Commit graph

839 commits

Author SHA1 Message Date
Bill Currie
6f7b3fa0ef more magic number nukage and add a couple comments 2002-02-11 21:28:18 +00:00
Bill Currie
7c0d8f2345 remove some evile magic numbers 2002-02-11 21:23:28 +00:00
Bill Currie
6c6b8ca4c3 at rxr's request, allow the master server to read in a static list of
servers (qw-master -f servers.txt). These servers can not be removed from
the master server without editing the file and restarting the server. The
format of the server list file is a simple line-by-line list of the servers'
addresses and their port (optional: defaults to 27500):

servername([ :]port)?

one per line.
2002-02-11 20:50:54 +00:00
Bill Currie
0ea713eda4 redo the progs loader to allocate all the memory needed for progs in one
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie
2aa2066019 FPH column for the score list from RvB 2002-01-27 21:19:29 +00:00
Bill Currie
7dc9a93d46 clear the download name on failures 2002-01-23 19:01:19 +00:00
Bill Currie
e8f6fced0b call BI_Init in the clients 2002-01-20 04:10:36 +00:00
Bill Currie
14ac3acc17 add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
39d432b6a6 make sure force_commandline in the console data gets set appropriatly 2002-01-20 00:04:50 +00:00
Chris Ison
60e1b2caf3 fixed 3dfx not building due to mis-named lib 2002-01-19 23:06:28 +00:00
Bill Currie
786a88ba25 blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P 2002-01-19 05:45:48 +00:00
Bill Currie
6af9a5d8e6 make the builtins an array of pointers so the hash table doesn't get royally
screwed up
2002-01-19 03:31:51 +00:00
Bill Currie
10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison
e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie
5a1c7ecd2b init order cleanup 2002-01-17 04:11:36 +00:00
Bill Currie
5e8d69589d make sure the download progress bar gets erased when a dl is done 2002-01-17 02:37:52 +00:00
Bill Currie
c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith
778af4276e external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
Seth Galbraith
93116bc827 external mip texture loading 2002-01-16 01:02:50 +00:00
Bill Currie
5c2a17f7a8 the /much/ better fix for the server crashing when dropping a client 2002-01-14 17:41:38 +00:00
Bill Currie
9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Bill Currie
140f806d40 more Draw_{Character,String,nString} optimisations 2002-01-10 07:48:41 +00:00
Chris Ison
2fb1d13ba9 fix potential bug in mini score display 2002-01-10 04:28:17 +00:00
Chris Ison
859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison
f01cc24267 minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding 2002-01-09 23:51:32 +00:00
Chris Ison
6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Bill Currie
013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie
1721831b3a fix r_netgraph_box 2001-12-20 18:07:10 +00:00
Timothy C. McGrath
0c4d220e8e Fixed a typo in a comment, (modifiefs) changed ancient word 'Quakespy' to
more modern 'Gamespy' in help, fixed typos in show_ping and show_pl, (o is not
0) added a more descriptive help line to show_time so people will know it
actually has TWO settings, and localid finally has a description.

Tim (Misty-chan)
2001-12-19 00:40:34 +00:00
Bill Currie
86d05b1df0 heh, they already got dropped (zombie packets). Turns out the problem was
SV_DropClient not aborting processing of a client packet, so do the evilness
of using setjmp/longjmp to do so.
2001-12-15 04:58:16 +00:00
Bill Currie
cac001e035 zombied connections get their packets dropped on the floor 2001-12-15 04:13:56 +00:00
Bill Currie
9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Bill Currie
69e1a9aab5 bah, installed headers made my compile tests fail 2001-12-13 22:56:43 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8 MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Seth Galbraith
8a47406dcd allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
Bill Currie
0bb01f310f don't crash when there are too many entities for update messages. just ignore
the excess.
2001-12-10 03:17:21 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Bill Currie
d222f25f0b correct some error messages 2001-12-07 17:24:16 +00:00
Bill Currie
d4df29de02 cl_paranoid: setting to 0 will disable printing the server address for
connectionless packets
2001-12-05 21:56:52 +00:00
Bill Currie
e0364392c7 don't print the highchars flag 2001-12-05 21:38:08 +00:00
Bill Currie
8c9daf023e possible optimisation for PF_findradius. needs more testing 2001-12-05 19:59:55 +00:00
Bill Currie
f6ef79b7e3 cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
Bill Currie
be4d2f57ea clean up Con_Print a smidge 2001-12-04 17:12:16 +00:00
Bill Currie
c130d38c6c fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie
650d682d2c fix some nasty security holes causes by oversized connection strings. slows
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV
5a356259f5 Port a few of Tonik's networking improvements, under different names.
cl_maxnetfps (his cl_c2spps), controls number of frames worth of command packets sent per second. So you can now crank your cl_maxfps, and tweak networking independently.

Also, cl_spamimpulse (his cl_c2sImpulseBackup), controls number of duplicate packets spammed to attempt to make impulses reliably reach the server. 3 is default, same as id. Experiment with lowering it at your risk (higher does nothing).
2001-12-03 09:01:17 +00:00
Bill Currie
44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Bill Currie
f233c9edc9 nuke an obsolete function 2001-12-02 06:27:38 +00:00
Bill Currie
b436fb62a2 print a message when quitting (to help find a misterious silent shutdown) 2001-12-02 04:14:44 +00:00
Bill Currie
27ff29214e print a warning and recover instead of crashing when the model is null 2001-12-02 00:38:44 +00:00
Bill Currie
5b13c1a07d fix rocket trails in demos 2001-12-02 00:18:09 +00:00
Bill Currie
13d67a4c67 fix an oopsie with low-copy and software clients 2001-12-01 22:26:17 +00:00
Bill Currie
6a51021f86 low-copy networking code. gives about 3-4% speed boost to overkill (null
renderer).
2001-12-01 22:16:50 +00:00
Ragnvald Maartmann-Moe IV
fc8d9417cb Remove commented out code. 2001-11-30 22:32:17 +00:00
Ragnvald Maartmann-Moe IV
f4af73cd00 Commit serplord's camera bugfix. 2001-11-30 22:30:23 +00:00
Bill Currie
4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Bill Currie
95fe4d07b1 more PARANOID nukage 2001-11-29 07:04:31 +00:00
Ragnvald Maartmann-Moe IV
f192287a3b U_EXTEND fixes taniwha wanted me to commit for him. 2001-11-28 23:51:49 +00:00
Bill Currie
0652a9d90c initialize the projectiles array so nails are visible 2001-11-28 03:17:41 +00:00
Bill Currie
b5162177b2 tiny speed gain (0.1%) 2001-11-28 00:54:20 +00:00
Bill Currie
f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
4689350283 fix qport 2001-11-27 04:50:41 +00:00
Bill Currie
c4646b9685 take care of \r*\n line endings 2001-11-26 23:23:29 +00:00
Bill Currie
e2db0ed434 allow oolormap to be set for the last client 2001-11-26 05:16:04 +00:00
Bill Currie
87d6278a87 move the physent overflow tests to the correct locations 2001-11-26 01:52:08 +00:00
Bill Currie
d99da515f7 cl_ents.c:
catch and moan about physents overlows (needs more work, but I don't
	grok the code well enough yet to do more).
pmovetst.c:
	correct a spelling error
2001-11-25 23:25:53 +00:00
Bill Currie
e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
4eebbb8ae6 take the hull/line fixes to the server internals and re-merge world.c for
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie
7cad26038e fix the getting stuck on corners bug 2001-11-23 06:27:32 +00:00
Bill Currie
0060c9cc91 disable denormal exceptions on alpha 2001-11-21 21:47:00 +00:00
Bill Currie
0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Chris Ison
3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie
d991feb2d0 fix some compile issues 2001-11-21 02:07:55 +00:00
Bill Currie
2e97cfddac freebsd compile fix 2001-11-20 06:27:48 +00:00
Bill Currie
4dfc6b1285 don't bother speed cheat checking spectators (does it /really/ matter?) and
don't use va for SV_BroadcastPrintf.
2001-11-20 01:13:30 +00:00
Bill Currie
9d0320cc89 various portability improvements 2001-11-18 23:40:01 +00:00
Bill Currie
f0c03f8331 minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
46835e79fe more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
Bill Currie
1a99fe74ab fix one of who knows how many issues with gcc 2.96 (at least I don't have to
worry about not being able to reproduce them on a non-intel box:)
2001-11-17 04:30:51 +00:00
Bill Currie
fade981a40 spelling and grammar corrections to the spead cheat message 2001-11-16 04:41:39 +00:00
Bill Currie
cc66577f1c fixes for building on alpha (linux) 2001-11-16 01:09:17 +00:00
Bill Currie
288ec4251c various fractional speedups 2001-11-15 19:37:29 +00:00
Bill Currie
06622fa164 -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
(server) and cl_mem_size (client), in megabytes (ie, same as -mem). I haven't
done nq yet as I'm uncertain what to /call/ it :)
2001-11-14 20:18:37 +00:00
Bill Currie
748dc49218 report the type number of the bad type for temp ents 2001-11-13 03:14:34 +00:00
Bill Currie
9ca6728fa4 fix restarting timedemo from trashing itself 2001-11-12 22:50:27 +00:00
Bill Currie
2b560ad37d replace a missing ; 2001-11-12 21:42:10 +00:00
Bill Currie
b406ea24a2 fix some oversights on my part that could cause weird output in the timedemo
stats
2001-11-12 21:35:48 +00:00
Bill Currie
504b804b4c replace many Host_EndGame calls with Host_Error and make Host_Error not bail
out of the program in most cases
2001-11-12 20:46:11 +00:00
Bill Currie
35ae176c4a statistics for multiple timedemo runs (avg, std deviation, min, max) 2001-11-12 07:27:44 +00:00
Bill Currie
6beb96100a fix a seg when the chat message doesn't have : in it 2001-11-12 03:32:04 +00:00
Bill Currie
fe50e4b1e5 cache the cshifts serverinfo value for further reduction of Info_ValueForKey
calls.
2001-11-11 07:02:38 +00:00
Bill Currie
e435414b4b fix a case where the userinfo is 0 that I was not expecting. This fixes the
crash on reconnect
2001-11-10 22:55:10 +00:00
Timothy C. McGrath
47e20a0652 Disabled f_* by default. I do not believe it should be turned on unless the
user explicitly enables it - I don't want people running around with this
on and them not knowing it exists nor how to disable it.


Timothy C. McGrath
(Misty-chan)
2001-11-10 00:12:04 +00:00
Bill Currie
db929ff2ef fix a glaring security hole 2001-11-09 07:33:32 +00:00
Bill Currie
0dffb8bfcb new command: condump <file>
dumps the console output to the named file in the current gamedir
2001-11-09 07:23:28 +00:00