Commit graph

2809 commits

Author SHA1 Message Date
Bill Currie
f5ebc1083f [ecs] Pass the registry in to the component destroy function
This makes it possible for hierarchies to clean themselves up (by
deleting their entities (though that will cause other problems later
when the hierarchy doesn't own the entities)), thus plugging a memory
leak when parsing passage text.
2024-01-03 12:39:54 +09:00
Bill Currie
35eec0b2e5 [ecs] Implement hierarchies as components
The main goal of this change was to make it easier to tell when a
hierarchy has been deleted, but as a side benefit, it got rid of the use
of PR_RESMAP. Also, it's easy to track the number of hierarchies.

Unfortunately, it showed how brittle the component side of the ECS is
(scene and canvas registries assumed their components were the first (no
long the case), thus the sweeping changes).

Centerprint doesn't work (but it hasn't for a while).
2024-01-02 16:38:01 +09:00
Bill Currie
fc9c2fa544 [ui] Add a function to get root view from any view
This proved useful with canvas references.
2023-12-31 14:39:14 +09:00
Bill Currie
6b2bd02b14 [ui] Add a canvas reference component
It's used for finding the entity that has the actual canvas component
attached. Useful for sharing a single canvas between multiple view
hierarchies, and worked as a proof of concept for doing similar with
hierarchy references, and might work for properly destroying canvas
items (fills etc) when a view entity is deleted (if attached to every
view).
2023-12-31 14:15:05 +09:00
Bill Currie
9a74fb0a14 [ecs] Add basic entity and registry printing
Entities print their status and attached component names, registries
print their component counts for each pool.
2023-12-31 14:08:01 +09:00
Bill Currie
f5de553949 [ui] Take passage view parent parameter
I'm not sure this will be useful in imui, but it might in a retained
mode UI.
2023-12-28 16:43:31 +09:00
Bill Currie
4c704e9a2e [ecs] Give registries a name
This makes debugging a little easier when there are multiple ECS
registries. Currently, the name parameter must be a stable pointer.
2023-12-28 16:08:40 +09:00
Bill Currie
1a5b421933 [ruamoko] Share registry between gui and imui
I can't say I like there being a hard-coded registry, but gui and imui
need to agree on all aspects of the ECS registry they use.
2023-12-28 16:06:47 +09:00
Bill Currie
a50c1d0f81 [ui] Implement nested canvases
This is for scroll boxes (the nesting of canvases is for the clipping
they provide). There are some issues with automatic layout, but this
gets things mostly working, in particular the management of the link
between hierarchies as a canvas is always the root of its hierarchy.
2023-12-23 14:36:57 +09:00
Bill Currie
6faa78eaa1 [ui] Change draw order from 16-bit to 32-bit
With the scroll box work I'm doing, I realized 16 bits is a little
cramped. Although I doubt it would be that much of a problem, switching
to 32 bits turned out to be free because of alignment.
2023-12-23 14:31:58 +09:00
Bill Currie
34f16e10e4 [ui] Correct the spelling of imui_size_t
Really, just a stale comment from when I first started down the imui
path.
2023-12-23 14:26:50 +09:00
Bill Currie
7f1c20afa9 [ui] Implement window resizing
There are some rather iffy parts (windows can get too small), and the
drag bars are a little odd, but the concepts are working.
2023-12-22 18:22:21 +09:00
Bill Currie
650ea052ea [vulkan] Support clipping rectangles via scissor
Seems to work well. The other renderers have stubs because I don't feel
like implementing clipping for them. The gl and glsl wouldn't be too
difficult (need to handle the draw queues), but sw needs a fair bit of
work and I'm not sure it's worth the effort.
2023-12-22 18:17:09 +09:00
Bill Currie
1ca655c0d8 [ui] Clean up a lot of duplicate code
Much of the state handling was highly redundant (in particular, handling
entity and old_entity). This should make it easier to get dragable items
for window resizing.
2023-12-21 19:59:40 +09:00
Bill Currie
a300e2330d [ui] Make windows respect their size fields
If auto_fit is true, then the old behavior is retained.

This is actually better than the set size thing, but that's probably
still useful.
2023-12-21 19:57:02 +09:00
Bill Currie
4483368319 [ruamoko] Add bindings for imui
Things are a little clunky, but I've got a little window I can
manipulate in my test scene :)
2023-12-21 16:11:30 +09:00
Bill Currie
c5d27f5162 [client] Merge sbar into hud
This cleans up a lot of the twisted code between the two files. With the
rewrite of hud/sbar last year, there's really no separation between the
two.
2023-12-21 12:35:02 +09:00
Bill Currie
ba0cf5fa9b [cvar] Add toggle and reset functions
The toggle function is needed for handling listeners, and reset was done
as part of the API cleanup.

Also clean up some of the names and API.
2023-12-21 10:22:21 +09:00
Bill Currie
1266ede2b1 [zone] Make zone_error be like printf
It's so much nicer being able to just print normally.
2023-12-20 18:32:53 +09:00
Bill Currie
45a11bcc68 [math] Add a vector format macro
vec3_t is still a thing so printing it should be easy.
2023-12-19 20:08:39 +09:00
Bill Currie
2e9e247ca4 [vulkan] Use resource for allocating alias models
So far only the mesh data, so it doesn't make any difference to
allocations, but it's the first step to reducing memory object
allocation.
2023-12-19 03:28:29 +09:00
Bill Currie
bf4eedc1c6 [vulkan] Apply light cull info to light pvs
This makes a possible improvement to e1m3, only barely affects ad_tears,
but makes about 30% difference to gmsp3v2 (21fps to 27, and from 3300
leafs to 2700).
2023-12-18 21:07:57 +09:00
Bill Currie
394eae2284 [vulkan] Fix missing debug utils for 64-bit windows
My wordsize check was probably for 686 builds.
2023-12-17 22:41:18 +09:00
Bill Currie
2dd8eea0d9 [vulkan] Let's do the distcheck again 2023-12-17 18:45:02 +09:00
Bill Currie
187c48bde3 [vulkan] Apply the light culling information
The results of the occlusion queries give the lights that don't have a
visible hull, but unfortunately that includes any lights which the
camera is inside, but simple distance checks sort that out (with a
fudge-factor for the icosahedron vertices (1.583 (3(2+p)/(2+3p), p is
golden ratio)).
2023-12-17 18:45:02 +09:00
Bill Currie
f08b8dc3c7 [vulkan] Move light radius calcs to the CPU
No point in calculating them for every vertex, especially when I forgot
to update the calculations for the entid vertex shader.
2023-12-17 18:45:02 +09:00
Bill Currie
00ecb7d71a [vulkan] Use separate tracy GPU context for light culling
My efforts (especially the collect zone (what was I thinking)) got
tracy's knickers in a twist resulting in vanishing zones in the server.
It looks like there are some synchronisation issues between cpu and gpu,
but I'm not *too* worried about it at this stage.
2023-12-17 18:45:02 +09:00
Bill Currie
f282bfc045 [vulkan] Use occlusion queries for culling lights
The info isn't used yet, but this shows that vulkan's occlusion queries
are at least somewhat useful. However, the technique isn't perfect:
infinite radius lights (1/r and 1/r^2) are difficult to cull, and all
lights can poke through thin enough walls, and then lights containing
the camera get culled incorrectly (will need a separate test). Still, it
looks like it will help once everything is tied together.
2023-12-17 18:45:02 +09:00
Bill Currie
1c13879fb9 [vulkan] Split out the render pass core
And make it callable directly (needed to be able to submit the command
buffer separately from the main commands (though this does mess with
tracy a little).
2023-12-17 18:45:02 +09:00
Bill Currie
8e7c21e36a [vulkan] Implement staged shadow maps
This doesn't make much of a difference on the GPU, but it drastically
cuts down CPU usage, especially for ad_tears: shadow map drawing is down
from 16.3ms to 3.7ms thanks to no having to run the alias model queues
as often.
2023-12-17 18:45:02 +09:00
Bill Currie
5637bae20c [vulkan] Move on to vulkan api 1.3
I decided there's little point in hanging onto old API versions when the
newer ones have some nice things like vkCmdCopyImage2.
2023-12-17 18:45:02 +09:00
Bill Currie
72ef0662f5 [vulkan] Add a level of indirection to shadow matrices
Batching shadow map rendering needs be able to reference matrices for
multiple lights in a single batch, but the only input is the view index,
so use that to look up the matrix index rather than using it to index
the matrices directly (modulo the base index that's still there).
2023-12-17 18:45:02 +09:00
Bill Currie
75ce49b1f0 [vulkan] Switch to vulkan 1.1/1.2 prop/feat structs
Since switching to the 1.2 api as a requirement, might as well use the
relevant structs instead of extension struct (for multiview). Came up
when double-checking the max views property due to running into what
appears to be an nvidia bug where > 29 views (any bit pattern) cause a
segfault when creating the pipeline.
2023-12-17 18:45:02 +09:00
Bill Currie
7506117e43 [vulkan] Increase matrix id bits
I had missed that upping max lights to 2048 meant that up to 12288
matrices are needed for all the possible lights. This made it so the
light type could not be encoded in id_data, but the shaders never used
it anyway. This leaves one bit free.
2023-12-17 18:45:02 +09:00
Bill Currie
39616bc84d [vulkan] Remove old descriptor and pipeline code
Pipeline cache handling is still there for now, but the rest hasn't been
used since the render graph rewrite, if not before (and good riddance).
2023-12-17 18:45:02 +09:00
Bill Currie
03af3c5cc9 [vulkan] Make the tracy macros more robust
Now some of the hacks needed for GPU zones work without tracy being
enabled (ie, no compiler warnings about unused variables).
2023-12-07 14:51:58 +09:00
Bill Currie
7ff0e95c52 [vulkan] Merge lighting updates into one packet
While QFV_PacketScatterBuffer works on only one destination buffer, it
turns out it's still useful for scattering to multiple buffers, just
with multiple calls. This makes it pretty easy to combine multiple
buffer updates into a single staging buffer packet, resulting in
reducing lighting's packet use from up to 7 to just one, drastically
reducing the pressure on the stating buffer packet pool, and thus
reducing the chances of QFV_PacketAcquire stalling.
2023-12-06 00:15:42 +09:00
Bill Currie
fccd06c5bf [vulkan] Add gpu profiling zones
This relies on my fork of tracy: https://github.com/taniwha/tracy
on the wip-c-vulkan branch. Everything is still rather flaky though.

This necessitated the jump to vulkan 1.2 as a requirement.
2023-12-05 22:55:57 +09:00
Bill Currie
d908016606 [sys] Use a jump buffer to exit to main
This allows tracy to clean up properly. However, Sys_Quit will use the
jump buffer (sys_exit_jmpbuf) only if it has been set, so the use of
Sys_setjmp is optional.
2023-12-05 19:02:51 +09:00
Bill Currie
63e66e81c5 [vulkan] Increase ring buffer size to 32 packets
I'm still not happy with it being a compile time constant, but this
takes care of the interlock between frames in flight... for now: it's
fragile and really needs the excessive small-packet use in draw and
lighting to be cleaned up.

After discussion with Darian, I've decided to go with one big staging
buffer (with lots of packets) shared between FiF as the large size will,
in the end, be more flexible.
2023-12-05 16:43:05 +09:00
Bill Currie
e65e80f573 [vulkan] Report long packet acquisition times
Here long is considered to be 500μs. This shows the problem mentioned in
test scene, in lighting updates.
2023-12-04 23:41:46 +09:00
Bill Currie
d48f76eb57 [gamecode] Fix a typo in a comment 2023-12-04 23:23:58 +09:00
Bill Currie
e30f2cbacc [util] Add a wrapper for libgcc's backtrace functions
Right now, just backtrace_pcinfo is supported, but it's enough for
testing.
2023-12-04 17:53:12 +09:00
Bill Currie
1a83fe21c1 [util] Add Sys_setjmp and Sys_longjmp
Host_Error and Host_EndGame use setjmp/longjmp to implement an exception
of sorts, but this messes with tracy's state even with cleanup
attributes. However, it turns out that those cleanup attributes are
exactly how gcc implements C++ destructors, and so the standard Unwind
api (part of libgcc) respects them (so long as -fexceptions is enabled
for C). Thus... replace longjmp with an implementation that uses Unwind
to unwind the stack and call the cleanup functions as needed. This is
actually important for more than just tracy as the cleanup attributed
vars can be thread locks.
2023-12-01 12:13:26 +09:00
Bill Currie
52210b8c55 [util] Add leb123 signed and unsigned message readers
Needed for parsing dwarf eh_frame data, but I'm sure it will come in
handy for other things.
2023-12-01 02:55:08 +09:00
Bill Currie
da9e5d9ff3 [build] Make scoped zones a little easier to use
And report checking for tracy.
2023-11-30 21:08:34 +09:00
Bill Currie
010c658653 [build] Add support for building with Tracy
Tracy is a frame profiler: https://github.com/wolfpld/tracy

This uses Tracy's C API to instrument the code (already added in several
places). It turns out there is something very weird with the fence
behavior between the staging buffers and render commands as the
inter-frame delay occurs in a very strangle place (in the draw code's
packet acquisition rather than the fence waiter that's there for that
purpose). I suspect some tangled dependencies.
2023-11-28 15:54:55 +09:00
Bill Currie
9e43675c8f [vulkan] Add length and int color to graph labels
Tracy wants string lengths and uint32_t colors, so set them up
automatically from provided info.
2023-11-28 14:15:43 +09:00
Bill Currie
8e4f0f3837 [win] Implement borderless fullscreen mode
And rip out all the crufty DIB mode junk.
Fixes #60
2023-11-26 14:18:54 +09:00
Bill Currie
4eef0889ee [win] Communicate application focus to the client
This fixes the weird slug when running nq on windows. It turns out it
was the "friendly neighbor" sleep code activating due to bitrot. In
addition, there are cvars for enabling unfocused sleep (defaults off)
and disabling minimized sleep (defaults on).
2023-11-26 13:40:00 +09:00