Bill Currie
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44aaec4f22
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make the cache/stream setup code common.
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2007-03-18 01:44:46 +00:00 |
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Bill Currie
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8205ac4544
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this should fix the asla seg
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2007-03-18 01:15:57 +00:00 |
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Brian Koropoff
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fc293864dc
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Fix visibility of VectorNormalize and other math functions
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2007-03-17 21:06:00 +00:00 |
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Bill Currie
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3a6ab1ae38
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enable blocking control (doesn't fix the thread problems, though)
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2007-03-17 09:33:21 +00:00 |
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Bill Currie
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ee12f44ff6
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d'oh. anyway, with midi, sounds great (so long as jackd isn't suffering xruns)
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2007-03-17 07:28:32 +00:00 |
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Bill Currie
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b4cb4afdb0
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oops, didn't have wildmidi installed, so this bitrotted a bit
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2007-03-17 07:18:01 +00:00 |
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Bill Currie
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916a698ac5
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it makes noise, but dies due to caching bugs
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2007-03-17 07:05:24 +00:00 |
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Bill Currie
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9691afb782
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connects to jack server and auto-wires the ports
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2007-03-17 06:20:52 +00:00 |
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Bill Currie
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ec49387743
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update the year
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2007-03-17 03:23:39 +00:00 |
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Bill Currie
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973cf9acce
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forgot to add these
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2007-03-17 03:14:41 +00:00 |
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Bill Currie
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cde6e60848
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most of the hacking needed to break out the common code from snd_dma.c
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2007-03-17 03:10:45 +00:00 |
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Bill Currie
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0105754f6f
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clean out some no-op functions
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2007-03-10 14:17:52 +00:00 |
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Bill Currie
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99c0954b47
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the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
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2007-03-10 12:00:59 +00:00 |
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Bill Currie
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58523becc7
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oops
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2007-03-10 07:30:12 +00:00 |
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Bill Currie
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17875bee39
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move the handling of -nosound out of the plugin so it can control loading of the plugin
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2007-03-10 07:22:32 +00:00 |
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Bill Currie
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d8f6d8a5fb
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split out the resample code from the memory code
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2007-03-10 06:38:24 +00:00 |
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Bill Currie
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81a5a90450
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all static data now
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2007-03-10 06:31:50 +00:00 |
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Bill Currie
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b0543b9ca2
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asm's been ditched for sound...
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2007-03-10 06:17:09 +00:00 |
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Bill Currie
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15088746d4
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realized this really is mostly general
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2007-03-10 06:01:28 +00:00 |
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Bill Currie
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b8d3579c8c
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interface docs done. yay
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2007-03-10 05:54:27 +00:00 |
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Bill Currie
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d4719db021
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a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
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2007-03-10 04:21:32 +00:00 |
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Bill Currie
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6f017f18ac
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add some documentation to QF/sound.h and move renderer private stuff into snd_render.h
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2007-03-10 01:06:00 +00:00 |
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Jeff Teunissen
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286d688926
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Add the re-discovered missing QF logo Blender data file.
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2007-03-09 10:58:26 +00:00 |
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Bill Currie
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ce3f73d8ab
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more build-deps
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2007-03-09 10:28:52 +00:00 |
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Bill Currie
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0c63ac0200
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update build deps and correct quakeforge-sdl's arch
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2007-03-08 22:40:40 +00:00 |
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Bill Currie
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2b0c82c898
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update for svn and debian mingw
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2007-03-08 13:54:56 +00:00 |
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Bill Currie
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3a178c3a2f
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update for debian mingw packages
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2007-03-08 13:44:03 +00:00 |
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Bill Currie
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8fd3754f3c
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fix some unpackaged files
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2007-03-08 13:25:21 +00:00 |
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Bill Currie
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cfc293cea9
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fix for moved man path
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2007-03-08 13:12:41 +00:00 |
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Bill Currie
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e25d7b2fe5
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fix a missing header from the distribution
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2007-03-08 13:03:09 +00:00 |
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Bill Currie
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a4839df70c
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more extractable config info that might be of use to the user
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2007-03-08 11:33:03 +00:00 |
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Bill Currie
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b0c1294f8a
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remove some ancient build flags
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2007-03-08 11:31:59 +00:00 |
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Bill Currie
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48ba407984
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my old build scripts (handy test for checking into sf, too:)
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2007-03-07 14:28:51 +00:00 |
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Bill Currie
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b4ff94abdc
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(initial) pkg-config stuff for the main package
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2007-03-07 06:43:21 +00:00 |
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Bill Currie
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b1b87b4671
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add some comments about documentation (what little there is:/)
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2007-03-07 04:58:21 +00:00 |
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Bill Currie
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deadb4d9bc
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make sure trace.fraction is initialized
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2007-02-09 09:29:46 +00:00 |
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Bill Currie
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c3bb363fb6
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add controls settings (don't know if they work, or are used, but again, don't want to lose it)
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2007-02-09 09:25:03 +00:00 |
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Bill Currie
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7d1832052b
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not strictly accurate, but don't want to lose it
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2007-02-09 09:21:51 +00:00 |
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Bill Currie
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476dbce456
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seems MIPTEX means mipable textures, not the format
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2007-01-07 01:19:33 +00:00 |
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Bill Currie
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99e05d2188
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warning cleanup patch from raorn
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2007-01-06 21:31:03 +00:00 |
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Bill Currie
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24ab92e68d
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things seem to be working nicely in point mode
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2006-12-25 01:21:52 +00:00 |
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Bill Currie
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9a7e4bc5e6
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fix some comments
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2006-12-24 08:01:39 +00:00 |
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Bill Currie
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8dce95b4ba
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do some renaming of variables to save my sanity
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2006-12-24 06:34:12 +00:00 |
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Bill Currie
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46a74c831a
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don't go through the back side of walls
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2006-12-24 05:05:27 +00:00 |
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Bill Currie
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bcdf710316
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bah, missed those 0s
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2006-12-24 04:34:08 +00:00 |
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Bill Currie
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7624f2eb87
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still disabled, but put the box tracing code in the shared code
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2006-12-24 03:46:12 +00:00 |
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Bill Currie
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45d467d748
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box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
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2006-12-24 03:13:29 +00:00 |
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Bill Currie
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b3a2759e5b
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oops, missed that somehow
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2006-12-24 03:03:41 +00:00 |
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Bill Currie
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a483f8670d
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use the vector/plane macros to clean up the code a bit
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2006-12-24 03:01:15 +00:00 |
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Bill Currie
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33f08b6a43
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add QFS_Open and QFS_WOpen
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2006-12-20 12:08:57 +00:00 |
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