Commit graph

16 commits

Author SHA1 Message Date
Bill Currie
82eabb5ca2 [vulkan] Parse clear values
And get the render pass working in general. Note that this is only the
render pass and frame buffers: actual commands still have problems.
2021-02-23 14:37:48 +09:00
Bill Currie
4245c6ad3b [vulkan] Specify subpass number in pipeline def
This gets the alias model render pass and pipeline passing validation.

I don't know why I didn't add the subpass field to the
VkGraphicsPipelineCreateInfo parser def, though it could be I simply
missed it, or I thought I wouldn't need it at the time.
2021-02-17 13:50:36 +09:00
Bill Currie
a94949c009 [vulkan] Start moving towards a deferred renderer
After getting lights even vaguely working for alias models, I realized
that it just wasn't going to be feasible to do nice lighting with
forward rendering. This gets the bulk of the work done for deferred
rendering, but still need to sort out the shaders before any real
testing can be done.
2021-02-14 11:35:06 +09:00
Bill Currie
8179c44042 [vulkan] Rework pipeline parsing for better reuse
It's not entirely there yet, but the basics are working. Work is still
needed for avoiding duplication of objects (different threads will have
different contexts and thus different tables, so necessary per-thread
duplication should not become a problem) and general access to arbitrary
fields (mostly just parsing the strings)
2021-02-04 17:03:49 +09:00
Bill Currie
fed7149508 [vulkan] Parse sampler definitions 2021-01-10 15:50:24 +09:00
Bill Currie
01b9c9bf78 [vulkan] Parse descriptor pools 2021-01-10 01:53:15 +09:00
Bill Currie
e281b608e1 [vulkan] Provide access to swapchain image count
This necessitated hand-writing qfv_swapchain_t's descriptors as I don't
feel like getting that complicated with vkgen at this stage and it's not
really appropriate anyway? qfv_swapchain_t is meant to be read-only and
not parsed from a plist.
2021-01-10 01:51:15 +09:00
Bill Currie
5eb1afdcb3 [vulkan] Implement pipeline creation
The prototypes for handle parsers needed to be changes because it turned
out "single" was inappropriate for handles as "single" allocates memory
for the parsed object, but handles must be written directly.
2021-01-05 23:42:30 +09:00
Bill Currie
7c661e7cc5 [vulkan] Remove renderpass from generated code
The creation of a render pass seems to need special handling.
2021-01-05 17:43:26 +09:00
Bill Currie
e5708100bb [vulkan] Generate code for resource nodes
This makes it easy to add resource nodes defining contextually named
resources. It is already used for shaders, set layouts, and pipeline
layouts.
2021-01-05 14:15:35 +09:00
Bill Currie
d8261ade9e [vulkan] Generate code for vulkan handles
The handles can be created in place or in resource blocks and referred
to by name (resource block code gen next).
2021-01-05 08:38:35 +09:00
Bill Currie
d919a85c8e [vulkan] Implement pipeline layout creation
It seems to work when parsing the layouts. They can be created in-line
(in theory) or in a "setLayouts" node and then referenced by name.
2021-01-04 17:36:11 +09:00
Bill Currie
25ade4c0f3 [vulkan] Add support for custom parsers
And provisionally parse shader stage defs.
2020-12-24 01:36:17 +09:00
Bill Currie
96df447c45 [vulkan] Hook up the expression parser
The pipeline parser still isn't hooked up yet as something isn't quite
right, but it seems all the parsing works.
2020-12-21 18:38:31 +09:00
Bill Currie
79177e96e8 [vulkan] Start work on scripted pipeline
Nothing is actually done yet other than parsing the built-in property
list to property list items (the actual parser is just a skeleton), but
everything compiles
2020-07-16 22:14:19 +09:00
Bill Currie
0945f30731 [vulkan] Use a property list to drive code gen
The property list specifies the base structures for which parser code
will be generated (along with any structures and enums upon which those
structures depend). It also defines option specialized parsers for
better control.
2020-07-05 16:53:35 +09:00