Bill Currie
02d24189ef
Use QF_NEED for plugins.
...
At the moment, the selection of the default sound driver etc is broken.
2012-02-12 11:37:25 +09:00
Bill Currie
4707706f5d
Use QF_NEED for the renderer and model libraries.
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This breaks RPM building, but I can fix that later.
2012-02-10 13:29:45 +09:00
Bill Currie
eefa89e72e
Remove the AM_CONDITIONALs from tools.
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Now that the tools directories aren't entered when those tools aren't being
built, there's no reason to use AM_CONDITIONAL in there.
2012-02-10 02:50:42 +09:00
Bill Currie
4d6ed605a9
Create and use QF_PROCESS_NEED_DIRS.
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Not that I imagine many people use --with[out]-tools, but now unwanted
tools don't get visited by make.
2012-02-10 01:49:45 +09:00
Bill Currie
717d5368de
Rework QF_PROCESS_NEED to be more general.
...
QF_PROCESS_NEED has been renamed to QF_PROCESS_NEED_LIBS and its guts have
been moved to QF_PROCESS_NEED_subroutine, with additional modifications to
allow QF_NEED to be used for other targets as well (eg, directories,
executables, etc).
2012-02-10 01:30:41 +09:00
Bill Currie
7a8f91edda
Move bi_gib.c from ruamoko to gib.
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This makes gib depend on gamecode, but removes the dependency on gib from
ruamoko. Unfortunately, carne now needs to be linked against gamecode even
though it never uses it.
2012-02-09 10:00:54 +09:00
Bill Currie
e34f0178b6
Build GLSL clients for SDL.
...
Just about to do a release, and I realized windows users wouldn't have any
way of checking out the new renderer. I'll add wglsl when I get a chance to
do some testing.
2012-02-08 22:05:58 +09:00
Bill Currie
5c062acc80
Enable the glslx qw client.
...
The only reason it wa getting built is other qw clients were requiring the
same libs.
2012-02-08 08:25:50 +09:00
Bill Currie
8e5c7db857
Clean up the sound plugin configuration code.
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16 if statements down to one in a for loop :)
2012-02-07 23:03:47 +09:00
Bill Currie
54626b3355
Clean out some cruft.
...
gibscript seems to be one of snax' little experiments. I suspect he never
committed it, but his autoconf changes snuck in by accident.
2012-02-07 23:01:43 +09:00
Bill Currie
b7e5ad6306
Clean up plugin_ldadd and plugin_ldflags
2012-02-07 12:52:12 +09:00
Bill Currie
b5019c8e33
Nuke the engine dicrectory from gamecode.
...
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Bill Currie
201532ea7e
Fix missing library references when linking.
2012-02-05 14:25:22 +09:00
Jeff Teunissen
86edf54c40
Build and ignore cleanups
...
GLSL renderer build was checking for BUILD_GL instead of BUILD_GLSL in a
few places. Also, ignore the GLSL .fc and .vc files and the binaries.
2012-01-02 14:16:19 -05:00
Bill Currie
55a0ed49cd
Build qw-client-glslx too.
...
I was asked about timedemo overkill (bigass1 currently gets 40kfps, haha),
so I had to add qw-client-glslx to the build.
2011-12-25 16:41:14 +09:00
Bill Currie
497461b4c2
Make a start on making a pure GLSL renderer.
...
For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
2011-12-23 12:19:13 +09:00
Bill Currie
853bf13d9e
Move the winding code into libQFmodels.
2011-11-28 20:54:35 +09:00
Bill Currie
6f413c0aec
Fix testsound building in mingw.
...
I had forgotten about $(EXEEXT) :P
2011-08-02 11:24:51 +09:00
Bill Currie
28610c08e3
Do not try to build testsound when not building sound libs.
2011-07-30 15:03:19 +09:00
Jeff Teunissen
dfbbda37af
New tool: qflmp
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Stupid little lump tool, converts from lmp to pcx and back.
qflmp -h for help.
2011-01-09 04:33:51 -05:00
Bill Currie
a85c0713aa
Nuke libQFbuiltins.
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The gib and "common" builtins are now part of libQFruamoko.
2011-01-04 21:21:19 +09:00
Jeff Teunissen
9defba8d92
Get rid of plugin versioning (again).
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automake needs -avoid-version to be in Makefile.am, otherwise it doesn't
make libtool do the right thing...or something. My head hurts. ;)
2010-12-25 04:45:39 -05:00
Bill Currie
906187fb00
Make sure SND_OUTPUT_DEFAULT is always defined.
2010-12-23 15:56:03 +09:00
Bill Currie
df65679028
Remove support for alsa 0.9.
...
It's way obsolete and I doubt we'll ever need it again. I do wonder what to
do abut sun, sgi etc.
2010-12-15 18:48:25 +09:00
Bill Currie
669771681a
split up and modernize configure.ac
...
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.
Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00