Commit graph

1423 commits

Author SHA1 Message Date
Bill Currie
6e6df349e4 move the ucmd message code into a common qw lib (more will likely follow) 2004-02-21 05:09:02 +00:00
Bill Currie
1033f7e322 move qw/include/protocol.h to include/qw/protocol.h making life easier
qtv can now connect to a server (won't stay connected though)
2004-02-21 02:31:22 +00:00
Bill Currie
f4a06f3a37 fix a blooper discovered by nano 2004-02-20 20:35:13 +00:00
Bill Currie
0e1a9e5082 a bit more netchan cleanup 2004-02-19 23:06:47 +00:00
Bill Currie
fa58b795f2 except for packet logging, netchan is much cleaner (no more cls in the
server!)
2004-02-19 08:58:42 +00:00
Bill Currie
35e29b8f1d qf-client and qf-server haven't existed for a /long/ time 2004-02-19 01:29:08 +00:00
Bill Currie
768de2df0e work with progs that use @self instead of self 2004-02-17 05:12:50 +00:00
Bill Currie
46a3f91146 check if the physent bbox (if there is one available) interects with the
bbox of the move and don't bother calling PM_RecursiveHullCheck if it
doesn't. Results in PM_RecursiveHullCheck getting about 5% of the calls it
used to (for overkill).
2004-02-17 04:29:26 +00:00
Bill Currie
825e1f88fd partially reworked PM_RecursiveHullCheck on the path to non-recursive.
Doesn't seem to be any slower than the old version (still there for now,
but not used) and might even be slightly faster already even though there's
not difference in call counts. Committing this now so I don't lose my work
(mostly to me getting frustrated and killing it:)
2004-02-16 07:17:48 +00:00
Chris Ison
6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
d599b651e0 Palespace. 2004-02-09 04:16:59 +00:00
Bill Currie
920b80fd8c fix a goofed hardcoding 2004-02-07 00:19:51 +00:00
Bill Currie
9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Ragnvald Maartmann-Moe IV
cb94d50500 Improvements in time accounting. Accurate to +-0.5ms, instead of -1,0 like
others.

Based on Grievre's and zquake's code.
2004-02-02 21:18:11 +00:00
Bill Currie
58ce134a3c implement an optimisation Griever found. hopefully doesn't cause any
problems
2004-01-25 07:19:11 +00:00
Bill Currie
8651fabfbc bah, my findradius fix got stomped on :P 2004-01-25 07:12:01 +00:00
Bill Currie
76d7fc2b6d arg, forgot to terminate the arrays again 2004-01-25 05:27:28 +00:00
Bill Currie
d9ac6dd99a d'oh, forgot to fix this in qw 2004-01-21 23:09:00 +00:00
Bill Currie
390ca99a92 first step to making qfdefs redundant. "standard" progs now get resolved
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
6d02004ca8 Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
msg_t to qmsg_t.
2004-01-20 06:11:00 +00:00
Bill Currie
e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
7ba6756810 temporary hack to avoid crashing when s_explod.mdl isn't precached but
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie
249aee2e9f move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772 more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
Bill Currie
aee1554fad fix a missing terminator found by Grievre 2004-01-15 23:05:56 +00:00
Bill Currie
c0561cd834 disable the "don't download sounds with -nosound" feature until I get
things sorted
2004-01-08 01:02:35 +00:00
Bill Currie
9537640b1c don't write config.cfg until /after/ it's been read :) 2004-01-07 06:29:34 +00:00
Bill Currie
187cef1d28 make dist fix 2004-01-07 00:14:39 +00:00
Bill Currie
cca1558688 should have compile tested. oops 2004-01-06 23:23:38 +00:00
Bill Currie
89e6b8b2e6 ensure ucmd_unkown and sv_cbuf->unkown_command always point somewhere sane 2004-01-06 23:04:14 +00:00
Bill Currie
133879f8fa provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
acd54afff7 move to using a hash table for builtin number -> builtin lookup so sparse
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)

use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
dfc83c1f5f add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
parameters to progs functions.

double the progs stack sizes (call depth of 32? eek)

allow one extra call on the progs stack :)

misc minor cleanups
2004-01-05 07:10:32 +00:00
Daniel Anderson
d9db1a0c04 Treat cs_server clients like non-client entities for GIB "frag" event 2004-01-05 00:48:41 +00:00
Daniel Anderson
85beae40f0 Added the missing null terminator for a reliable message send. 2004-01-05 00:25:58 +00:00
Bill Currie
dfe7f263c7 new internal printf engine for progs, mostly thanks to Deek.
also a few cleanup bits
2004-01-04 07:42:43 +00:00
Bill Currie
a533761770 Nuke PR_GarbageCollect as it's both redundant with the new temp strings
and wrong anyway (could free strings it wasn't supposed to).

Don't free the string pointed to by a strref since it's already been
implicity freed (whole memory space nuked). Fixes new map crash.
2004-01-04 02:03:30 +00:00
Bill Currie
c917233165 make sure outputbuf's mem gets initialized (oops:) 2003-12-22 23:40:20 +00:00
Bill Currie
e53967b346 --disable-static now works (thanks for the heads-up, raorn) 2003-12-22 20:51:08 +00:00
Bill Currie
e56e566bca eek, had the entity center-point calculation wrong. thanks, grievre 2003-12-09 04:29:12 +00:00
Brian Koropoff
991fc06360 Garbage collection:
Moved from reference counting over to a mark and sweep method.  Objects
are now required to implement an allRefs method which returns a pointer
to a list of all other referenced objects.  How the list is maintained
is up to each object.  The retain/release mechanism still works; objects
with any references will not be garbage collected, even if the collector
thinks they should be.
2003-12-09 02:01:05 +00:00
Brian Koropoff
e498b196fe Fix a bug with ArrayList_Deinit_f (tried too hard to be clever), and add
an incremental, reference counting garbage collector for QFobjects.  A
different kind of collector will eventually be needed to run once in a
while to sweep up cyclic structures.
2003-12-07 22:45:32 +00:00
Brian Koropoff
7598ab35fb Move the QF object system into it's own library, fix up the standard
classes.
2003-12-07 04:50:46 +00:00
Bill Currie
53e382d3f8 fix an incorrect parameter bug found by Grievre 2003-12-06 05:06:27 +00:00
Bill Currie
a726e33bf1 mask off non-light bits from effects in CL_NewDlight as EF_FLAG1 etc
shouldn't affect light effects.
2003-12-02 23:42:09 +00:00
Brian Koropoff
55181621bd First commit of an experimental low-level object system. At some point
GIB will be reworked to use it, and hopefully Rua will also so that the
two languages can share objects, events, etc.

Warning: This uses quite a few hacks and tortured macros, it might cause
breakage.
2003-11-29 04:40:25 +00:00
Bill Currie
82975dfe1f send the correct number of bytes 2003-11-25 03:22:51 +00:00
Bill Currie
5a49e9fea4 fixed an uninitialized variable. took reordering operations a bit to do so 2003-11-21 20:04:16 +00:00
Bill Currie
ce745c8078 better command output redirection handling: maplist over rcon should show
all (or most, there are limits still) of the maps on a server with many
maps.

move the optional progs funcs into sv_funcs_t and add UserInfoChanged,
ChatMessage and LocalinfoChanged callback support.

clean up PF_setinfo (and SV_SetInfo_f and SV_Localinfo_f) using shared code
where possible und to use the UserInfoChanged and LocalinfoChanged
callbacks.

add chat message callback to SV_Say. if it returns zero, normal chat
handling is done, otherwise it's assumed to have been handled by the progs.

provide a hook for unkown user commands. non-zero return means it's been
handled.
2003-11-21 06:09:21 +00:00
Bill Currie
886b766295 whitespace 2003-11-21 05:01:50 +00:00
Bill Currie
0b44c78259 handle PF_QF bit iff the server is actually a qsg 2.0 server 2003-09-24 04:01:34 +00:00
Bill Currie
96f052a5e9 fix misplaced [ ] in teamplay mode 2003-09-24 02:24:30 +00:00
Bill Currie
12a90e9233 remove redundant calls to COM_InitArgv 2003-09-22 23:17:47 +00:00
Bill Currie
84ea81a770 fix E_POINTER and E_FUNCTION 2003-09-12 23:12:21 +00:00
Brian Koropoff
687a0845b6 Introducing the GIB Object System (TM). This breaks scriptable HUD for now
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
0a8867fde9 replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
0b0f8bb613 make sure all + commands have been executed 2003-09-03 01:30:35 +00:00
Ragnvald Maartmann-Moe IV
da4015d8d1 Typo fix. 2003-09-01 03:23:52 +00:00
Ragnvald Maartmann-Moe IV
dc8e9422a2 Qize's patches. Add some more backwards-compatibility aliases to ln.gib,
remove a dead cvar, and don't display a message about what to do to connect
when use +connect already...
2003-09-01 01:52:20 +00:00
Bill Currie
8868a9d0bd get rid of some unneeded defines and ifdefs 2003-08-28 23:26:59 +00:00
Bill Currie
db3e98ce75 make the waterjumptime <-> teleport_time interface work as intended 2003-08-27 23:11:57 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1 Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
0d438e255d allow server clients to be tracked while spectating 2003-08-25 01:11:23 +00:00
Bill Currie
8e0a464ad7 get server clients updated properly 2003-08-21 20:35:36 +00:00
Bill Currie
fd433442fb allow server clients to be initialized properly (SV_Spawn) and send server
client info to connecting clients
2003-08-21 03:50:30 +00:00
Bill Currie
59d321ded5 link in the hash functions for progs 2003-08-20 22:37:49 +00:00
Brian Koropoff
83334ce633 In response to an apparent server-side exploit that has shown up on
execpc's ProzacTF server, info strings for other players are checked to
ensure that they contain the "name" key.  If the key is not present, it is
set to "user-%i [exploit]", where %i is the userid of the player.  Players
using this exploit should now show up on the scoreboard and users list
and be visible during gameplay.  Although this renders the exploit useless
against players using QF, the exact way in which it bypasses the extensive
checks of a player's name by the server needs to be discovered so that it
can be fixed.  The server in question uses a bastarized version of QF
0.5.2, so it's possible that the problem still exists in QF today.
2003-08-20 07:22:34 +00:00
Bill Currie
5d14abb354 send server client info to the clients 2003-08-18 06:26:09 +00:00
Bill Currie
323a6182fd move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
for more image formats :)
2003-08-15 16:19:10 +00:00
Bill Currie
d77addf552 don't record frame times until we've actually `started' the demo (ie, don't
record times for frames timedemo doesn't count in its fps calcs)
2003-08-13 21:53:40 +00:00
Bill Currie
34d2e0163c improve the timedemo fps output a little 2003-08-13 16:08:06 +00:00
Bill Currie
70ec073904 use a private cbuf for map_cfg 2003-08-12 23:22:30 +00:00
Bill Currie
b3f99a70be rename cl_timeframes to demo_timeframes and make it /not/ archive.
move call to CL_TimeFrames_AddTimestamp from cl_main.c to cl_demo.c.

add a hacky little python script to create a pnm (portable anymap file
format) graph from timeframes.txt
2003-08-12 06:33:13 +00:00
Bill Currie
1c4c58f1a1 add a "demo_quit" cvar to cause qf to quit automaticly at the end of a
timedemo to make automation of profiling easier
2003-08-08 17:33:34 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
ada828bdc9 remove a whole swath of potential buffer overflows by removing the buffer.
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003 show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Bill Currie
797dc5ccae oops, stuff_view 1 cell too narrow 2003-07-27 22:51:31 +00:00
Bill Currie
830fab2a39 show_fps now updates every 0.2 seconds and displays 10ths of an fps 2003-07-27 22:25:45 +00:00
Bill Currie
6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Brian Koropoff
9b63402f12 Added llist.[ch], a set of general-purpose linked list routines. Added
cl_chat.[ch] to qw to hold advanced chat features, the first of which is
the ability to ignore chat messages from annoying players.  Some polishing
in this area still remains, but the current implementation seems to work.
2003-07-18 06:27:26 +00:00
Bill Currie
0234988c46 fix an exploitable overflow (owwie) 2003-07-17 22:14:50 +00:00
Bill Currie
454aa5c603 more mailing list corrections 2003-07-12 21:50:22 +00:00
Bill Currie
4f66e1e9da fix a bunch of the previous FIXMEs. needs a bit more work for win32
compiling
2003-07-08 22:39:45 +00:00
Bill Currie
dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
a9dbdb5b9b clean up Cvar_Info, removing redundant code and a potential overflow 2003-07-08 15:07:59 +00:00
Ragnvald Maartmann-Moe IV
5808d08858 whitespace. 2003-06-03 06:01:47 +00:00
Bill Currie
5bafde58d2 blah, failed to notice the info string was getting freed earlier 2003-05-30 21:22:30 +00:00
Bill Currie
42ade2c507 clear the player slots properly when disconnecting 2003-05-30 20:16:30 +00:00
Bill Currie
016743c3ab diff reduction and maybe a couple speedups 2003-05-29 04:49:34 +00:00
Ragnvald Maartmann-Moe IV
1c1e6e17c4 Clean up sv_pr_cmds.c, and sync up nq's copy. 2003-05-29 02:40:34 +00:00
Brian Koropoff
a4bc588947 Draw PL on the scoreboard in the correct spot. 2003-05-26 01:41:58 +00:00
Bill Currie
9297d2b192 bah 2003-05-24 02:04:16 +00:00
Bill Currie
dc5e6d5487 clean up mvd easyrecord auto-creation 2003-05-24 02:03:17 +00:00
Bill Currie
c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
460c8f7f0f mindHog's qfpython patch. GIB info string event callbacks and a compile fix
for broken x11 headers.
2003-05-16 16:17:24 +00:00
Bill Currie
4260f55759 make sure the rest of the server gets to run even if there's no network
input (though I fixed this for windows too)
2003-05-14 21:36:41 +00:00
Bill Currie
9b9c435e47 don't draw the shotgun icon in hud mode if it won't fit and crop the lg
icon
2003-05-10 04:20:21 +00:00
Bill Currie
31db390df5 rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
stuff from cl_* to hud_*, add hud_scoreboard_gravity to nq.
2003-05-09 20:30:50 +00:00
Bill Currie
4bb1095951 stock sbar and hud seem to be working in nq (fps back, too:) 2003-05-08 21:22:33 +00:00
Bill Currie
c81b1b549d make the fps etc display move with changing viewsize 2003-05-08 15:12:46 +00:00
Bill Currie
6e103fe928 add cl_overlay_gravity cvar to control the placement of the scoreboard
overlay
2003-05-08 06:29:53 +00:00
Bill Currie
0a5f3c31eb ping/pl/fps/time now stays put and is now in the client rather than the
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie
878c1c59ba hud works again 2003-05-08 04:13:42 +00:00
Bill Currie
5fb3b4e547 fix a warning and correct some vid.height usages 2003-05-07 21:10:37 +00:00
Bill Currie
e03ad81425 reduce the code duplication in the deathmatch overlay code 2003-05-07 21:03:58 +00:00
Bill Currie
52f96e2e3b whitespace 2003-05-07 19:53:08 +00:00
Bill Currie
5e56e01790 qw now has centered scoreboard :) 2003-05-07 17:23:18 +00:00
Bill Currie
1fcf04b0ae get the score overlays working again (not `viewed' yet) 2003-05-07 16:35:54 +00:00
Bill Currie
c939351276 non-hud status bar now using the view api. hud version currently not
working but that should be fixed soon :)
2003-05-07 15:58:15 +00:00
Bill Currie
c903cfdb78 still more inline guff 2003-05-07 05:41:46 +00:00
Bill Currie
63c804310c more inline avoidance 2003-05-07 04:24:50 +00:00
Bill Currie
fa670c30da make sure Net_LogPrintf can't get inlined, tell gcc it's a printf style
function and clean up the resulting warnings
2003-05-07 01:49:31 +00:00
Bill Currie
ff299c347b add map to admin commands for DrSpliff 2003-04-29 21:45:57 +00:00
Bill Currie
18ae5b7513 compile fixes for the alpha 2003-04-28 21:02:03 +00:00
Bill Currie
c6094b9cea mindHog's patch for making Hash_DelElement work the way he wanted it to 2003-04-28 19:55:03 +00:00
Bill Currie
0985c90ce9 hash.h:
write some docs on mixing (eg) Hash_Add and Hash_DelElement
sv_user.c:
	fix a warning
2003-04-28 16:04:22 +00:00
Bill Currie
a43d20fffa mindHog's user command patch (with change to builtin name) making the
function generally available (eg, for his python plugin)
2003-04-28 15:56:09 +00:00
Bill Currie
e732cf591d remove all references to OFS_* from the C code. only the macros in progs.h
use them now
2003-04-22 18:20:15 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie
ce44d350b7 allow the server to run when there's no input 2003-04-16 15:43:55 +00:00
Brian Koropoff
e707e9bb89 Moved gib_*.h into include/ and moved the necessary declarations and struct
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Brian Koropoff
c168b40661 Added map::current and map::timeElapsed GIB builtins. 2003-04-13 20:31:06 +00:00
Timothy C. McGrath
f61d0f0d6a Fixed a bug Drspliff pointed out that was causing people to be kicked from sensitive servers for 'faking console messages'.
Tim McGrath
2003-04-10 01:36:02 +00:00
Bill Currie
b80357afda change _FOpenFile to take a dstring for foundname plugging a potential
buffer overflow.
2003-04-09 05:55:41 +00:00
Bill Currie
255a7522bd merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents 2003-04-08 18:45:12 +00:00
Bill Currie
25a7216b8c ent file support 2003-03-25 17:49:27 +00:00
Ragnvald Maartmann-Moe IV
5fb8aa07f3 Code style, people. Love it or leave it! 2003-03-21 21:25:44 +00:00
Ragnvald Maartmann-Moe IV
265edd1fef Small optimization. 2003-03-21 00:52:30 +00:00
Bill Currie
df148a3b4c more packet log spam 2003-03-17 05:52:45 +00:00
Bill Currie
6621bbee36 don't spam packet logs accidently :) 2003-03-17 04:39:33 +00:00
Bill Currie
2173151560 get packet logging working with mvds 2003-03-16 03:17:50 +00:00
Bill Currie
0f119c7cdb don't bother lowercasing download filenames now that they're forced
lowercase during the precache stage
2003-03-13 16:33:29 +00:00
Bill Currie
2dd3fab209 force model and sound names coming in from the progs to be lowercase 2003-03-13 16:29:55 +00:00
Bill Currie
82c7867be6 white space 2003-03-12 16:34:26 +00:00
Bill Currie
661b812fac call QFS_Gamedir only if the gamedir actually changes 2003-03-11 05:58:06 +00:00
Bill Currie
a565f2f9ea `document' the new client functions 2003-03-10 16:49:01 +00:00
Bill Currie
4c7daebe89 provide SV_UserCmd builtin so progs can emulate a client but use the
engine's physics code
2003-03-10 16:39:40 +00:00
Bill Currie
7bdf1bdb90 don't count server clients as clients 2003-03-06 19:06:10 +00:00
Bill Currie
f70b1fbafd actually free the client when SV_FreeClient is called (oops:) 2003-03-05 18:19:32 +00:00
Bill Currie
6c028a57bb bot player stats seem to be working working 2003-03-05 03:56:50 +00:00
Bill Currie
d788d02716 for now don't allow bots to survive map changes 2003-03-04 17:38:42 +00:00
Bill Currie
3e05400175 add SV_SetUserinfo builtin 2003-03-04 17:28:31 +00:00
Bill Currie
2310e94df8 fix userid setup 2003-03-04 16:00:57 +00:00
Bill Currie
e131ec5885 fix the status seg 2003-03-04 07:44:22 +00:00
Bill Currie
cee4846743 hmm, that segs :), but then, so does doing "status" while bots are going 2003-03-04 07:36:34 +00:00
Bill Currie
a10704f99d boundscheck the client entity 2003-03-04 04:10:25 +00:00