Commit graph

4563 commits

Author SHA1 Message Date
Bill Currie
36f6dcc65e [input] Add logical axes
Like logical buttons, logical axes are engine-defined destinations to
which input ("physical") axes can be bound.
2021-10-01 15:38:48 +09:00
Bill Currie
a4f71cb4d5 [renderer] Clean out unneeded input.h includes
I really don't know how it goot into the gl/glsl vid_common files, but I
imagine it propogated to vulkan because I copied one then cloned from
there.
2021-10-01 13:11:14 +09:00
Bill Currie
63c2f829b3 [input] Fix a cut-and-paste error
Just the name of a static function, but still...
2021-10-01 12:10:26 +09:00
Bill Currie
fed8f66824 [input] Rework logical buttons
kbutton_t is now in_button_t and has been moved to input.h. Also, a
button registration function has been added to take care of +button and
-button command creation and, eventually, direct binding of "physical"
buttons to logical buttons. "Physical" buttons are those coming in from
the OS (keyboard, mouse, joystick...), logical buttons are what the code
looks at for button state.

Additionally, the button edge detection code has been cleaned up such
that it no longer uses magic numbers, and the conversion to a float is
cleaner. Interestingly, I found that the handling is extremely
frame-rate dependent (eg, +forward will accelerate the player to full
speed much faster at 72fps than it does at 20fps). This may be a factor
in why gamers are frame rate obsessed: other games doing the same thing
would certainly feel different under varying frame rates.
2021-10-01 09:16:31 +09:00
Bill Currie
c6a073c1f3 [win] Hook up windows input
Not sure it actually works yet (can't test right now), but since the x11
switch-over worked, it should.
2021-09-28 12:48:47 +09:00
Bill Currie
7fcf6bfef5 [build] Autoconfiscate evdev 2021-09-28 10:57:12 +09:00
Bill Currie
cacf0be7f6 [util] Wrap fd_set
While select itself is reasonably portable, it turns out that including
the declaration for fd_set makes a bit of a mess for QF's clean headers.
2021-09-28 10:53:51 +09:00
Bill Currie
29f8ed388e [x11] Clean up some formatting 2021-09-27 19:54:08 +09:00
Bill Currie
144a83d761 [input] Free phys and uniq device strings
Forgot to do so when I added the strings.
2021-09-27 19:53:16 +09:00
Bill Currie
9732952709 [x11] Use select for checking input
It seems that there's always some incoming event anyway (possibly due to
the constant screen updates) so it doesn't make much difference
currently.
2021-09-27 11:24:35 +09:00
Bill Currie
7f408351b9 [input] Use a single select call for all drivers
For drivers that support it. Polling is still supported and forces the
select timeout to 0 if any driver requires polling. For now, the default
timeout when all drivers use select is 10ms.
2021-09-26 15:11:07 +09:00
Bill Currie
940d824be0 [util] Split out the select code to Sys_Select
While select itself is fairly portable, it's not super convenient.
2021-09-26 14:54:24 +09:00
Bill Currie
349f8067c3 [gamecode] Conform with libc malloc for pr zone
Allocating 0 bytes returns null and freeing a null pointer is safe.
2021-09-26 12:03:44 +09:00
Bill Currie
192b76ddc6 [input] Remove closed device in correct place
Removing the device from the devices list after closing the device
could cause the device to be double-freed if something went wrong in the
device removal callback resulting in system shutdown which would then
close all open devices.

The device is removed from the list before the callback is called.

There's still a small opportunity for such in a multi-threaded
environment, but that would take device removal occurring at the same
time as the input system is shut down. Probably the responsibility of
the threaded environment rather than inputlib.
2021-09-25 16:43:03 +09:00
Bill Currie
13bc38a55b [input,ruamoko,qwaq] Fix incorrect use of PR_RESMAP
I had forgotten that _size was the number of rows in the map, not the
number of objects (1024 objects per row). This fixes the missed device
removal messages. And probably a slew of other bugs I'd yet to encounter
:P
2021-09-25 15:50:16 +09:00
Bill Currie
2119688b48 [gamecode] Use a flag for format width
This ensures caller specified width always gets through to libc's
printf, even if the caller specifies 0. More importantly, * works
correctly.
2021-09-25 13:24:48 +09:00
Bill Currie
cc730c90b4 [input] Rework device registration
And provide functions for collecting axis and button information from a
device id.
2021-09-20 15:21:11 +09:00
Bill Currie
70812b3c49 [input] Hook up low level input to events
This includes device add and remove events, and axis and buttons for
evdev. Will need to sort out X11 input later, but next is getting qwaq
responding.
2021-08-30 14:40:19 +09:00
Bill Currie
5d1e515e9e [qwaq] Hook up input to a certain extent
Really, just enough to show that the initialization process and hotplug
are working. The qwaq input driver is not yet properly integrated.
2021-08-30 09:59:30 +09:00
Bill Currie
b39b6031e8 [input] Give input drivers a private data pointer
The pointer can be updated at any time using the driver handle (returned
by IN_RegisterData).
2021-08-30 09:54:36 +09:00
Bill Currie
05215e0295 [util] Add functions to help convert external times 2021-08-27 12:10:05 +09:00
Bill Currie
5d4013b485 [util] Use clock_gettime for Sys_LongTime
While QF doesn't currently use nanoseconds, having access to a clock
that is not affected by setting system time is nice, and as a bonus, can
handle suspends should the need arise.
2021-08-27 11:22:57 +09:00
Bill Currie
a91dac60d9 [input] Start work on improved input system
The common input code (input outer loop and event handling) has been
moved into libQFinput, and modified to have the concept of input drivers
that are registered by the appropriate system-level code (x11, win,
etc).

As well, my evdev input library code (with hotplug support) has been
added, but is not yet fully functional. However, the idea is that it
will be available on all systems that support evdev (Linux, and from
what I've read, FreeBSD).
2021-08-27 09:10:21 +09:00
Bill Currie
8a5c3c1ac1 [util] Add sys function to get cpu count
And use it in qfvis.
2021-08-13 21:26:48 +09:00
Bill Currie
a01cafe972 [util] Minimize set growth
At the low level, only unions can cause a set to grow. Of course, things
get interesting at the higher level when infinite (inverted) sets are
mixed in.
2021-08-11 12:31:03 +09:00
Bill Currie
37a5b475c0 [util] Minimize the string for infinite sets
Instead of printing every representable member of an infinite set (ie,
up to element 63 in a set that can hold 64 elements), only those
elements up to one after the last non-member are listed. For example,

    {...} - {2 3} -> {0 1 4 ...}

This makes reading (and testing!) infinite sets much easier.
2021-08-11 12:31:03 +09:00
Bill Currie
a6a273bb07 [vulkan] Fix up test function api
Whil I can't automatically run the tests in windows builds, at least I
can make sure they build (and run individual ones by hand as necessary).
2021-08-11 12:31:03 +09:00
Bill Currie
aa72f1dc31 [util] Fix reversed finite-infinite set union ops
It looks like I tried to test it, but my tests weren't so good This
seems to cover everything for the three main set ops.
2021-08-11 12:31:03 +09:00
Bill Currie
c81f2d4b52 [video] Mark dga funcs as const when dga not available
Fixes a compile issue (warning about attribute const) when dga is not
available, thanks to spiritiit for finding it :)
2021-08-11 12:09:07 +09:00
Bill Currie
b320c3352f [util] Make set_t endian-agnostic
Most of the set ops were always endian-agnostic since they were simply
operating on multiple bits in parallel, but individual element
add/remove/test was very endian-dependent. For the most part, this
didn't matter, but it does matter very much when loading external data
into a set or writing the data out (eg, for PVS).
2021-08-08 12:34:18 +09:00
Bill Currie
42dc30ec29 [vulkan] Increase main staging buffer to 32MB
1k 32bpp sky textures need 24MB to load. Though there's always better
handling of running out of stating buffer (ie, flushing and trying
again).
2021-08-02 23:17:55 +09:00
Bill Currie
d56d8ac707 [util] Loosen up the epsilon on simd seb tests
It seems my eeepc's SSE units don't get quite the same answers as does
my i7's (maybe due to lack of hadd?).
2021-08-02 23:15:20 +09:00
Bill Currie
80b17623b1 [util] Fix an out-by-one in pqueue tests
Showed up only when the data arrays were packed.
2021-08-02 23:08:14 +09:00
Bill Currie
ec54c54226 [build] Fix some windows bitrot 2021-08-02 14:02:41 +09:00
Bill Currie
d99fb01b65 [build] Fix some distcheck bitrot 2021-08-02 13:47:00 +09:00
Bill Currie
f76964b86b [util] Add an priority queue implementation
Done via macros (like darray and ringbuffer). Might prove useful for
qfvis and maybe dynamic lights.
2021-08-02 13:29:55 +09:00
Bill Currie
4f2113bc05 [util] Enable accidentally disabled seb tests 2021-08-02 12:44:08 +09:00
Bill Currie
e4984aad17 [util] Add functions for binary heaps
Sink, swim, build and sort, both "simple" and with a data parameter for
the compare function.
2021-08-02 12:44:08 +09:00
Bill Currie
674ffa0941 [util] Make bsp_t counts size_t
and other bsp data counts unsigned, and clean up the resulting mess.
2021-08-01 21:54:05 +09:00
Bill Currie
80a89c5e1e [util] Write the correct bsp format id for bsp2
Oops :P
2021-08-01 14:07:24 +09:00
Bill Currie
9d819254d4 [util] Make a number of improvements to SEB
Attempting to vis ad_tears drags a few lurking bugs out of
SmallestEnclosingBall_vf: poor calculation of 2-point affine space, poor
handling of duplicate points and dropped support points, poor
calculation of the new center (related to duplicate points), and
insufficient iterations for large point sets. qfvis (modified for
cluster spheres) now loads ad_tears.
2021-07-30 14:57:47 +09:00
Bill Currie
fe98a513bc [util] Add a function to check hunk pointers
Its only real utility is to check that a pointer is not pointing into
freed space.
2021-07-29 15:27:48 +09:00
Bill Currie
6d312aaa63 [simd] Check the distance to the affine point
As per usual, fp math finds a way to confound any epsilon test. So
rather than relying entirely on test_support_points, check the distance
from the sphere center to the affine point and break out of the loop if
the distance is small enough (< 1% of the current radius). This allows
qfvis to load ad_tears without hacks.
2021-07-29 15:15:14 +09:00
Bill Currie
45aa8e6504 [util] Loosen affine test epsilon for SEB
Scaling the checks by 1e-6 was a little too tight for very small
triangles, but 1e-5 seems to work well. This fixes SEB getting stuck for
a ridiculously small (for quake) triangle in ad_tears (probably resulted
from some bad math in qfbsp when generating the portal file from the
bsp).
2021-07-29 15:03:54 +09:00
Bill Currie
4f51a3b406 [utils] Fix set tests for 32-bit machines 2021-07-29 14:10:18 +09:00
Bill Currie
8f376a48f8 [util] Add raw versions of hunk alloc and free
They do not clear memory and thus are good for situations where speed is
more critical.
2021-07-29 11:44:10 +09:00
Bill Currie
ca63c0360a Do an audit of hunk mark usage
I realized that after making the hunk 64-bit clean, I had forgotten to
go through and convert all the saved marks to size_t.
2021-07-29 11:43:27 +09:00
Bill Currie
54604d9aa2 [util] Make hunk (optionally) thread-safe
For now, the functions check for a null hunk pointer and use the global
hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is
available (and used by Memory_Init) to create a hunk from any arbitrary
memory block. So long as that block is 64-byte aligned, allocations
within the hunk will remain 64-byte aligned.
2021-07-29 11:43:27 +09:00
Bill Currie
8fdd9c1f5a [util] Write some tests for utf8 r/w
And fix some errors with 5-byte encodings.
2021-07-27 23:29:14 +09:00
Bill Currie
5b4428420e [utils] Get utf-8 writing working for up to 11 bits
I need to write some automated tests for this, and reading of course,
but 1 and two byte outputs look correct. Kind of sad it took sixteen
years to get around to attempting to use the code :(
2021-07-27 23:29:02 +09:00