Commit graph

139 commits

Author SHA1 Message Date
Bill Currie
a561558748 [console] Switch to using a canvas for the console
While the console background is broken in that alpha doesn't work, it's
now rendered correctly in all renderers.
2023-01-22 03:45:50 +09:00
Bill Currie
4949f52b58 [console] Move gib hud control into hud
I don't know why it was ever in console.
2023-01-21 02:57:05 +09:00
Bill Currie
68c7003991 [console] Separate loading and initialization
This will make it easy for client code to set up data needed by the
console before the console initializes. It already separates console
cvar setup and initialization, which has generally been a good thing.
2023-01-20 13:27:17 +09:00
Bill Currie
91adb6ad6c [console] Go back to using Draw_ConsoleBackground
Using Draw_FitPic was for testing.
2023-01-19 17:35:30 +09:00
Bill Currie
4e1ddaa964 [renderer] Add fitted pic rendering
The pic is scaled to fill the specified rect (then clipped to the
screen (effectively)). Done just for the console background for now, but
it will be used for slice-pics as well.

Not implemented for vulkan yet as I'm still thinking about the
descriptor management needed for the instanced rendering.

Making the conback rendering conditional gave an approximately 3% speed
boost to glsl with the GL stub (~12200fps to ~12550fps), for either
conback render method.
2023-01-17 11:33:47 +09:00
Bill Currie
31c1420682 [client] Further decouple screen and console
The wording might seem a little odd, but cl_screen is really the full 2D
client HUD while the console is completely independent of the client and
shouldn't know that the client even exists. Ideally, the resize events
would be handled by the canvas system, to which end this is a small
step.
2023-01-16 13:29:20 +09:00
Bill Currie
41d25df0d2 [ui] Attach text views to passage entities
Instead of creating new entities for the text views. This approximately
halves the number of entities required to display flowed text, but also
tests the ability to have an entity in multiple hierarchies (the goal of
the ECS component and system changes).
2022-12-14 22:38:37 +09:00
Bill Currie
b230fe18ce [ecs] Split component registration from pool creation
While this does require an extra call after registering components, it
allows for multiple component sets (ie, sub-systems) to be registered
before the component pools are created. The base id for the registered
component set is returned so it can be passed to the subsystem as
needed.
2022-12-13 22:58:44 +09:00
Bill Currie
bb677a1a7c [ecs] Move href_comp into hierarchy_t
This means that the component id used for hierarchy references must be
passed to Hierarchy_New and Hierarchy_Copy, but does all an entity to
have more than one hierarchy, which is useful for canvases (hierarchies
of views) in the 3d world (the canvas root would have a 3d hierarchy
reference and a 2d (view) hierarchy reference).
2022-12-12 00:20:20 +09:00
Bill Currie
9f6c367fce [console] Resurrect console scaling
Currently only for gl/glsl/vulkan. However, rather than futzing with
con_width and con_height (and trying to guess good values), con_scale
(currently an integer) gives consistent pixel scaling regardless of
window size.
2022-11-14 09:49:13 +09:00
Bill Currie
99e12872e5 [console] Get menu rendering working again
For certain values of working. The whole thing needs a rewrite but it's
nice that using an ECS doesn't force everything to conform to that
model.
2022-11-04 10:38:07 +09:00
Bill Currie
81e23b2e52 [console] Remove a debug print 2022-11-01 10:14:50 +09:00
Bill Currie
817aeb334e [ui] Convert view_t to an ECS entity
Much of the nq/qw HUD system is quite broken, but the basic status bar
seems to be working nicely. As is the console (both client and server).
Possibly the biggest benefit is separating the rendering of HUD elements
from the updating of them, and much less traversing of invisible views
whose only purpose is to control the positioning of the visible views.

The view flow tests are currently disabled until I adapt the flow code
to ECS.

There seems to be a problem with view resizing in that some gravities
don't follow resizing correctly.
2022-11-01 00:40:52 +09:00
Bill Currie
ba9a071b1c [console] Fix console sliding and resize
Due to the changes related to console views, the console was either
fully visible or not at all visible, so it took several seconds to
disappear whenever closed.

Taking the screen data from the event fixes the console size being out
due to screen_view updating after the app_window event fires. Really,
this makes it independent of the order.
2022-09-28 21:57:10 +09:00
Bill Currie
c580fb9ec7 [console] Add a comment about console resizing
Due to design issues in the console API that I don't feel like
addressing at this stage, the console view is not a child of the
client's screen view (not even sure it should be in the first place), so
it won't get resized automatically when the client's screen view
resizes. However, ie_app_window is sent when the screen size changes,
and the console has to process input events anyway, so it's quite
reasonable to handle the event.
2022-09-22 16:18:53 +09:00
Bill Currie
4578b1af0d [vid] Remove console view from viddef_t
This breaks console scaling for now (con_width and con_height are gone),
but is a major step towards window resize support as console stuff
should never have been in viddef_t in the first place.

The client screen init code now sets up a screen view (actually the
renderer's scr_view) that is passed to the client console so it can know
the size of the screen. The same view is used by the status bar code.

Also, the ram/cache/paused icon drawing is moved into the client screen
update code. A bit of duplication, but I do plan on merging that
eventually.
2022-09-21 17:31:18 +09:00
Bill Currie
0921235aa6 [console] Fix a lot of the console view placement issues
Things seem to be at least close to the right place now.

Input line handling has been made more object-oriented in that the
collection of objects required for a single input line (command, say,
say_team) are bundled into one object with just one set of handlers for
resize and draw. Much tidier.
2022-09-21 12:37:55 +09:00
Bill Currie
230e23db5d [console] Update a little for event handling
Con_CheckResize is no longer necessary thanks to the ie_app_window
event, and the client doesn't need C_ProcessInput so that is now
optional.
2022-09-21 12:13:06 +09:00
Bill Currie
398405c8d6 [console] Remove old_console_t struct
This replaces old_console_t with con_buffer_t for managing scrollback,
and draw_charbuffer_t for actual character drawing, reducing the number
of calls into the renderer. There are numerous issues with placement and
sizing, but the basics are working nicely.
2022-09-20 16:14:55 +09:00
Bill Currie
bdb1192c13 [console] Fix missed changes to console line exec control
I think I'd gotten distracted while making the changes to the server,
then simply copied the partial changes to the client. It didn't blow up
thanks to the backing store bing char * and the type sized for int, so
safe on any platform, but useless as it wasn't connected properly.

It's actually pretty neat being able to directly, but safely, control a
function pointer via a cvar :)
2022-04-24 20:46:06 +09:00
Bill Currie
12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00
Bill Currie
dad17162bb [console] Rewrite the download progress indicator
It was a nasty mess of suspicious strncats and the like.
2022-03-31 02:57:38 +09:00
Bill Currie
63e5655f68 Clean up some enum sanity checks
It seems clang defaults to unsigned for enums. Interestingly, gcc was ok
with the checks being either way. I guess gcc treats enums that *can* be
unsigned as DWIM.
2022-03-31 00:18:53 +09:00
Bill Currie
296c04c8eb [console] Ensure console lines doesn't exceed view
This fixes a segfault in 32-bit nq-win caused by negative frame times
(due to something going weird with Sys_DoubleTime).
2022-03-21 19:21:54 +09:00
Bill Currie
3c17efe91b [console] Unhook hooked functions on shutdown
Forgetting to unhook the functions (Sys_Printf and the client console's
input event handler) was not a problem for static builds because the
functions were always present, but in builds with dynamic plugins, the
client console's code got ripped away and thus Sys_Printf and the event
hander were being sent into invalid memory. Too much work, not enough
play (with a fully installed client).
2021-12-29 21:50:38 +09:00
Bill Currie
194f958666 [console] Add a comment about skipping the first char
I had to dig through logs of deleted files to find out what was going
on. Forget six months later, twenty years...
2021-12-24 06:45:13 +09:00
Bill Currie
b0447c1cf1 [console] Get message modes and menus working again
I'm not at all happy with con_message and con_menu, but fixing them
properly will take a rework of the menus (planned, though). Also, the
Menu_ console command implementations are a bit iffy and could also do
with a rewrite (probably part of the rest of the menu rework) or just
nuking (they were part of Johnny on Flame's work, so I suspect had
something to do with joystick bindings).
2021-11-28 23:21:55 +09:00
Bill Currie
376e838d1c [console] Remove togglechat implementation
It has always been just a clone of toggleconsole, so the command has
been linked to toggleconsole's implementation instead.
2021-11-28 21:17:06 +09:00
Bill Currie
652546a4fb [input] Clean out a lot of obsolete stuff from keys
The new binding system makes much of keys.[ch] obsolete leaving only the
key name translations.
2021-11-27 12:31:24 +09:00
Bill Currie
d930a49de6 [console] Close console when escape key is pressed
I should have fixed this back when I got console working with the new
input system.
2021-11-22 14:59:32 +09:00
Bill Currie
f77b4199c4 Fix some optimization warnings 2021-11-11 15:43:07 +09:00
Bill Currie
4898a44263 [console] Hook up new input system
This has smashed the keydest handling for many things, and bindings, but
seems to be a good start with the new input system: the console in
qw-client-x11 is usable (keyboard-only).

The button and axis values have been removed from the knum_t enum as
mouse events are separate from key events, and other button and axis
inputs will be handled separately.

keys.c has been disabled in the build as it is obsolute (thus much of
the breakage).
2021-11-08 11:20:04 +09:00
Bill Currie
1300cfb14e [console] Clean up key_menu input handling
Missed this little change in the menu/console untangling.
2021-07-24 14:21:54 +09:00
Bill Currie
3b586fc0a6 [console] Untangle console and menu toggling
The recent changes to key handling broke using escape to get out of the
console (escape would toggle between console and menu). Thus take care
of the menu (escape) part of the coupling FIXME by implementing a
callback for the escape key (and removing key_togglemenu) and sorting
out the escape key handling in console. Seems to work nicely
2021-07-23 02:28:37 +09:00
Bill Currie
755ef524e4 [video] Use views instead of conwidth and conheight
conwidth and conheight have been moved into vid.conview (probably change
the name at some time), and scr_vrect has been replaced by a view as
well. This makes it much easier to create 2d elements that follow the
screen size (taking advantage of a view's gravity) which will, in the
end, make changing the window size easier.
2021-07-10 18:04:34 +09:00
Bill Currie
e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00
Bill Currie
0be609e0fd [util] Make PI_LoadPlugin always call general init function
As the root cause for #16 was something else, this fixes only the basic
cvar initialization, but does fix #19 (for now, at least).
2021-06-26 16:18:05 +09:00
Bill Currie
813497a1aa [ui] Create library for UI support code
Currently this has text buffer, input line, vrect and view code.
2021-06-12 22:50:51 +09:00
Bill Currie
a754dbca37 [util] Make va return const char *
And clean up the resulting mess.

I don't know why it wasn't doing so, but it certainly should have been.
2021-03-29 17:24:30 +09:00
Bill Currie
a9bd436837 [build] Autoconfiscate printf format attribute
I don't know if gnu_printf is appropriate for all cases, but it is
needed for mingw32.
2021-03-27 19:52:59 +09:00
Bill Currie
7970525ef4 [util] Make va thread-safe
It now takes a context pointer (opaque data) that holds the buffers it
uses for the temporary strings. If the context pointer is null, a static
context is used (making those uses of va NOT thread-safe). Most calls to
va use the static context, but all such calls have been formatted
consistently so they are easy to find when it comes time to do a full
audit.
2021-01-31 16:05:48 +09:00
Bill Currie
4e4d1b99b4 Clean up all the system shutdown calls
I added Sys_RegisterShutdown years ago and never really did anything
with it: now any system that needs to be shutdown can ensure it gets
shutdown on program exit, and in the correct order (ie, reverse to init
order).
2019-07-12 23:15:26 +09:00
Bill Currie
34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
9047c3e4ad Fix the invalid keydest errors.
Once and for all: remove the default and move the Sys_Error outside the
switch (changing appropriate breaks to returns). Now gcc will let me know
when I forget to update the switch statements.
2013-02-02 15:22:09 +09:00
Bill Currie
ec6ba8a03c Make key_dest private to keys.c
This has the bonus feature of making nq pause the game when input focus is
lost (same conditions as dropping the console or bringing up the menu).
2013-01-16 19:48:54 +09:00
Bill Currie
15484956f7 Make con_speed 0 instant.
Nice for recording, and should give more accurate timedemos.
2012-07-18 14:50:49 +09:00
Bill Currie
23a38738fc Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
633f70b2f1 Remove a functionally dead symbol.
The only purpose clearnotify seemed to be serving was to stop the console
plugin from loading :P
2012-04-12 17:05:42 +09:00
Bill Currie
6ff658afe4 Use r_funcs in the client console plugin.
Getting the sw renderer's functions when running gl was nasty.
2012-04-11 16:38:15 +09:00