Commit Graph

51 Commits

Author SHA1 Message Date
Bill Currie 2955fac550 first step of centerprint/finale cleanup. fixes the misplaced text for
end-of-episode text
2004-03-01 23:47:39 +00:00
Bill Currie 98da304558 this should fix the scores in deathmatch (thanks, xi) 2003-11-21 04:53:41 +00:00
Bill Currie ad56a249f0 wonder what I was smoking... 2003-11-20 21:12:15 +00:00
Ragnvald Maartmann-Moe IV 0a7b56f003 show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Bill Currie 797dc5ccae oops, stuff_view 1 cell too narrow 2003-07-27 22:51:31 +00:00
Bill Currie 830fab2a39 show_fps now updates every 0.2 seconds and displays 10ths of an fps 2003-07-27 22:25:45 +00:00
Bill Currie 6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie 4f66e1e9da fix a bunch of the previous FIXMEs. needs a bit more work for win32
compiling
2003-07-08 22:39:45 +00:00
Bill Currie dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie 0bc15faa23 clean up hipnotic weapons sbar code a bit 2003-05-11 05:20:41 +00:00
Bill Currie 5c5bb914b0 get the hipnotic hud working properly 2003-05-11 04:51:14 +00:00
Bill Currie 9b9c435e47 don't draw the shotgun icon in hud mode if it won't fit and crop the lg
icon
2003-05-10 04:20:21 +00:00
Bill Currie 23e47863c4 fix rogue's item code 2003-05-10 02:54:17 +00:00
Bill Currie 31db390df5 rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
stuff from cl_* to hud_*, add hud_scoreboard_gravity to nq.
2003-05-09 20:30:50 +00:00
Bill Currie aaba7260e9 auto-arange the hud if the screen is too small for hipnotic or rogue 2003-05-09 19:24:48 +00:00
Bill Currie 63fda1c0d8 almost lost the rogue ammo icons :) 2003-05-09 17:24:11 +00:00
Bill Currie ae9e666b34 rogue hud working now. not sure I'm happy with the way the ammo's drawn
though as rogue didn't (seem to) supply unhighlighted versions of their
alt weapon icons.
2003-05-09 16:52:41 +00:00
Bill Currie 806ba15f33 fix a couple warnings 2003-05-09 15:30:18 +00:00
Bill Currie 7f11d7c127 get hipnotic's sbar working properly, with a hud to boot!!! :) 2003-05-09 07:27:46 +00:00
Bill Currie 4bb1095951 stock sbar and hud seem to be working in nq (fps back, too:) 2003-05-08 21:22:33 +00:00
Bill Currie 5e56e01790 qw now has centered scoreboard :) 2003-05-07 17:23:18 +00:00
Bill Currie eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie 4bd1718475 re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
Bill Currie 761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie 9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Bill Currie 140f806d40 more Draw_{Character,String,nString} optimisations 2002-01-10 07:48:41 +00:00
Chris Ison 6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Ragnvald Maartmann-Moe IV d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Bill Currie b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Bill Currie e8c0af9c40 re-enable the mission pack stuff. yeah, it's clunky, but it's nice to have.
Hopefully, scripted huds will come soon.
2001-08-01 05:12:37 +00:00
Bill Currie c60d333610 sbar.c:
whitespace
sv_main.c:
	fix a silly mis-cast that caused the runes to not be displayed in the client
2001-07-09 03:17:53 +00:00
Bill Currie 3f495b20ee fix the missing keys. Caused by a miss-understanding of the logic/resoning
involved in the test.
2001-06-25 04:08:55 +00:00
Zephaniah E. Hull 3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie 323015b11a include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie 6bf58ab1af no header includes cvar.h now 2001-05-31 03:41:35 +00:00
Bill Currie 1a25bc9349 gl_screen.c and screen.c are now client clean (and merged :) 2001-05-23 06:33:23 +00:00
Bill Currie 40cbc5ed3c cl.items in nq is now cl.stats[ITEMS] as per qw 2001-05-15 17:22:53 +00:00
Ragnvald Maartmann-Moe IV 0c16f56c23 diff noise reduction. 2001-05-14 19:46:16 +00:00
Ragnvald Maartmann-Moe IV 37a93b3e91 Merge draw.h. 2001-05-09 22:40:51 +00:00
Ragnvald Maartmann-Moe IV f6374b48ce First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Bill Currie 6fcf8395ca FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Ragnvald Maartmann-Moe IV 66fafd3e0e First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Joseph Carter 1d04bc223d Commented out rogue/hipnotic sbar elements. Didn't outright delete them
so they can be used in building the scripted HUDs for those trees.  This
commit removes all need for the hipnotic and rogue qbooleans.
2001-03-09 07:50:45 +00:00
Joseph Carter 3ab3941c81 NQ's menu is gone too, menu.c is laying around till I add more info to the
TODO file, then it dies too.
2001-03-04 07:43:27 +00:00
Bill Currie 1fce1ea12e run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
2001-02-26 06:48:02 +00:00
Bill Currie 95f6db7775 start merging stuff into libs/util and fix the concequences in nq. nq doesn't
build yet though (keys.c, *screen.c and *view.c) due to console fun.
2001-02-21 19:35:06 +00:00