev a new target.
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moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00
Adam Olsen
9b31fca76d
Add include for stdlib.h needed for malloc call.
2001-03-29 13:13:28 +00:00
Jeff Teunissen
277c17cfd8
Shared library support. The util and gamecode libraries are now shared,
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and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00
Chris Ison
f1c31b6e1a
added #include for QF/compat.h
2001-03-28 22:23:40 +00:00
Bill Currie
cb5c262ffc
qtypes.h:
...
remove includes of qdefs.h and compat.h
pr_comp.h:
merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
nuke the endian code.
qendian.c:
initialise the LittleLong etc pointers at compile time rather than run
time
com.c (both nq and qw):
nuke the LittleLong etc init code
everything else:
fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie
5a48f987a5
scripted fixups for the QF include move
2001-03-27 23:36:02 +00:00
Chris Ison
b6f6f959b9
fixed vid_3dfxsvga.c includes to match current tree
2001-03-27 23:29:31 +00:00
Adam Olsen
d56a749e05
Well I *guess* this is needed, if only to make sure they have identical files.
2001-03-27 22:44:58 +00:00
Bill Currie
067db089a2
make edict pruning, field parsing and the builtins part of progs_t like they
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should have been
2001-03-27 22:39:21 +00:00
Adam Olsen
31295c1f63
Bring qw and nq snd_*.c files into sync. Should be able to move them
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into a common dir now.
Also fix some #include path changes.
2001-03-27 22:30:25 +00:00
Bill Currie
82b533e1ef
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
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target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
f6073d756f
better progs access error checking and cleanups resulting from it. Fixes
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mega2k and nq.
2001-03-27 03:57:17 +00:00
Timothy C. McGrath
b25a437460
Very minor changes. cl_max_particles still cannot be used dynamically,
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however I've removed the stupid limits that I'd accidentally left behind
in my panic to comment out the messed up code in r_part.c so software
clients now can use a setting of zero. Particles in sw clients will not
default to 2048 if you use a number less than 1 - it will now use 0.
Otherwise, I made comments to myself for when I actually fix this and
cleared up some silliness in comments I'd made. Nothing special.
Special note: To use cl_max_particles *right now* you can either set it
while playing and then restart the client (I think this should work,
it's archived. May not however) Or do this which I absolutely am
*positive* works:
clientname othercommands +set cl_max_particles number othercommands
So, again, while changing in game does not work, it at least is still
useful somewhat.
Misty-chan
2001-03-22 01:52:33 +00:00