Commit graph

9959 commits

Author SHA1 Message Date
Bill Currie
39df9c0c87 Fix some more double related warnings
Fewer than I expected
2020-02-15 23:49:12 +09:00
Bill Currie
344d429134 Test array initializer double demotions
Turns out array inits are very strict about types (bug?).
2020-02-15 23:49:12 +09:00
Bill Currie
6ce99afa5b Catch double demotion in global initializers
Local initializers are handled by regular assignments
2020-02-15 23:49:12 +09:00
Bill Currie
c5ce18591f Catch and warn demotion of double in assignments 2020-02-15 23:49:12 +09:00
Bill Currie
08ca59d0df Add tests for double demotion 2020-02-15 23:49:12 +09:00
Bill Currie
4bf37b274b Ensure double is not in zero or param structs for v6 2020-02-15 23:49:12 +09:00
Bill Currie
be30a0eb19 Fix missing alignment init on zero and param types 2020-02-15 23:49:12 +09:00
Bill Currie
3e651b43f8 Handle aliased values when emitting statements
With this, cast address initializers work. I have to wonder if the alias
value short-circuit was legacy from long before the rewrite, as it was
quite trivial to handle in the back-end.
2020-02-15 23:49:12 +09:00
Bill Currie
e4eb793fb3 Treat aliased values as constant
One step closer to cast address initializers working.
2020-02-15 23:49:12 +09:00
Bill Currie
ce9902baed Don't short-circuit aliased values
Not sure why I thought it was a good idea as it turns out this is why
cast pointer initializers were being lost.
2020-02-15 23:49:12 +09:00
Bill Currie
3257e7145b Add failing global init test too 2020-02-15 23:49:12 +09:00
Bill Currie
4caa875442 Finish up alignment tests and add address cast
It turns out that initializing a local int with a pointer cast doesn't
work.
2020-02-15 23:49:12 +09:00
Bill Currie
a4a57b6ffd Implement aligned allocations 2020-02-15 23:49:12 +09:00
Bill Currie
293f10211a Start on alignment test
Currently fails (deliberately, WIP)
2020-02-15 23:49:12 +09:00
Bill Currie
0542daacdf Create more double related tests
Including catching warnings :) (yay -Werror)
2020-02-15 23:49:12 +09:00
Bill Currie
7e7e0526dd Fix a double constant issue
There will be more of these :/
2020-02-15 23:49:12 +09:00
Bill Currie
7e09a94469 Fix "casts" between signed and unsigned int 2020-02-15 23:49:12 +09:00
Bill Currie
5d8d805b60 Fix test for single overload functions
All functions are stored in the overload functions table, even those
that are never explicitly overloaded, but only explicitly overloaded
functions (those with @overload) use the type-qualified naming.
2020-02-15 23:49:12 +09:00
Bill Currie
533fb8acc9 Implement double constants 2020-02-15 23:49:12 +09:00
Bill Currie
2cd62fe01b Fix several double-related bug
float is promoted to double through ... for non-v6 code.
PR_Sprintf has custom param access via P_*, messed up doubles.
2020-02-15 23:49:12 +09:00
Bill Currie
eb7f825158 Test for full-float % 2020-02-15 23:49:12 +09:00
Bill Currie
8920c59515 Find @override functions even when there's only one 2020-02-15 23:49:12 +09:00
Bill Currie
98216c6eb0 Fixed some missed doxygen updates 2020-02-15 23:49:12 +09:00
Bill Currie
df7c08a010 Add support for doubles to Ruamoko
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
2020-02-15 23:49:12 +09:00
Bill Currie
13b608f40c Don't truncat float % float
This allows full usage, eg, x % pi, but otherwise maintains
compatibility with integer %
2020-02-15 23:49:12 +09:00
Bill Currie
16f8dca72e Align local and far data spaces
I plan on adding doubles, and so it's necessary to ensure that attempts
to align doubles in local or far data spaces remain aligned after final
linking.
2020-02-15 23:49:12 +09:00
Bill Currie
197f856a30 Fix incorrect scalar/quaternion division
It's just not possible.
2020-02-15 23:49:12 +09:00
Bill Currie
c50dda1d08 Document segmented text 2020-02-15 23:48:47 +09:00
Bill Currie
de64be1d67 Show more info when dumping x11 video modes
Found in an old stash. Probably the start of xrandr support.
2020-02-12 11:04:28 +09:00
Bill Currie
31501ad641 Add some docs for linked lists
Found in an old stash
2020-02-12 10:52:47 +09:00
Bill Currie
729ac22267 Make qw connection sequence visible
Black lines with transparent background on a black backdrop...
2020-02-11 15:54:45 +09:00
Bill Currie
bdf2443d01 Fix ambiguous image file name warnings
Most of the warnings are due to a bug in doxygen (fixed in 1.8.17,
but...), however some were legit due to overzealous image search paths
wildly including the doxygen output tree.
2020-02-11 15:27:32 +09:00
Bill Currie
9248e8cf01 Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
Bill Currie
6ce87497f3 Fix a potential buffer overflow
Highly unlikely to have that many sub models, but it does keep gcc
quiet.
2020-02-06 17:42:21 +09:00
Bill Currie
9d09d65d9a Clean up some export stuff
While it's not there yet, the eventual goal is to support multiple
models in the one blend file, so per-object settings is a requirement.
2019-08-20 16:52:43 +09:00
Bill Currie
c14e5623ad Get the mdl frames script property working
Maybe late 2.78+, blender added the ability to use any ID type in
PointerProperty, which is just what I wanted for the frames script.
2019-08-16 22:34:45 +09:00
Bill Currie
839d90981d Clean up a few last things for blender 2.80
Many many thanks to Aleksander Marhall for the initial work.
2019-08-16 22:32:37 +09:00
khreathor
008b5a4d2c Import/Export fixes after some Blender 2.8 API changes 2019-08-16 21:38:29 +09:00
khreathor
11e5f39fdc Fix for the export error when there is no Shape Keys available 2019-08-16 21:38:29 +09:00
khreathor
36da80c0d0 Export proper frame names 2019-08-16 21:38:29 +09:00
khreathor
33d114c09e Set playback/animation range to start from frame 1 2019-08-16 21:38:29 +09:00
khreathor
ff5f9f1831 Add "empty" skin during export for models with no materials or texture nodes 2019-08-16 21:38:29 +09:00
khreathor
3913febace MDL properties in object panel are back 2019-08-16 21:38:29 +09:00
khreathor
31fa7a81ef Fix for single skin being marked as skingroup 2019-08-16 21:38:29 +09:00
khreathor
94c3c8c2cb Skingroup image export order based on texture node position (height) in shader editor. Nodes with higher position are exported first. 2019-08-16 21:38:29 +09:00
khreathor
4f29f57e77 Proper node positioning after import 2019-08-16 21:38:29 +09:00
khreathor
a13c382969 Skingroup images import order fix 2019-08-16 21:38:29 +09:00
khreathor
4d1f05186b Skingroups export added 2019-08-16 21:38:29 +09:00
khreathor
17e76149a1 Adjust playback range on import, to fit mdl's animation length 2019-08-16 21:38:29 +09:00
khreathor
66fe862a87 Import skingroups as separate materials with skins as textures 2019-08-16 21:38:29 +09:00