Ragnvald Maartmann-Moe IV
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31aca31d17
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Warn users if their system doesn't support GL_ATI_pn_triangles.
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2004-01-26 03:58:19 +00:00 |
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Bill Currie
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e763507c71
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segfault fix from ashridah
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2004-01-26 01:21:06 +00:00 |
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Ragnvald Maartmann-Moe IV
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767b0c61db
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Fix help for gl_tessellate cvar.
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2004-01-26 00:40:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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e1146a541c
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TruForm support. Controlled by gl_tessellate
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2004-01-26 00:13:47 +00:00 |
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Bill Currie
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c376982588
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this should fix thuglife's segfault
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2004-01-25 19:59:49 +00:00 |
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Bill Currie
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43f68ba10c
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d'oh
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2004-01-22 06:27:56 +00:00 |
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Bill Currie
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4843d0adde
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implement the invers hyper trig functions locally because they're not
available everywhere.
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2004-01-22 06:26:55 +00:00 |
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Bill Currie
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bb31308953
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ruamoko math functions from Grievre
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2004-01-22 05:43:18 +00:00 |
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Bill Currie
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3a85dbda18
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d'oh
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2004-01-22 04:42:06 +00:00 |
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Bill Currie
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d9a582a741
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fix the print mangling of scrolled back screens (thought of this about 10s
after committing:P)
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2004-01-22 04:28:24 +00:00 |
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Bill Currie
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62ef6f9549
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scrollback 90% working. prints will mangle things, but ^L will clean it up
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2004-01-22 04:07:39 +00:00 |
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Chris Ison
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47f16678ab
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win32 server console now works
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2004-01-22 03:43:09 +00:00 |
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Bill Currie
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db32c8394b
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export BoxOnPlaneSide properly in windows so it doesn't cause a segfault
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2004-01-22 02:26:08 +00:00 |
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Bill Currie
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f1ae56a8a7
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make "file" the default cd plugin
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2004-01-21 21:06:13 +00:00 |
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Bill Currie
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e379238126
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used the function I'd created for loading sounds :P (fixes cd_file plugin
loading)
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2004-01-21 19:35:17 +00:00 |
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Bill Currie
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390ca99a92
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first step to making qfdefs redundant. "standard" progs now get resolved
staticly rather than looking up the defs. "broken" progs should now work.
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2004-01-21 08:09:47 +00:00 |
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Bill Currie
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08b9a328fb
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don't know why I thought gib depended on console...
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2004-01-21 04:49:28 +00:00 |
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Bill Currie
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62c3d7cefb
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oops, uninitialized variable
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2004-01-21 03:16:16 +00:00 |
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Bill Currie
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93b01bdf25
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make some prints developer
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2004-01-21 02:59:09 +00:00 |
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Bill Currie
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d5a33c9545
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extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
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2004-01-21 02:52:12 +00:00 |
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Bill Currie
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19ef80c555
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this should fix static win32 builds
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2004-01-21 00:15:35 +00:00 |
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Bill Currie
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9aa9d4e3dc
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whitespace
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2004-01-20 22:20:38 +00:00 |
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Bill Currie
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9f79e620c8
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snd_alsa.c doesn't work for 0.9.x so don't mention it :)
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2004-01-20 22:14:11 +00:00 |
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Bill Currie
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1583961b36
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fix a couple of compile issues with older gcc
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2004-01-20 08:47:19 +00:00 |
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Bill Currie
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f7fe0a4a8c
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remove two redundant functions from cd_funcs_t and convert all the cd
plugins to using pre-initialized structs
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2004-01-20 08:34:57 +00:00 |
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Bill Currie
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52968be46d
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ashridah's file based cd plugin (ie, it will play any sound file QF can
load as background music).
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2004-01-20 06:58:42 +00:00 |
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Bill Currie
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6d02004ca8
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Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
msg_t to qmsg_t.
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2004-01-20 06:11:00 +00:00 |
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Bill Currie
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283d49bd8e
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first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
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2004-01-20 05:57:39 +00:00 |
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Bill Currie
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e154c9add5
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be consistent with WIN32 and _WIN32 (now all _WIN32)
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2004-01-20 03:47:27 +00:00 |
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Ragnvald Maartmann-Moe IV
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459503e61b
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Argh.
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2004-01-19 21:48:45 +00:00 |
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Bill Currie
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77b2942982
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several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
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2004-01-19 07:47:41 +00:00 |
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Chris Ison
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1d8cb8614c
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add snd_bits/rate/stereo cvars to win and dx sound targets
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2004-01-18 09:18:45 +00:00 |
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Bill Currie
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ba8e959cf2
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when clearing the return strings, it's a good idea to clear them completely
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2004-01-18 07:50:50 +00:00 |
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Ragnvald Maartmann-Moe IV
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25a8748dc9
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Bring back alsa 0.9 support as a separate module.
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2004-01-17 22:41:53 +00:00 |
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Ragnvald Maartmann-Moe IV
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a42a0aa974
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Check return conditions during ALSA setup.
Error checking during setup is a good thing...
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2004-01-17 22:03:58 +00:00 |
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Bill Currie
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7ba6756810
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temporary hack to avoid crashing when s_explod.mdl isn't precached but
explosions are requested
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2004-01-17 07:14:42 +00:00 |
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Bill Currie
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629e22aa61
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fix a buffer overflow and an underflow
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2004-01-17 05:11:34 +00:00 |
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Bill Currie
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249aee2e9f
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move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
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2004-01-16 08:02:31 +00:00 |
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Bill Currie
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e7ffad8772
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more rua cleanups: now just one init function to call (it calls the rest)
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2004-01-16 07:03:58 +00:00 |
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Bill Currie
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01392c78bb
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
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Bill Currie
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17db1f42f2
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don't block if the sound device is busy (from Grievre)
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2004-01-16 02:50:26 +00:00 |
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Bill Currie
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31d970aca0
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can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
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2004-01-15 07:16:44 +00:00 |
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Bill Currie
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2a399cc4b4
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Sys_PathType has been unnecessary for a while so nuke it
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2004-01-13 21:30:13 +00:00 |
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Bill Currie
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28082f30f5
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support compressed wads (.wad.gz) and read the lump count correctly
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2004-01-13 06:39:50 +00:00 |
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Bill Currie
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15870757e4
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oops, forgot the ~. fixes wildcode's lockup and should fix rxr's
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2004-01-12 06:38:59 +00:00 |
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Chris Ison
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9113ea6fd4
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fix dereferencing type-punned pointer errors
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2004-01-12 05:34:46 +00:00 |
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Chris Ison
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0d755a0dd6
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dirent.c and dirent.h brought in from cygwin for win32 builds
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2004-01-12 02:23:36 +00:00 |
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Bill Currie
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44b38c5cb7
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add a wad tool along the lines of pak. can't yet be used for wad creation
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
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2004-01-10 08:05:25 +00:00 |
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Bill Currie
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4371c841ac
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more consistency fixes
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2004-01-10 06:11:41 +00:00 |
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Bill Currie
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e0567f75cc
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it seems ATI's libGL needs to be loaded with global symbols in order to
work properly.
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2004-01-09 23:37:04 +00:00 |
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