Commit graph

12 commits

Author SHA1 Message Date
Bill Currie
32f3f5c06b Use a hash table for epair lookup.
This gives a very minor speedup to drawing large maps.
2011-04-09 14:47:36 +09:00
Bill Currie
d29e8deb0a Use Qprintf for writing maps, and fileSystemRepresentation to get the path. 2010-12-27 23:18:43 +09:00
Jeff Teunissen
0e5cd14829 tactical whitespace bomb
Add return-type information to all methods, split up lines properly where
I could find them, and ran the whole thing through uncrustify. Looks purty
now. :)
2010-11-28 15:31:38 +09:00
Jeff Teunissen
cdc79ae6f8 Add type information, don't return self most of the time
Start "modernizing" the code base; old code is based heavily in the
Smalltalk style, where everything that doesn't return a different object
returns self. This can be useful, but it isn't what is usually done these
days. Also, add type information (which didn't exist in "the old days" --
an object was an "id", not a "Foo *") to help with debugging.
2010-11-28 15:31:38 +09:00
Bill Currie
1b7be81f11 Do a const-correct run. 2010-11-28 15:31:37 +09:00
Bill Currie
62c73b300e Fix the tangled mess of entity connections.
What was the person who wrote valueForQKey thinking? Make the function
const-correct and bubble the changes through the code.
2010-11-28 15:31:37 +09:00
Bill Currie
0e4259361c Get map loading sort-of working.
Segfaults, but the Map class can now be instantiated.
2010-11-28 15:31:34 +09:00
Bill Currie
b5f5ad6ce2 Whitespace. 2010-11-28 15:31:32 +09:00
Bill Currie
c1e2d4c17a And the header files. 2010-11-28 15:31:31 +09:00
Bill Currie
767d871fb8 Make MapEdit (QuakeEd) compile.
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-11-28 15:31:31 +09:00
Bill Currie
032f16d1b3 Some compile fixes.
Not enough, but covers Object->NSObject and header file protection.
2010-11-28 15:31:30 +09:00
Bill Currie
48a5ad0d36 my WIP on porting QuakeEd to GNUstep/QuakeForge 2003-03-18 19:48:24 +00:00