Commit graph

543 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
463ac44d9f Minor optimization for shadows, and make translucent objects have shadows matching their alpha. 2002-06-14 04:14:52 +00:00
Ragnvald Maartmann-Moe IV
942bf55c06 Flush console text before rendering menus, and a tiny optimization to fullscreen blend rendering in GL. 2002-06-13 22:51:43 +00:00
Ragnvald Maartmann-Moe IV
10d7d17fcc Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
Ragnvald Maartmann-Moe IV
87741d2b90 Tweak r_firecolor to reduce haloing on rocket dlights. 2002-06-12 04:37:33 +00:00
Bill Currie
74597018ec heh, forgot to ifdef the call to R_InitVars 2002-06-10 22:52:13 +00:00
Bill Currie
3551b82a50 compile fix for when vidmode isn't available 2002-06-10 22:30:30 +00:00
Ragnvald Maartmann-Moe IV
9bca381c41 Remove R_Init_Entity. Never used, and probably doesn't belong in the renderer. 2002-06-07 23:38:53 +00:00
Bill Currie
ebfdbd9285 the fpu manipulation stuff seems to be better off in the one place that
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie
4e07810f0d a little cleanup of unneeded lines 2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV
46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Ragnvald Maartmann-Moe IV
0552d31b0b Minor optimization. 2002-06-05 06:46:21 +00:00
Ragnvald Maartmann-Moe IV
0bce2d0f2e Add QSG2 colormod, alpha, and scale for sprites. Probably not used by anything, but there you go. 2002-06-05 05:56:13 +00:00
Bill Currie
b4e8e0750c well, that's one way to confuse anybody
fixes the floating point exception
2002-06-03 07:23:41 +00:00
Brian Koropoff
d85a238af2 Modified cmd.c to prepare for more file access functions and changed
the bind system to keep a restricted flag on binds to prevent the
server from executing restricted commands by binding them to keys.
2002-05-31 05:38:06 +00:00
Bill Currie
381bdb2323 it seems some GL libs can return a null extension list (ie, null pointer) 2002-05-31 03:38:01 +00:00
Bill Currie
bebf3f9599 massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00
Bill Currie
7a3b63418b `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
Bill Currie
f3132162ae speedup r_lightmap_components 3 by ~4.2% in null-render 2002-05-28 03:49:13 +00:00
Bill Currie
101d38bd0c two win32 fixes for gcc 3.1 2002-05-28 03:33:03 +00:00
Bill Currie
acdd37b381 this seems to give ~2.9% speed boost to overkill for null-render 2002-05-28 00:04:01 +00:00
Ragnvald Maartmann-Moe IV
802bcc2762 Another 0.657% speedup for greyscale lighting. Unfortunately, at a price of considerable code duplication. But this is necessary for other planned changes. 2002-05-26 08:56:48 +00:00
Ragnvald Maartmann-Moe IV
6c8e2c24aa *grumbles about old gcc* 2002-05-26 07:07:10 +00:00
Brian Koropoff
75ec7de2f5 This better actually fix the lightmap code. 2002-05-25 21:55:34 +00:00
Brian Koropoff
ddd96312b1 Removed useless dereferencing. With any luck I understand what despair's
code is supposed to do this time.
2002-05-25 20:04:42 +00:00
Ragnvald Maartmann-Moe IV
b7900a2c43 Undo snax's order of operation breakage, and fix the typo that broke lightmap merging for r_lightmap_components 1.
The real problem with greyscale lighting, is in brush model loading. It'll probably take me a while to sort it out, since taniwha didn't get to it before taking off for the weekend. Sorry...
2002-05-25 15:01:23 +00:00
Brian Koropoff
11a14c077e Small order-of-operations fix. 2002-05-24 23:32:34 +00:00
Ragnvald Maartmann-Moe IV
2fe76b39e7 Smarter lightmap handling code. Still considerable optimization possible, at expense of duplicate code. 2002-05-24 17:12:41 +00:00
Brian Koropoff
ee5d0b7a99 Added r_farclip to control the far clipping plane. 2002-05-20 05:11:12 +00:00
Bill Currie
9d59915fdc it's a little hacky, but this might do better with keeping vid_gamma_avail
straight.
2002-05-17 03:17:33 +00:00
Bill Currie
6a5bbf6f0a memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
Bill Currie
44dcf74627 strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
44f9700ed2 two spelling correctsions are remove a redundant VectorCopy 2002-04-30 16:37:11 +00:00
Brian Koropoff
942b3c2744 Floating point value of fov is now used. 2002-04-29 22:03:33 +00:00
Bill Currie
a1fef28b60 fix the sw32 fov caps so it maches sw and gl 2002-04-29 17:21:52 +00:00
Jeff Teunissen
2711cbbe7c Don't restore gamma if it's never been initialized. :) 2002-04-28 09:03:50 +00:00
Brian Koropoff
ff901a312f Added argument-list functions to EXP with trig and inverse trig functions
to start.  More will follow.  Switched to doubles from floats and allowed
numbers with exponents to be parsed properly.  Also changed the number of
significant digits printed to 10.  Changed fov so it is now capped at 1,
not 10.  The float value of fov is now used instead of int, so more
precision can be attained at small values.
2002-04-28 08:30:54 +00:00
Bill Currie
a59e509033 Multi_key (K_COMPOSE) and Menu (K_MENU) are now supported 2002-04-27 00:25:40 +00:00
Bill Currie
a5dc496c38 support the printscr key in X 2002-04-27 00:07:47 +00:00
Jeff Teunissen
411ade4ce2 Fix gamma again. Also some minor whitespace and slight code cleanup. 2002-04-26 20:25:01 +00:00
Bill Currie
ac73653741 XPutImage returns 0 for success, not error 2002-04-26 18:55:37 +00:00
Bill Currie
89f7604d40 VID_GetGamma neither compiles nor is needed :) 2002-04-25 21:54:07 +00:00
Chris Ison
54ed05e52b changed sig handling to allow for core dumps etc, like x11 and glx 2002-04-25 21:51:47 +00:00
Jeff Teunissen
b75d50d088 X11 gamma restoration now works properly for systems with a normal gamma that
uses all three components (red, green, blue).

Next up: three-component internal gamma.
2002-04-25 20:53:15 +00:00
Jeff Teunissen
c877ba7fbd System gamma is now restored properly in X11. 2002-04-25 20:28:15 +00:00
Jeff Teunissen
7c134a6f95 Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
Jeff Teunissen
5b069de40c Redo r_wateralpha so that it doesn't force its value based on the watervis
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie
da994c16e5 rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
a static `stack') to avoid the function call overhead. this cuts about 40%
of the execution time from this function.

No matter what I tried, best results were obtained using __builtin_expect,
so make sure non-gcc compilers do the right thing when they encounter it.
2002-04-25 04:32:55 +00:00
Brian Koropoff
4cb89c69b2 Moved commands from bound keys into a separate buffer, changed the syntax
of for loops to be like that of C, changed math expressions to be
enclosed in #{} instead of #().
2002-04-17 07:05:43 +00:00
Jeff Teunissen
a4f3973ef1 Add multitexture support for Alias models, and disable the multitexture
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!

NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00