Bill Currie
4cec187465
zixthree's wav file patch
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Wav file were not read correctly when encoutering most chunk type beside the ones used by QuakeForge.
This patch will fix the riff loader code so that unused but defined chunk are skipped. Most wav files should now be loaded correctly fixing some silent sound effect.
Also fixed a typo in wav loader and reordered wav validity check so that format is checked first. The data chunk could be inexistant on some weird format and so an invalid format is a more helpful error text.
! Fix: Skip unsupported chunk in riff loader instead of rejecting riff file.
! Fix: typo in Microsoft name.
! Fix: ordering of wav validity to enable more helpful error text.
2010-11-21 14:18:15 +09:00
Bill Currie
6771e7b8b5
sezero's win32 Sys_ConsoleInput patch.
2010-11-21 13:55:03 +09:00
Bill Currie
204c509a43
sezero's "Bad old_size value in Z_Realloc()" patch.
2010-11-21 10:06:56 +09:00
Bill Currie
824e33c82b
Fix a sizeof braino.
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Somebody (probably me) got a little over-happy with sizeof.
2010-11-14 19:22:47 +09:00
Bill Currie
ff49239500
Fix shared config files.
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We've allowed a single level of parent directy access in quake path names
for a long time, but this got broken by qfs_expand_path. Thus, make
qfs_expand_path allow a certain number of parent directory levels (usually
0 or 1).
2010-10-16 14:17:09 +09:00
Bill Currie
ef7958d680
Lots of const correctness.
2010-10-13 20:52:08 +09:00
Bill Currie
cd159e1cc1
Use LoadBSPMem to load brush models.
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Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
2010-10-13 20:52:05 +09:00
Bill Currie
db898655d1
make LoadBSPFile own the memory for the bsp data
2010-10-13 20:52:05 +09:00
Bill Currie
719ca15516
make LoadBSPMem work in-place
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LoadBSPMem now modifies the passed in buffer rathern than allocating new
memory. One step closer to cleaning up brush model loading.
2010-10-13 20:52:05 +09:00
Bill Currie
56fb4d9a22
allow safe bsp freeing
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any memory the bsp thinks it does not own will not be freed
2010-10-13 20:52:05 +09:00
Bill Currie
1d86e71404
make WriteBSPFile take a const bsp_t *
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This means that the supplied bsp can now be reused, as it should be.
2010-10-13 20:52:05 +09:00
Bill Currie
f4042c5b91
Make the bsp disk data structures type size independent.
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However, this assumes float is always 32 bits.
Also use size_t for the *size fields in bsp_t and clean up the mess.
2010-10-13 20:52:05 +09:00
Bill Currie
42faad9015
Move expand_squiggle() from quakefs to sys, and rename to Sys_ExpandSquiggle.
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Hopefully the final resting place of this function.
2010-08-25 14:00:04 +09:00
Bill Currie
e9bd9a4baa
Move QFS_CreatePath() to Sys_CreatePath().
2010-08-25 13:52:24 +09:00
Bill Currie
4f620655be
Document quakefs.h
2010-08-25 13:40:22 +09:00
Bill Currie
f1943ebaab
Fix some path compression bugs.
2010-08-25 13:38:45 +09:00
Bill Currie
550b094b93
Unit testing for QFS_CompressPath
2010-08-25 13:38:30 +09:00
Bill Currie
05c57f219d
Nuke a comment.
2010-08-25 13:38:24 +09:00
Bill Currie
c6be3c469a
Make the names of static functions canonical.
2010-08-25 13:38:24 +09:00
Bill Currie
bbf2ac0204
Avoid creating // in path names.
2010-08-25 13:38:18 +09:00
Bill Currie
ba8ca132a9
Change QFS_Gamedir()'s parameter from dir to gamedir.
2010-08-25 13:31:24 +09:00
Bill Currie
745bdfafdf
Eliminate QFS_LoadHunkFile().
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It is unused, and part of the group of functions I wish to remove from QF.
2010-08-25 13:31:23 +09:00
Bill Currie
cbee789fe1
Change ProgPath to ModelPath and dir.progs to dir.models.
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The default is still $path/progs, as that is what is expected by the
game-code.
2010-08-25 13:31:13 +09:00
Bill Currie
cf40f5073d
Nuke QFS_WriteBuffers.
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This function is too dangerous for my liking, and it's now unnecessary
since qfs has been locked down.
2010-08-25 13:31:13 +09:00
Bill Currie
031055a91f
Move the qfs_* cvars out of quakefs.h
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The qfs cvars are all private.
2010-08-25 13:31:13 +09:00
Bill Currie
0cc4bc8c69
Move searchpath out of quakefs.h.
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It's not needed, nor should it be used, anywhere else.
2010-08-25 13:31:13 +09:00
Bill Currie
478394ef81
Nuke MAX_GAMEDIR_CALLBACKS
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The number of gamedir callbacks is now unlimited.
2010-08-25 13:31:08 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
baede61f4f
New function: dstring_strdup
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I got tired of always doing dstring_newstr/dstring_copy, so I thought it
was time to wrap it. dstring_strdup is the dstring equivalent of strdup.
2010-08-25 13:31:00 +09:00
Bill Currie
fd24170b32
get the behavior or PL_NewData correct
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It taking ownership of the data was the correct behavior, so go back to that.
2010-08-20 13:21:22 +09:00
Bill Currie
a744caa421
The public api of qfplist is now fully documented.
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Evertyhing that can or should be private now is, and all public functions
are documented.
2010-08-20 13:10:37 +09:00
Bill Currie
1442273a8f
more opaque correctness
2010-08-20 12:58:37 +09:00
Bill Currie
f55c203c5e
use the plist api correctly
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don't work directly with the plist data. the structs that enabled that will
go away shortly.
2010-08-20 11:57:47 +09:00
Bill Currie
669771681a
split up and modernize configure.ac
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Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.
Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8
audit the usage of "only"
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There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
5c73d81e00
Python style long strings ("""...""") now supported for parsing. Any such strings will be written out as standard strings with escaped quotes when writing the plist.
2007-10-13 07:55:58 +00:00
Bill Currie
5294a97d6a
make sure the \ gets written for all escapes, not just octals
2007-10-13 07:14:47 +00:00
Bill Currie
7ceea13e10
fix an overflow bug
2007-09-21 10:43:27 +00:00
Bill Currie
1a601ee0f8
make the command/cvar searching case sensitive
2007-06-09 06:55:15 +00:00
Bill Currie
201f01b66c
hopefully speed up byte swaps
2007-05-26 23:18:46 +00:00
Bill Currie
ece4df298e
make that a factor of ~400.
2007-05-13 03:27:54 +00:00
Bill Currie
a72f2046f5
speed up PL_WritePropertyList by ~3x.
2007-05-13 03:13:01 +00:00
Bill Currie
ce0e0d421e
don't try to open the dirconf file if it hasn't been specified
2007-04-07 12:17:01 +00:00
Bill Currie
fcf464ef99
make riff int-size safe
2007-04-04 09:23:10 +00:00
Bill Currie
de265f236c
bail on unkown chunks so crap at the end of a wav does cause us to go nuts
2007-04-04 09:12:41 +00:00
Bill Currie
ff132bb536
64bit windows patch from phrosty
2007-04-04 07:48:14 +00:00
Bill Currie
542c1bb0d9
new cache scheme now works properly. next step: shuffle blocks to the top of the heap before locking them
2007-03-30 07:41:17 +00:00
Bill Currie
4cab5b90e6
new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often.
2007-03-28 13:09:49 +00:00