Commit graph

11 commits

Author SHA1 Message Date
Bill Currie
76b110bf0b [ui] Fix use of an uninitialized pointer
I had forgotten that Hash_NewTable checked the hashctx parameter, so
calling Hash_NewTable in the struct initializer meant the hasctx was
uninitialized.
2023-07-03 16:35:51 +09:00
Bill Currie
6d823cca84 [ui] Rebuild the hierarchy every frame
This takes care of element order stability. It did need reworking the
mouse tracking code (including adding an active flag to views), but now
buttons seem to work correctly.
2023-07-03 03:52:07 +09:00
Bill Currie
a6a0b6cb63 [ui] Use View_Delete to delete the view
It's there for a reason :P. Fixes most of the really bad behavior after
disabling some widgets (re-layout isn't working at all, though, and
adding the widgets back again puts them in the wrong place).
2023-07-02 16:40:05 +09:00
Bill Currie
7c17921277 [ui] Remove view from hash table when pruning
Fixes a segfault after removing some widgets. Otherwise, it seems
pruning is working.
2023-07-02 16:10:27 +09:00
Bill Currie
3aceccf4aa [ui] Use the same key algorithm for Hash_Find
Using label + key_offset in both imui_state_getkey and the call to
Hash_Find greatly simplifies the logic of using the correct key. Fixes
an ever-growing set of buttons when using separators (hmm, I think this
means pruning isn't working correctly).
2023-07-02 15:14:21 +09:00
Bill Currie
68e155448d [ui] Position text correctly in its view
It turns out text positioning was a little more complicated than I
remembered. The Y offset is relative to the baseline with Y going down.
2023-07-02 15:11:11 +09:00
Bill Currie
e98cd1355d [ui] Implement auto-layout
TextContent seems redundant at this stage since a text view is always
sized to its content, and PercentOfParent doesn't work yet. Pixels
definitely works and Null seems to work in that it does no sizing or
positioning. Vertical layout is supported but not yet tested, similar
for ChildrenSum, but I can have two buttons side by side.
2023-07-02 15:04:22 +09:00
Bill Currie
153958a51f [ui] Clean up unused view states before drawing
Used states are tracked by simply updating their last-used frame count
and any that don't match the current frame count when drawing are
deleted.
2023-07-02 12:12:03 +09:00
Bill Currie
85fd3c34cc [ui] Set text view height to font height
Text_StringView sets the view bounds to the bounds of the glyphs in the
view. This has its advantages, but is not suitable for automatic UI
sizing. However, the view is positioned correctly, so nothing needs to
be done there. Now full height glyphs (eg, C) look balanced in the view,
and glyphs with descenders (g) brush the bottom of the view.
2023-07-02 03:02:13 +09:00
Bill Currie
ed5ef3a5fb [ui] Implement event handling in imui
Button presses work nicely thanks to both Casey Muratori and Darian (for
clearing up some of Casey's comments about `hot`).
2023-07-02 01:25:27 +09:00
Bill Currie
0257165b7d [ui] Add the beginnings of an immediate mode UI
Based on the articles on Hidden Grove
(https://www.rfleury.com/archive?sort=new). So far, I can get a
non-functional button on the screen :)
2023-07-01 19:55:19 +09:00