Bill Currie
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fc43e5a307
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Allow clearing of a scrap.
This "frees" all rectangles and subpics allocated from a scrap. subpics
are owned by the scrap from which they are allocated.
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2012-01-17 19:31:50 +09:00 |
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Bill Currie
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de022ae72d
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Rewrite GL_LoadQuakeMipTex to generate mips itself.
Relying on GL to generate mips for 8 bit textures doesn't produce nice
results. These aren't the greatest, either, but they're better.
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2012-01-14 19:02:06 +09:00 |
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Bill Currie
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754dda92ff
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Get the lightmap texture properly.
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2012-01-09 21:13:40 +09:00 |
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Bill Currie
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0005c97865
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Temporary weaks so things look halfway decent.
GL mipmaps and paletted textures don't mix, and lightmaps work quite well
with linear sampling.
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2012-01-09 16:26:28 +09:00 |
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Bill Currie
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8779755e9c
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Dump allocated rects for glsl_scraps BLAH.
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2012-01-09 01:31:29 +09:00 |
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Bill Currie
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fa82c37bd0
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Pre-invert subpic->size.
I forgot to do this earlier :/
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2012-01-08 17:44:28 +09:00 |
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Bill Currie
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655252a506
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Fix some warnings.
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2012-01-07 23:11:56 +09:00 |
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Bill Currie
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aa27a3f49c
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Load bsp model textures as repeating mipmaps.
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2012-01-07 18:05:54 +09:00 |
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Bill Currie
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29a0dc0b68
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Actually build the lightmaps, and fix a silly bug in the scrap allocator.
Also, add a command for dumping scrap statistics.
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2012-01-07 15:35:08 +09:00 |
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Bill Currie
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0993803006
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Add texture sub-image management.
The planned uses are lightmaps and 2d icons.
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2012-01-06 16:24:13 +09:00 |
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Bill Currie
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6b4a10819a
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Add an RGB texture loader.
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2012-01-02 13:15:19 +09:00 |
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Bill Currie
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f18cd65526
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Implement the "cache" in Draw_CachePic.
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2011-12-31 20:36:24 +09:00 |
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Bill Currie
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e2a8de33cc
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First real texture support function for glsl.
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2011-12-26 18:34:51 +09:00 |
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