Bill Currie
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4260f55759
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make sure the rest of the server gets to run even if there's no network
input (though I fixed this for windows too)
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2003-05-14 21:36:41 +00:00 |
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Brian Koropoff
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e160ead563
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Added the scriptable HUD interface between the engine, Rua, and GIB.
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2003-05-14 21:17:32 +00:00 |
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Brian Koropoff
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72c21f60c9
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Add support for GIB handles to the Rua interface.
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2003-05-14 21:16:23 +00:00 |
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Brian Koropoff
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bf675e793e
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Fixed a few GIB bugs, added the chomp builtin.
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2003-05-14 21:13:41 +00:00 |
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Brian Koropoff
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fe5a62b75a
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Fixed an incorrect builtin definition.
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2003-05-14 21:12:18 +00:00 |
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Brian Koropoff
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cc3f98e99c
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Added a removeItem method to the Array Ruamoko class.
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2003-05-14 21:11:23 +00:00 |
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Brian Koropoff
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e2061095a6
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Fixed .tga loading for GL targets. SW targets still need work in all
likelyhood.
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2003-05-14 21:08:43 +00:00 |
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Bill Currie
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8ed5962b22
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comment out an unused function
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2003-05-14 16:29:27 +00:00 |
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Bill Currie
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094c9c5cdb
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make derefencing a pointer without an offset more efficient
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2003-05-13 19:49:23 +00:00 |
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Bill Currie
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f59f766af1
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use the correct type when taking the address of a pointer derefernece
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2003-05-13 19:42:14 +00:00 |
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Bill Currie
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dd39fde9cf
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remove a debug print
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2003-05-13 19:18:25 +00:00 |
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Bill Currie
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054f4b7bd1
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oopsie, that was an ill-advised change :P
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2003-05-13 06:20:08 +00:00 |
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Bill Currie
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1ea1a2f529
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don't bother checking access restrictions in class_ivar_expr as
class_find_ivar will catch them when the generated self.ivar is `parsed'.
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2003-05-13 01:30:01 +00:00 |
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Bill Currie
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8eced18ab2
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make dist fix
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2003-05-12 15:04:04 +00:00 |
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Bill Currie
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0bc15faa23
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clean up hipnotic weapons sbar code a bit
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2003-05-11 05:20:41 +00:00 |
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Bill Currie
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5c5bb914b0
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get the hipnotic hud working properly
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2003-05-11 04:51:14 +00:00 |
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Bill Currie
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9b9c435e47
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don't draw the shotgun icon in hud mode if it won't fit and crop the lg
icon
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2003-05-10 04:20:21 +00:00 |
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Bill Currie
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23e47863c4
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fix rogue's item code
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2003-05-10 02:54:17 +00:00 |
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Bill Currie
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b5a960c57b
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fix nq's gamedir handling for the -hipnotic etc shortcuts
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2003-05-09 21:10:59 +00:00 |
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Bill Currie
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31db390df5
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rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
stuff from cl_* to hud_*, add hud_scoreboard_gravity to nq.
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2003-05-09 20:30:50 +00:00 |
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Bill Currie
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aaba7260e9
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auto-arange the hud if the screen is too small for hipnotic or rogue
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2003-05-09 19:24:48 +00:00 |
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Bill Currie
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63fda1c0d8
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almost lost the rogue ammo icons :)
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2003-05-09 17:24:11 +00:00 |
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Bill Currie
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ae9e666b34
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rogue hud working now. not sure I'm happy with the way the ammo's drawn
though as rogue didn't (seem to) supply unhighlighted versions of their
alt weapon icons.
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2003-05-09 16:52:41 +00:00 |
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Bill Currie
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806ba15f33
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fix a couple warnings
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2003-05-09 15:30:18 +00:00 |
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Bill Currie
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7f11d7c127
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get hipnotic's sbar working properly, with a hud to boot!!! :)
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2003-05-09 07:27:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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6763d73f99
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Make glError testing static, for now, to shut up compiler warnings.
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2003-05-09 05:22:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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f6b556a3a1
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*beats CVS with the cluebat*
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2003-05-09 01:41:56 +00:00 |
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Ragnvald Maartmann-Moe IV
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09fa88e637
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Don't export R_TestErrors.
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2003-05-09 01:30:22 +00:00 |
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Bill Currie
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5f3573143a
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the beginnings of a jihad against buffer overflows
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2003-05-08 23:24:02 +00:00 |
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Bill Currie
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be0b3867c7
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add dstring_copy and dstring_copystr to make dstring init easier
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2003-05-08 23:05:39 +00:00 |
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Ragnvald Maartmann-Moe IV
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d68b4b6121
|
\n is nice occasionally.
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2003-05-08 22:32:02 +00:00 |
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Ragnvald Maartmann-Moe IV
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28dd1612c3
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Clean up glError handling.
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2003-05-08 22:16:30 +00:00 |
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Bill Currie
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4bb1095951
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stock sbar and hud seem to be working in nq (fps back, too:)
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2003-05-08 21:22:33 +00:00 |
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Bill Currie
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c81b1b549d
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make the fps etc display move with changing viewsize
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2003-05-08 15:12:46 +00:00 |
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Bill Currie
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6e103fe928
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add cl_overlay_gravity cvar to control the placement of the scoreboard
overlay
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2003-05-08 06:29:53 +00:00 |
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Bill Currie
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0a5f3c31eb
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ping/pl/fps/time now stays put and is now in the client rather than the
renderer (so nq is currently missing it)
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2003-05-08 05:49:57 +00:00 |
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Bill Currie
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878c1c59ba
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hud works again
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2003-05-08 04:13:42 +00:00 |
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Bill Currie
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5bd0280d1b
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more inlining of varargs function avoidance
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2003-05-07 21:20:00 +00:00 |
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Bill Currie
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5fb3b4e547
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fix a warning and correct some vid.height usages
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2003-05-07 21:10:37 +00:00 |
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Bill Currie
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e03ad81425
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reduce the code duplication in the deathmatch overlay code
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2003-05-07 21:03:58 +00:00 |
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Bill Currie
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52f96e2e3b
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whitespace
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2003-05-07 19:53:08 +00:00 |
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Bill Currie
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5e56e01790
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qw now has centered scoreboard :)
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2003-05-07 17:23:18 +00:00 |
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Bill Currie
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1fcf04b0ae
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get the score overlays working again (not `viewed' yet)
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2003-05-07 16:35:54 +00:00 |
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Bill Currie
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c939351276
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non-hud status bar now using the view api. hud version currently not
working but that should be fixed soon :)
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2003-05-07 15:58:15 +00:00 |
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Bill Currie
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0ebf9d6afc
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more inline avoidance
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2003-05-07 15:00:17 +00:00 |
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Bill Currie
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9cab099383
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more inline stuff
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2003-05-07 07:18:36 +00:00 |
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Bill Currie
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dc9d2c89da
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fix various sizing issues
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2003-05-07 07:10:15 +00:00 |
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Bill Currie
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c903cfdb78
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still more inline guff
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2003-05-07 05:41:46 +00:00 |
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Bill Currie
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63c804310c
|
more inline avoidance
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2003-05-07 04:24:50 +00:00 |
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Bill Currie
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0fec378e31
|
view.c needs to be in the main console lib rather than the client plugin
and make view_draw the default draw function for new views
|
2003-05-07 04:24:20 +00:00 |
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