Bill Currie
a71acc9ae5
Move the essential init code into Sys_Init().
2011-09-11 14:56:47 +09:00
Bill Currie
78a816dbdf
Correct miptex byte-count scaling factor.
2010-11-28 15:31:39 +09:00
Bill Currie
e9bd9a4baa
Move QFS_CreatePath() to Sys_CreatePath().
2010-08-25 13:52:24 +09:00
Bill Currie
669771681a
split up and modernize configure.ac
...
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.
Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
c9484af217
don't seg when extracting conchars (it's not really a miptex)
2009-12-21 14:03:33 +00:00
Bill Currie
243e816759
extract miptex "properly": lays out all 4 mip levels in the one image, rather than producing a mess :)
2007-05-07 01:04:47 +00:00
Bill Currie
476dbce456
seems MIPTEX means mipable textures, not the format
2007-01-07 01:19:33 +00:00
Bill Currie
d28952dfcc
fix a bunch of gcc-4.1 warnings (thanks for the heads up, jordi)
2006-11-30 22:52:36 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
96b65ba63c
get wad creation mostly working (known to work for map textures)
...
This is an imperfect revision of history.
2004-11-02 05:07:00 +00:00
Bill Currie
ca46503607
add -Wsign-compare (default for -Wall only in C++) and fix up the warnings
2004-07-13 19:14:01 +00:00
Bill Currie
ec97775e3c
plug another leak
2004-05-11 07:27:05 +00:00
Bill Currie
3e16e3dc40
ookii itai... forgot to free the malloced memory for qpic and mip
2004-05-11 06:17:34 +00:00
Bill Currie
ccfaeaf999
make wad extraction a little more useful by writing the known image formats
...
as pcx. (palette is written as pcx too, to make it easy to view)
2004-05-10 00:33:48 +00:00
Bill Currie
67f913289c
move wad_extract into the wad utility and make QFS_CreatePath more
...
generally usable
2004-05-09 22:58:37 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
...
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
44b38c5cb7
add a wad tool along the lines of pak. can't yet be used for wad creation
...
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
2004-01-10 08:05:25 +00:00