Bill Currie
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c86c5a78bf
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finally, the client console is merged
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2002-01-16 21:53:42 +00:00 |
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Bill Currie
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6132049bf4
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gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
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2002-01-10 20:19:22 +00:00 |
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Chris Ison
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6073ff8d58
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added Draw_nString for displaying a non \0 terminated string
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2002-01-09 21:20:22 +00:00 |
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Bill Currie
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9ba80eb4d9
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use Hunk_TempAlloc instead of realloc for the alias model verts
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2002-01-07 16:43:47 +00:00 |
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Ragnvald Maartmann-Moe IV
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f8daa09bcb
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Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
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2002-01-06 23:12:09 +00:00 |
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Seth Galbraith
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0a7ddae612
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move high precision check out of loop to optimize sw model rendering
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2002-01-05 20:00:50 +00:00 |
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Seth Galbraith
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1e57bcdca2
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no more hardcoded MAXALIASVERTS limit
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2002-01-05 17:56:33 +00:00 |
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Seth Galbraith
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42456845f0
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high precision software mdl rendering
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2002-01-05 03:21:02 +00:00 |
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Ragnvald Maartmann-Moe IV
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b13efc3a83
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Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
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2002-01-04 03:32:59 +00:00 |
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Bill Currie
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013f503738
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
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Ragnvald Maartmann-Moe IV
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c764ddc64a
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Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
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2001-12-19 04:03:57 +00:00 |
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Chris Ison
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1c26723864
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changed int to an unsigned int
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2001-12-17 23:41:58 +00:00 |
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Ragnvald Maartmann-Moe IV
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f66b7a93e5
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Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
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2001-12-11 22:37:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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d4a8224d9b
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Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
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2001-12-09 14:05:30 +00:00 |
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Bill Currie
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4f2f686834
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r_netgraph_alpha works again
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2001-11-30 03:51:43 +00:00 |
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Bill Currie
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025d520522
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remove some dead code
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2001-11-20 04:48:04 +00:00 |
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Bill Currie
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d168a3daee
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this should remove the requirement for gmake on bsd systems
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2001-11-12 16:23:41 +00:00 |
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Bill Currie
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85c9e0ab1e
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more externs cleaned up
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2001-10-29 17:46:03 +00:00 |
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Bill Currie
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78a3e398d5
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
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Bill Currie
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74d3499f74
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fix a seg caused by my changes from last night
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2001-10-27 20:52:33 +00:00 |
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Adam Olsen
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dd19f7b500
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- convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
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2001-10-24 15:23:02 +00:00 |
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Bill Currie
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b5341f0d13
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we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
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2001-10-23 16:55:23 +00:00 |
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Bill Currie
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2d068c0745
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massive windows.h and WIN32 cleanup.
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2001-10-16 21:40:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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9cc671e6d2
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Try #2.
Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
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2001-10-09 20:35:17 +00:00 |
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Bill Currie
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a1d2cf3532
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duplicate file name cleanup and make dist works
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2001-10-03 17:50:36 +00:00 |
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Bill Currie
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9aca46416c
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ok, sw32's Makefile.am now works with both 1.4 and 1.5
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2001-10-03 14:49:14 +00:00 |
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Ragnvald Maartmann-Moe IV
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256f6e94c1
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Broken attempt at cleaning up Makefile.am's, for taniwha's perusal.
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2001-10-02 22:02:10 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Jeff Teunissen
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31b6da027c
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The video version. This WILL break QW and NQ until my next commit.
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2001-09-28 05:33:58 +00:00 |
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Jeff Teunissen
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325303b037
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And now for the 32-bit software renderer.
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2001-09-27 21:58:10 +00:00 |
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Ragnvald Maartmann-Moe IV
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35b767cd21
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Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
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2001-09-27 03:09:24 +00:00 |
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Ragnvald Maartmann-Moe IV
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2941c07b0a
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Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
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2001-09-27 00:43:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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bb6796247c
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Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
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2001-09-22 02:37:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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fc1ab9640e
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r_numparticles is now r_maxparticles. Ah, the joy of sane variable names.
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2001-09-19 18:07:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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0d0e570676
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Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
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2001-09-07 05:37:11 +00:00 |
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Bill Currie
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d7675ada7a
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move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
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2001-09-06 05:41:15 +00:00 |
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Bill Currie
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99a4ea2093
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fix some bogosities
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2001-08-31 19:13:16 +00:00 |
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Bill Currie
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ea614fc2c6
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turns out the sprite models are /not/ relocatable, so back out that change
in favor of cleaning up the accessors
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2001-08-31 17:33:25 +00:00 |
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Adam Olsen
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384dfb7b66
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- partial work for putting sprites in the cache.
doesn't currently build.
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2001-08-31 15:32:11 +00:00 |
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Adam Olsen
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f1a016c8a5
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- Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
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2001-08-31 12:22:45 +00:00 |
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Bill Currie
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663c58cd24
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diff--; break;
|
2001-08-29 02:16:17 +00:00 |
|
Bill Currie
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b0c7ac9867
|
while (1) diff--;
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2001-08-29 01:28:03 +00:00 |
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Bill Currie
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11489550ba
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gratuitous_diff--
|
2001-08-28 22:46:02 +00:00 |
|
Bill Currie
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baaa452345
|
merge error fixes
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2001-08-28 20:51:51 +00:00 |
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Bill Currie
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3edd4550d2
|
heh, nor do we need PROGHEADER_CRC
|
2001-08-27 21:13:00 +00:00 |
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Ragnvald Maartmann-Moe IV
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06dd45bdb1
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Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
|
2001-08-25 23:23:14 +00:00 |
|
Adam Olsen
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c6ec43d659
|
some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
|
2001-08-25 09:21:40 +00:00 |
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Bill Currie
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2a027969d5
|
various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
|
2001-08-25 05:54:21 +00:00 |
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Ragnvald Maartmann-Moe IV
|
f7f04aad5f
|
Add .gitignore. Whee.
|
2001-08-25 03:53:05 +00:00 |
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Bill Currie
|
4ed75b014a
|
"Yay, it builds!"
"Ah, but does it work?"
|
2001-08-25 03:52:34 +00:00 |
|
Bill Currie
|
8fa46e9fc0
|
almost there getting the sw32 client to link
|
2001-08-25 03:24:44 +00:00 |
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Ragnvald Maartmann-Moe IV
|
20544c6c67
|
Remove some obsolete comments.
|
2001-08-25 03:06:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
|
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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