Commit graph

2636 commits

Author SHA1 Message Date
Robin Redeker
4af4c69289 Rearranged the text and added some new hints. 2002-01-11 10:15:59 +00:00
Seth Galbraith
3b6c2c8d0d pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga 2002-01-11 04:20:41 +00:00
Seth Galbraith
5f4c7ee7bd implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak 2002-01-11 03:00:32 +00:00
Seth Galbraith
7dc5b587f8 also try to load skies from gfx/env as darkplaces does 2002-01-11 01:26:21 +00:00
Bill Currie
d87af8819f some docs thanks to elmex 2002-01-10 23:45:23 +00:00
Ragnvald Maartmann-Moe IV
38acbd9c0b Whitespace. Grr. 2002-01-10 21:22:51 +00:00
Bill Currie
6132049bf4 gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Bill Currie
140f806d40 more Draw_{Character,String,nString} optimisations 2002-01-10 07:48:41 +00:00
Chris Ison
2fb1d13ba9 fix potential bug in mini score display 2002-01-10 04:28:17 +00:00
Chris Ison
859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison
f01cc24267 minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding 2002-01-09 23:51:32 +00:00
Chris Ison
6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66 keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
6633ea0273 correct a typo in a comment 2002-01-08 19:38:36 +00:00
Bill Currie
c84e5b2ac0 re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie
9ba80eb4d9 use Hunk_TempAlloc instead of realloc for the alias model verts 2002-01-07 16:43:47 +00:00
Bill Currie
c1c76f7058 whitespace 2002-01-07 06:50:41 +00:00
Bill Currie
72d6f34dc8 first step to using a saner internal represnetation for the high precietion
models.
2002-01-07 06:32:46 +00:00
Bill Currie
14fb289f2f duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie
b582a02aff fix the broken lighting for unlerped verteces 2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV
f8daa09bcb Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails. 2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV
097ff0006f Rearrange vertex order in quads. 2002-01-06 22:43:51 +00:00
Seth Galbraith
0a7ddae612 move high precision check out of loop to optimize sw model rendering 2002-01-05 20:00:50 +00:00
Jeff Teunissen
8c2d3f65c3 Add a couple symbols to qfcc's preprocessor lines 2002-01-05 19:18:27 +00:00
Jeff Teunissen
9f6dcec9dd --save-temps support for qfcc. It'll leave files with the same filenames
they're generated from, with the exception that they will have an
extension of .p. Obviously, depends on cpp support.
2002-01-05 19:13:20 +00:00
Ragnvald Maartmann-Moe IV
aa36ebf6e4 Little bit of whitespace cleanup. 2002-01-05 19:03:36 +00:00
Jeff Teunissen
a0370e52d2 Manpage should be both distributed and installed now. 2002-01-05 18:46:59 +00:00
Jeff Teunissen
33b6429aa7 Makefiles for docs. 2002-01-05 18:46:05 +00:00
Seth Galbraith
1e57bcdca2 no more hardcoded MAXALIASVERTS limit 2002-01-05 17:56:33 +00:00
Seth Galbraith
cb6ef3e225 putting if outside the for loop should speed things up 2002-01-05 16:53:43 +00:00
Seth Galbraith
ac5b6823c6 high precision model rendering in GL 2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV
a18fdbca68 Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail. 2002-01-05 07:23:23 +00:00
Seth Galbraith
42456845f0 high precision software mdl rendering 2002-01-05 03:21:02 +00:00
Jeff Teunissen
abf73ea80a Support nibs in MainPrefs. 2002-01-04 20:31:53 +00:00
Bill Currie
f591b27532 set the result of the block used for self.maxs = obj.origin; type expressions 2002-01-04 18:43:55 +00:00
Bill Currie
718a64343b more old-code cleanup. move PR_LexString into make_string 2002-01-04 18:27:01 +00:00
Bill Currie
12d2338d1b handle dos line endings a little better 2002-01-04 17:13:13 +00:00
Forest Hale
184ff4a216 made qfcc compile again, by renaming com_token to qfcc_com_token so it does not conflict with QFutil 2002-01-04 11:12:52 +00:00
Bill Currie
9d2739598a character constants 2002-01-04 08:45:24 +00:00
Seth Galbraith
6ec47e6be6 slaying hardcoded mdl vertex and triangle limit 2002-01-04 07:40:00 +00:00
Bill Currie
36bb62c3c5 rewrite CrossProduct so memory is accessed more linearly. should provide
a tiny speedup for servers and clipped skyboxes
2002-01-04 06:13:50 +00:00
Bill Currie
df947a8843 pt_color is now an int so don't convert it 2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV
43ca999fd7 Minor bugfix. 2002-01-04 04:05:46 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV
07fb841a49 Whitespace, mark a 1 line function as inline. 2002-01-04 03:25:30 +00:00
Bill Currie
3c6f64b26b _snprintf and _vsnprintf are not guaranteed to write the trailing '\0' 2002-01-03 23:24:47 +00:00
Bill Currie
522f64bce1 remove an extra ; 2002-01-03 23:24:20 +00:00
Bill Currie
9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
461f63c7ff fix the black player skins 2002-01-03 06:26:57 +00:00
Bill Currie
013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00