Commit Graph

10265 Commits

Author SHA1 Message Date
Bill Currie 3061f7e30e [qfcc] Update sendv test for corrected implementation 2020-03-11 11:04:49 +09:00
Bill Currie 826f066e00 [qfcc] Be more consistent with string saving
Not that it really makes any difference for labels since they're
guaranteed unique, but it does remove the question of "why nva instead
of save_string?". Looking at history, save_string came after I changed
it from strdup (va()) to nva(), and then either didn't think to look for
nva or thought it wasn't worth changing.
2020-03-11 10:50:15 +09:00
Bill Currie 5535a6a509 [qfcc] Fix missing words in a comment 2020-03-11 10:49:49 +09:00
Bill Currie 9acfdea8b5 [qfcc] Improve line number binding for function calls
Multi-line calls (especially messages) got rather confusing to read as
the lines jumped back and forth. Now the binding is better but the dags
code is reordering the parameters sometimes.
2020-03-11 01:52:45 +09:00
Bill Currie ce67d9b202 [qwaq] Flesh out DrawBuffer's methods 2020-03-10 19:27:26 +09:00
Bill Currie b3850bbc69 [qwaq] Implement blitting from draw buffer to text
Sending the data out to curses.
2020-03-10 19:23:51 +09:00
Bill Currie f91fb4f840 [qwaq] Add an mvwblit_line builtin
I had to do my own thing with curses as the function I had planned to
use turned out to be quite different from what I wanted (misread the man
page).
2020-03-10 18:21:06 +09:00
Bill Currie 694ad2e840 [ruamoko] Add str_char builtin
This returns the character (as an int) at the index. Equivalent to
string[index], but qc code doesn't have char-level access and not having
it means that strings can internally change to wchar without too much
fuss (maybe).
2020-03-10 18:16:55 +09:00
Bill Currie 1b1249bdb0 [ruamoko] Add vsprintf builtin 2020-03-10 18:16:07 +09:00
Bill Currie b517b95e45 [libr] Add -performv:: 2020-03-10 14:29:43 +09:00
Bill Currie 6c56e93fc8 [gamecode] Be more careful with temp strings
If a temp string is found in the return slot, PR_FreeTempStrings won't
delete the string. However, PR_PopFrame was blindly stomping on the
possibly surviving temp string with the push strings, which would cause
a leak.
2020-03-10 03:24:31 +09:00
Bill Currie fb92ee12d6 [qwaq] Set event type to none when no events
Fixes the endless looping on the last event.
2020-03-10 03:11:21 +09:00
Bill Currie 21b64421c3 [ruamoko] Copy ALL the params to the args block
*sigh*
2020-03-10 03:09:21 +09:00
Bill Currie f9d798c314 [qwaq] Use forwarding for some text methods
refresh won't be in the drawing buffer protocol, and the move commands
need to be offset by the view's position in its window, but it works as
intended.
2020-03-10 02:58:30 +09:00
Bill Currie 4b7d5447bb [ruamoko] Correct obj_msg_sendv for __obj_forward
Until I implemented forwarding, I didn't know how obj_msg_sendv was
meant to be used, so no surprise I got the implementation wrong.
2020-03-10 02:56:37 +09:00
Bill Currie e9eab68366 [qwaq] Begin work on local drawing buffers 2020-03-10 02:39:18 +09:00
Bill Currie 4978713dee [libr] Add __obj_responds_to proto and definition 2020-03-10 00:09:46 +09:00
Bill Currie 2a152e6356 [ruamoko] Add builtin __obj_responds_to
Fast dtable-based messages response test. However, it does not handle
forwarding.
2020-03-10 00:08:30 +09:00
Bill Currie af37b660e8 [ruamoko] Push the forwarded args block
This causes the block to be freed when the forward: handler returns
(assuming it's not yet another builtin). This is necessary so calling a
lot of forwarded messages in a loop doesn't leak memory (though it will
get freed eventually).
2020-03-09 23:38:27 +09:00
Bill Currie f290b115a5 [gamecode] Add function PR_PushTempString
This "pushes" a temp string onto the callee's stack frame after removing
it from the caller's stack frame. This is so builtins can pass
auto-freed memory to called progs code. No checking is done, but mayhem
is likely to ensue if a string is pushed that was allocated in an
earlier frame.
2020-03-09 23:36:09 +09:00
Bill Currie 9b0368039e [ruamoko] Include param size in size of args block
I forget it every time. It really doesn't help that params are 4 words
and words are 4 bytes, so seeing a size of 12 for 3 parameters *looks*
right.
2020-03-09 22:54:22 +09:00
Bill Currie fa0a74efdf [ruamoko] Finish implementation of __obj_forward
With this, object's implementing forward:: seem to accept the message
well, including receiving all the original args (not quite sure how to
deal with them in ruamoko code just yet, though).
2020-03-09 22:20:11 +09:00
Bill Currie 7d43bd5c66 [gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except
that it takes a size parameter and always allocates (never tries to
merge). This is, in a way, abusing the string system, but I needed a way
to allocate a block of progs memory that would be automatically freed
when the current frame ended. The biggest abuse is the need to cast away
the const of PR_GetString()'s return value.
2020-03-09 22:16:19 +09:00
Bill Currie e3fe93c586 [gamecode] Implement most of message forwarding
All that's left is the parameter setup of forward::.
2020-03-09 20:41:17 +09:00
Bill Currie a487595149 [ruamoko,libr] Begin implementation of __obj_forward
libr supplies an __obj_forward definition that links to a builtin, but
as it is the only def in its object file, it is readily replaceable by
an alternative Ruamoko implementation.

The builtin version currently simply errors out (rather facetiously),
but only as a stub to allow progs to load.
2020-03-09 19:09:08 +09:00
Bill Currie e2f4c189f9 [ruamoko] Install and use dispatch tables
This should speed up ruamoko code somewhat as hash table lookups have
been replaced with direct array indexing. As a bonus, support for
message forwarding has been added (though not tested).
2020-03-09 18:11:36 +09:00
Bill Currie 1ccdd76780 [ruamoko] Clean up runtime init and cleanup
Move the semi-permanent resource initialisation into the module init and
the cleanup of those resources into cleanup. Makes actual runtime init
much easier to read.
2020-03-09 18:09:03 +09:00
Bill Currie 98756df9f7 [gamecode] Set final resource map free list pointer
The sub-tables were being properly linked together, but the very final
table was not properly terminated.
2020-03-09 18:03:25 +09:00
Bill Currie 0780cca496 [qwaq] Fixed swapped method implementations
That was fun
2020-03-08 22:21:15 +09:00
Bill Currie 8fc007648c [qwaq] Add missed command enum string 2020-03-08 22:20:46 +09:00
Bill Currie 89cf9f9523 [qwaq] Use Sys_Printf for load error messages
It gets them into the log file.
2020-03-08 22:19:37 +09:00
Bill Currie bb0e65e9d4 [cl_menu] Silence some debug output 2020-03-08 21:45:51 +09:00
Bill Currie 67ec9bfb47 [vid] Initialize x event before sending
Quietens valgrind nicely (though it gave a weird source of the memory).
2020-03-08 21:30:08 +09:00
Bill Currie 5f299cbac7 [gamecode] Ensure static string refs are initialized
That was a fun one to track down :P
2020-03-08 21:29:31 +09:00
Bill Currie a013714bd0 [qfcc] Add missing header file changes
Oops
2020-03-08 20:11:21 +09:00
Bill Currie c726d77e7d [gamecode] Respect the @float_promoted@ magic string
Rather than relying on progs code version, use the string to determine
whether PR_Sprintf should behave as if floats have been promoted through
... I imagine I'll get to the rest of the server code at some stage.

With these two changes, nq-x11 works again (teleporters were the
symptom).
2020-03-08 19:19:15 +09:00
Bill Currie 89ec86f77f [qfcc] Add option to promote of float through ...
The server code is not yet ready for doubles, especially in its varargs
builtins: they expect only floats. When float promotion is enabled
(default for advanced code, disabled for traditional or v6only),
"@float_promoted@" is written to the prog's strings.
2020-03-08 19:13:57 +09:00
Bill Currie bcf75b541a [qfcc] Build movep dest pointer correctly
This fixes the mangled pointer in struct-init-param.r.
2020-03-08 17:40:38 +09:00
Bill Currie 5020966be3 [qfcc] Fix ud-chain alias handling
That was a fair bit trickier than I thought, but now .return and .paramN
are handled correctly, too, especially taking call instructions into
account (they can "kill" all 9 defs).
2020-03-08 16:57:12 +09:00
Bill Currie 3d9410c66d [qfcc] Force overlap to 0 for non-alias def/temops
Make the code behave as intended: visiting all aliases when starting
with the real def/tempop regardless of the overlap setting.
2020-03-08 16:53:28 +09:00
Bill Currie 035da472ec [qfcc] Offset alias tempop offsets
Alias tempop offsets are relative to the real tempop. This fixes alias
tempops never overlapping the real tempop.
2020-03-08 16:51:01 +09:00
Bill Currie 695b3ba0d0 [qfcc] Rearrange vecexpr.r for easier debugging
Putting the most likely function to have problems at the top reduces
break-point shenanigans.
2020-03-08 16:50:39 +09:00
Bill Currie d9d321f65b [qfcc] Check for previous errors in vector exprs
Fixes a segfault when one of the expressions used to construct the
vector was the result of an error.
2020-03-08 15:40:07 +09:00
Bill Currie b81d58c795 Revert "[qfcc] Correct a comment"
This reverts commit a2f203c840.

There is indeed a world of difference between "any" and "only", and it
helps if I read the rest of the docs AND the code :P.
2020-03-08 14:58:57 +09:00
Bill Currie 8696e76a25 [qfcc] Handle aliases when setting use and def
As expected, this does not fix the mangled pointer problem in
struct-init-param.r, but it does improve the ud-chains. There's still a
problem with .return, but it's handling in flow_analyze_statement is a
bit "special" :P.
2020-03-08 12:17:56 +09:00
Bill Currie a2f203c840 [qfcc] Correct a comment
There's a world of difference between "any" and "only".
2020-03-08 12:10:12 +09:00
Bill Currie b2faca16a7 [qfcc] Rename the kill alias functions
Having "visit" in the name felt redundant in the end.
2020-03-08 12:08:56 +09:00
Bill Currie c2ed6d41bd [qfcc] Finish struct-init-param test
When the bug is fixed, it will pass now (does without optimization).
2020-03-08 03:55:08 +09:00
Bill Currie e4c87091a3 [qfcc] Lots of flow analysis docs
And some function shuffling for grouping. I'm not satisfied with the
docs, but they're a lot more helpful than they were.
2020-03-08 03:53:53 +09:00
Bill Currie 809c103fd1 [qfcc] Shuffle some code around to be clearer
Doing the same thing at the end of two branches of an if/else seems off.

And doing an associative(?) set operation every time through a loop is
wasteful.
2020-03-08 03:46:52 +09:00