Commit graph

1515 commits

Author SHA1 Message Date
Bill Currie
4df926e531 Write extended ddef information to progs far data
I was originally going to put it in the debug syms file, but I realized
that the data persistence code would need access to both def type and
certainly correct def offsets for defs in far data.
2020-02-22 14:11:15 +09:00
Bill Currie
c296514b95 Make pr.load_file 'return' the file size 2020-02-21 21:17:28 +09:00
Bill Currie
fe796eee68 Move the meta type enum ino pr_type.h 2020-02-21 17:58:19 +09:00
Bill Currie
3c9e2a6451 Rename the sys documentation group 2020-02-21 17:54:42 +09:00
Bill Currie
caf78b5422 Rename ty_none to ty_basic
This far better reflects the actual meaning. It is very likely that
ty_none is a holdover from long before there was full type encoding and
it meant that the union in qfcc's type_t had no data. This is still
true for basic types, but only if not a function, field or pointer type.
If the type was function, field or pointer, it was not true, so it was
misnamed pretty much from the start.
2020-02-21 17:52:00 +09:00
Bill Currie
2f18364364 Start work on encoding typedef chains 2020-02-19 21:41:46 +09:00
Bill Currie
f5741a979e Implement parameter alignment in the engine
The engine now requires non-v6 progs to store the log2 alignment for the
param struct in .param_alignment.

PR_EnterFunction is clearer and possibly more efficient.
2020-02-16 17:13:45 +09:00
Bill Currie
7a399c956b Encode function parameter alignment
The encoding is 3:5 giving 3 bits for alignment (log2) and 5 bits for
size, with alignment in the 3 most significant bits. This keeps the
format backwards compatible as until doubles were added, all types were
aligned to 1 word which gets encoded as 0, and the size is unaffected.
2020-02-16 17:10:43 +09:00
Bill Currie
b4fd804e4e Implement true modulo in the engine 2020-02-16 11:53:56 +09:00
Bill Currie
4269c8cb07 Rename the mod instruction to rem
Because % really implements remainder rather than true modulo, and I
plan on adding %% to implement true modulo.
2020-02-16 11:04:30 +09:00
Bill Currie
98216c6eb0 Fixed some missed doxygen updates 2020-02-15 23:49:12 +09:00
Bill Currie
df7c08a010 Add support for doubles to Ruamoko
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
2020-02-15 23:49:12 +09:00
Bill Currie
c50dda1d08 Document segmented text 2020-02-15 23:48:47 +09:00
Bill Currie
31501ad641 Add some docs for linked lists
Found in an old stash
2020-02-12 10:52:47 +09:00
Bill Currie
9248e8cf01 Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
Bill Currie
ab71311174 Correct some comments 2019-07-06 14:44:22 +09:00
Bill Currie
2ee36e8b99 Rename qfot_type_t.ty to meta
When I did up a ruamoko implementation of a type encoding dumper, I
named the field meta, which feels much better than ty.
2019-06-09 18:10:07 +09:00
Bill Currie
f093516962 Move qfo type encoding structs
This makes them available to the gamecode VM, and thus the debugger.
2019-06-09 18:07:58 +09:00
Bill Currie
f58c2fef5a Switch QF's quaterions from wxyz to xyzw.
After messing with SIMD stuff for a little, I think I now understand why
the industry went with xyzw instead of the mathematical wxyz. Anyway, this
will make for less pain in the future (assuming I got everything).
2018-10-12 14:33:55 +09:00
Bill Currie
364c2d2c2b Add a stack and push and pop instructions.
The stack is for data, not return addresses.
2018-10-11 13:24:03 +09:00
Bill Currie
9501d30a8f Fix up a missing const attribute.
The problem with having such a complex build system :P
2018-10-11 11:29:12 +09:00
Bill Currie
82809eb856 Simplify the call to PR_LoadProgsFile.
I've decided that setting pr.max_edicts and pr.zone_size as part of the
local progs initialization rather than in PR_LoadProgsFile makes more
sense. For one, it is unlikely for the limits to change every time progs is
reloaded. Also, they seem to be a property of the VM rather than the progs.
However, there is nothing stopping the caller from updating max_edicts and
zone_size every call.
2018-10-11 10:06:48 +09:00
Bill Currie
4872c56e2d Mark the end of the v6 opcodes. 2018-10-11 10:05:36 +09:00
Bill Currie
34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
89daf15215 Fix a c&p error in a doc comment. 2018-08-26 15:05:13 +09:00
Bill Currie
4f58429137 Fix an unhealthy pile of gcc 8 warnings.
While some of the warnings were merely annoying, some where actual bugs or
unearthed bugs in related code.
2018-08-20 00:05:00 +09:00
Bill Currie
0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie
e1f9cb2028 Create an input subsection for the docs. 2016-01-04 17:24:13 +09:00
Bill Currie
fb3396a21d Fix a typo in the key docs. 2016-01-04 16:20:57 +09:00
Bill Currie
aecea5c350 Document most of they key binding system. 2016-01-04 16:11:15 +09:00
Bill Currie
7c16acf4aa Make Key_GetBinding take an imt instead of a name. 2016-01-04 16:06:48 +09:00
Bill Currie
546e333a3c Allow Sys_Error to be hooked.
This makes debugging builtins that wrap normal functions a little easier by
giving a progs dump when such an error occurs.
2016-01-03 23:04:00 +09:00
Bill Currie
f0dc995c67 Handle c99 inline vs gnu89 inline.
The meaning of "extern inline" and "inline" swaps between the two, and
gcc-5 uses c99 inline.
2015-08-18 00:11:03 +09:00
Bill Currie
d1f1375df5 Increase number of supported joystick buttons.
Also fix a bug where despite supporting 32 buttons, only 18 were actually
supported, and a similar issue for the number of axes.

My saitek x52 has 34 buttons and 10 axes. Whee.
2014-08-17 11:35:40 +09:00
Bill Currie
3fb9fb9373 Attempt to autoconfiscate gcc_struct.
It seems some tool-chains get rather picky about such things.
2014-02-03 16:47:51 +09:00
Bill Currie
d80342e0a8 Fix some compile errors from Johnny's patch.
Turns out he has to compile without -Werror.
2014-02-02 16:42:08 +09:00
Bill Currie
9d71d9bb7a Remove maxwarpwidth and maxwarpheight.
Only the sw32 renderer even tried to use them, and they didn't get set
properly. This fixes JohnnyonFlame's waterwarp issue.
2014-02-02 14:41:58 +09:00
Bill Currie
8bea6a66ca Create _QFS_VOpenFile and QFS_VOpenFile.
_QFS_VOpenFile is actually _QFS_FOpenFile reimplemented to take vpath start
and end parameters so the search can be limited. QFS_VOpenFile,
_QFS_FOpenFile, and QFS_FOpenFile are all wrappers for _QFS_VOpenFile.
2014-01-28 16:22:05 +09:00
Bill Currie
3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie
328b997843 Save the vpath in the model.
This will be used for restricting searches for auxiliary model files.
2014-01-28 16:22:05 +09:00
Bill Currie
a561477274 Nuke QFS_LoadStackFile().
It was used in only one place and is really not necessary (these days,
anyway).
2014-01-28 16:22:05 +09:00
Bill Currie
25a060f369 Remove the foundname param from _QFS_FOpenFile.
It's now obsolete with qfs_foundfile.
2014-01-28 16:22:05 +09:00
Bill Currie
576c73cf7c Replace qfs_file_from_pak with qfs_foundfile.
This exposes the found name, vpath and in_pak status.
2014-01-28 16:22:05 +09:00
Bill Currie
e5148493db Prepend qfs_ to file_from_pak.
A little better name-spacing.
2014-01-28 16:22:05 +09:00
Bill Currie
53d267c030 Correct some doc comments. 2014-01-28 16:22:05 +09:00
Bill Currie
6b87ddbb7c Add QFS_FindFile.
QFS_FindFile's search can be constrained to begin or end at a certain
vpath.
2014-01-28 16:22:04 +09:00
Bill Currie
a5db0b1a65 Remove the now unnecessary GLSL_CompileShaderS().
Now that the transition to using shader effects is comlete, there's no
need for the wrapper.
2014-01-28 16:22:04 +09:00
Bill Currie
4bd82eb2b8 Add some documentation.
Nowhere near adequate.
2014-01-28 16:22:04 +09:00
Bill Currie
96c40cb9a1 Add basic support for shader "effects".
Again, based on The OpenGL Shader Wrangler. The wrangling part is not used
yet, but the shader compiler has been modified to take the built up shader.
Just to keep things compiling, a wrapper has been temporarily created.
2014-01-28 16:22:03 +09:00
Bill Currie
d912970cd3 Add support for segmented text files.
The idea comes from The OpenGL Shader Wrangler
(http://prideout.net/blog/?p=11). Text files are broken up into chunks via
lines beginning with -- (^-- in regex). The chunks are optionally named
with tags of the form: [0-9A-Za-z._]+. Unnamed chunks cannot be found.
Searching for chunks looks for the longest tag that matches the beginning
of the search tag (eg, a chunk named "Vertex" will be found with a search
tag of "Vertex.foo"). Note that '.' forms the units for the searc
("Vertex.foo" will not find "Vertex.f").

Unlike glsw, this implementation does not have the concept of effects keys
as that will be separate. Also, this implementation takes strings rather
than file names (thus is more generally useful).
2014-01-28 16:22:03 +09:00