Commit graph

764 commits

Author SHA1 Message Date
Bill Currie
4cab5b90e6 new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often. 2007-03-28 13:09:49 +00:00
Bill Currie
e5b972529b take a chainsaw to the existing code, cleaning out anything that's obviously unnecessary. preparation for the cache re-write 2007-03-28 09:52:01 +00:00
Bill Currie
1d1982fddf more improvements to the sound offsetting 2007-03-25 08:12:43 +00:00
Bill Currie
02c41feabc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
Bill Currie
818756ace5 add a debug function 2007-03-23 12:36:55 +00:00
Bill Currie
81a57bb3fa patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
Brian Koropoff
0c237ccc08 Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
Bill Currie
fa011b55d1 client side of http transfer support (untested) 2007-03-20 14:16:43 +00:00
Brian Koropoff
c3e8b5de3d Add naive QFS_IsDirectory and QFS_FilelistEnumerate until more intelligent pak handling is added 2007-03-19 10:43:29 +00:00
Bill Currie
d67cbeae7f bring cd_file in line with the new sound api 2007-03-18 12:54:59 +00:00
Bill Currie
5a0e2460a3 whee, lockless channel management. still have a problem with unbalanced retain/release, though. 2007-03-18 10:32:01 +00:00
Brian Koropoff
25fdbdab58 More C++ compatibility fixes 2007-03-18 07:12:45 +00:00
Brian Koropoff
39d8a90336 Allow interpreter providers for the console to be registered and allow on-the-fly interpreter switching. 2007-03-18 03:48:09 +00:00
Brian Koropoff
ab310cb443 Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
Brian Koropoff
fc293864dc Fix visibility of VectorNormalize and other math functions 2007-03-17 21:06:00 +00:00
Bill Currie
cde6e60848 most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f clean out some no-op functions 2007-03-10 14:17:52 +00:00
Bill Currie
99c0954b47 the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Bill Currie
d4719db021 a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft 2007-03-10 04:21:32 +00:00
Bill Currie
6f017f18ac add some documentation to QF/sound.h and move renderer private stuff into snd_render.h 2007-03-10 01:06:00 +00:00
Bill Currie
45d467d748 box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
Bill Currie
961f30f846 correct some harmless c&p errors 2006-12-18 13:11:26 +00:00
Bill Currie
70ec9848e7 add PL_RemoveObjectForKey and make PL_D_AddObject take a normal C string for key instead of a pl string. 2006-12-09 06:00:36 +00:00
Bill Currie
c290e9a988 use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done. 2006-12-09 02:35:44 +00:00
Bill Currie
9cbac0bbc1 add array item removal 2006-12-09 02:33:08 +00:00
Bill Currie
2a79f42eb5 progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist. 2006-12-09 00:02:57 +00:00
Bill Currie
ab1102bcd0 fix an open commment 2006-12-07 13:40:00 +00:00
Bill Currie
6fbddc3d43 so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
Bill Currie
42f1334b87 I've discovered \par :) 2006-12-04 13:08:52 +00:00
Bill Currie
5062930bad bit more cleanup and some documentation 2006-12-03 06:25:57 +00:00
Bill Currie
f37cfefc5a fix the doxygen comments to produce proper docs 2006-12-02 23:02:34 +00:00
Bill Currie
7bca4cf8af clean up the draw interface a bit 2006-12-02 10:07:08 +00:00
Ragnvald Maartmann-Moe IV
b218de3c30 whitespace 2006-12-01 06:58:41 +00:00
Ragnvald Maartmann-Moe IV
42d51bc486 Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO. 2006-12-01 06:58:23 +00:00
Bill Currie
d28952dfcc fix a bunch of gcc-4.1 warnings (thanks for the heads up, jordi) 2006-11-30 22:52:36 +00:00
Bill Currie
a2b2261913 this should fix a couple warnings found by raorn 2006-09-11 22:56:16 +00:00
Bill Currie
88543d6e86 add Qfopen: basicly wrap a QFile around an existing FILE. gzip is NOT supported 2006-05-24 11:17:18 +00:00
Bill Currie
87cc09233c "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
Bill Currie
e3c9cfd3d2 some documentation work 2005-07-27 12:14:35 +00:00
Bill Currie
3a709cac0f revamp the server curses code to use views (planning on "watch windows" for
debugging things)
2005-06-14 11:30:33 +00:00
Bill Currie
762aefc9b1 implement Raven's calling convention (rcall: first 2 params in opb and
opc). should give a general speedup to most progs.
2005-06-12 09:54:01 +00:00
Bill Currie
501180aaac gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
Bill Currie
63d787d9e9 add MSG_WriteUTF8 and MSG_ReadUTF8 to handle 31 bit values nicely for
future protocol extensions. Equivalent to MSG_*Byte or MSG_*Char. Use
MSG_ReadString and MSG_WriteString with the appropriate libc functions for
utf8 strings.
2005-05-05 00:27:04 +00:00
Bill Currie
925ea16e1d we get to "spawn". whee. not long now and I'll have to work on the client
side :)
2005-05-02 09:00:17 +00:00
Bill Currie
b7def83d19 patch from raorn ("Alexey I. Froloff" <sir_raorn@immo.ru>) to fix
interaction between -hipnotic (etc) and -game
2005-02-14 09:08:32 +00:00
Bill Currie
d63e7b609e net_socket must be "int" for sane systems 2005-01-26 01:19:36 +00:00
Bill Currie
23f71485d1 more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
Bill Currie
2488465bc9 resurrect Z_Print.
This is an imperfect revision of history.
2004-11-14 00:49:00 +00:00
Bill Currie
0e324d1851 use the script api for parsing ent data and savegames
This is an imperfect revision of history.
2004-11-12 02:39:00 +00:00
Bill Currie
aadf6ebf6a "finish" qfplist
This is an imperfect revision of history.
2004-11-11 11:18:00 +00:00