Bill Currie
51805ebd92
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
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a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie
1d420edcd0
start work on instrumenting GLstub.so
2002-03-11 23:55:50 +00:00
Bill Currie
26d7463be7
the majority of raptor's sgi build patch. I'll look at the last two bits
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(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
2f62b744fa
After an interesting discussion with Lordhavoc, make the GPU do more work in
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the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
Bill Currie
29706477d4
gl_driver default is now configurable
2002-02-22 08:55:24 +00:00
Bill Currie
72bd704d13
BSD compile fixes
2002-01-31 07:37:56 +00:00
Bill Currie
0906ac5694
get the positioning correct for Draw_CenterPic
2002-01-29 18:44:31 +00:00
Bill Currie
5b0e6dc342
add file and string modules to csqc. the file nodule is rather parnoid
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about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
bb82e48ab1
add Draw_String to csqc
2002-01-20 00:03:34 +00:00
Bill Currie
84636f20cb
make sure r_progs gets linked in when using the .a lib
2002-01-19 22:53:00 +00:00
Bill Currie
6767d6bfa0
win32 compile fixes
2002-01-19 20:45:45 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
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to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Seth Galbraith
0dcfc6dfb4
load tga versions of .lmp files if present
2002-01-16 01:59:05 +00:00
Seth Galbraith
9c1969146c
cleanup, implemented tga loading for gfx.wad files
2002-01-15 21:05:34 +00:00
Bill Currie
9d59d953bd
more cleanups
2002-01-12 05:32:21 +00:00
Seth Galbraith
5f4c7ee7bd
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
2002-01-11 03:00:32 +00:00
Seth Galbraith
7dc5b587f8
also try to load skies from gfx/env as darkplaces does
2002-01-11 01:26:21 +00:00
Bill Currie
6132049bf4
gl_draw.c: whitespace
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draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison
859c18dc07
tidy up Draw_String calls and switched to Draw_nString were needed
2002-01-10 03:54:00 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
9ba80eb4d9
use Hunk_TempAlloc instead of realloc for the alias model verts
2002-01-07 16:43:47 +00:00
Bill Currie
c1c76f7058
whitespace
2002-01-07 06:50:41 +00:00
Bill Currie
72d6f34dc8
first step to using a saner internal represnetation for the high precietion
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models.
2002-01-07 06:32:46 +00:00
Bill Currie
14fb289f2f
duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
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even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie
b582a02aff
fix the broken lighting for unlerped verteces
2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV
f8daa09bcb
Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV
097ff0006f
Rearrange vertex order in quads.
2002-01-06 22:43:51 +00:00
Seth Galbraith
0a7ddae612
move high precision check out of loop to optimize sw model rendering
2002-01-05 20:00:50 +00:00
Ragnvald Maartmann-Moe IV
aa36ebf6e4
Little bit of whitespace cleanup.
2002-01-05 19:03:36 +00:00
Seth Galbraith
1e57bcdca2
no more hardcoded MAXALIASVERTS limit
2002-01-05 17:56:33 +00:00
Seth Galbraith
cb6ef3e225
putting if outside the for loop should speed things up
2002-01-05 16:53:43 +00:00
Seth Galbraith
ac5b6823c6
high precision model rendering in GL
2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV
a18fdbca68
Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail.
2002-01-05 07:23:23 +00:00
Seth Galbraith
42456845f0
high precision software mdl rendering
2002-01-05 03:21:02 +00:00
Bill Currie
df947a8843
pt_color is now an int so don't convert it
2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV
07fb841a49
Whitespace, mark a 1 line function as inline.
2002-01-04 03:25:30 +00:00
Bill Currie
9312681182
some more const correctness (in gl_sky_clip.c) and make the sky poly debug
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drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
c68da1f299
o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only
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creating GL_DrawAliasFrame_fb to do the fullbright pass. This removes
the if (fb) tests.
o move the DepthMask setting for modelalpha != 1.0 out of
GL_DrawAliasFrame* into R_DrawAliasModel to reduce potential GL state
changes.
o minor comment cleanup/corrections
2002-01-02 19:23:09 +00:00
Bill Currie
3cfd2c0a8e
make GL_DrawAliasShadow use the data calculated by GL_GetAliasFraveVerts so
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shadows don't cost as much when lerping is enabled.
2001-12-30 04:16:25 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Bill Currie
7f9e5755fb
go back to my clever code (with the bug fixed this time:P). Hey, if it's
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still broken, we can always revert it again ;) (NOT!)
2001-12-21 20:56:54 +00:00
Bill Currie
168d3aa308
tiny speedup to texture uploads
2001-12-21 20:12:51 +00:00
Bill Currie
825b02ad87
minor speedup to skybox loading ;)
2001-12-21 06:07:30 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
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Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Bill Currie
ec44f037c1
remove the obsolete z buffer prototype code
2001-12-20 05:16:59 +00:00
Ragnvald Maartmann-Moe IV
018481b1ac
Might as well allow gl_affinemodels to affect the viewmodel as well...
2001-12-19 20:15:38 +00:00
Ragnvald Maartmann-Moe IV
e78bdb3ea6
Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
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Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
2001-12-19 18:32:26 +00:00